public OnPlayerTargetActor(playerid, newtarget, oldtarget)
{
if (newtarget == prostitutebot)
{
ApplyActorAnimation(newtarget, "PED", "handsup", 4.1, 0, 0, 0, 1, 0);
if(GetPVarInt(playerid,"RobTime")>GetTickCount())return SendClientMessage(playerid,0xFF0000FF,"Please wait 5 minutes before another robbery.");
if(gTeam[playerid] == TEAM_COP) return SendClientMessage(playerid, red, "Cops cannot rob stores");
pRobTimerID[playerid] = SetTimerEx("pRobTimer", 1000, true, "i", playerid);
pRobCount[playerid] = 31;
SetPVarInt(playerid,"RobTime",GetTickCount()+300000);
}
if (oldtarget != INVALID_ACTOR_ID)
{
ClearActorAnimations(oldtarget);
}
}
stock IsPAiming(playerid)
{
new playeranim = GetPlayerAnimationIndex(playerid);
if (((playeranim >= 1160) && (playeranim <= 1163)) || (playeranim == 1167) || (playeranim == 1365) ||
(playeranim == 1643) || (playeranim == 1453) || (playeranim == 220)) return 1;
return 0;
}
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Off topic: what the fuck lmao i didn't even know that this callback exists i always used getplayertargetactor under onplayerupdate or a fixed timer lol!
On topic: you can set a timer for 3-5 seconds and check if isplayeraiming = rob else = return 0; if you want the player aiming function here it is: PHP код:
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if (oldtarget != INVALID_ACTOR_ID)
{
ClearActorAnimations(oldtarget);
if(IsRobbing[playerid] == 1)
{
SendClientMessage(playerid,0xFF0000FF,"You lowered your gun and abandoned the robbery.");
GameTextForPlayer(playerid, "~r~Robbery Failed", 3000, 5);
IsRobbing[playerid] =0;
pRobCount[playerid] = 0;
KillTimer(pRobTimerID[playerid]);
robmoney[playerid] = 1;
}
}