How to use custom Textdraw images? - Printable Version
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How to use custom Textdraw images? -
alanhutch - 06.01.2018
I saw in some posts earlier that some servers got custom loading screens and similiar.
How to do that?
Re: How to use custom Textdraw images? -
KayJ - 06.01.2018
https://sampforum.blast.hk/showthread.php?tid=602309
https://sampforum.blast.hk/showthread.php?tid=294123
If you are seeking something else than this then have a look at this;(last comment)
https://sampforum.blast.hk/showthread.php?tid=56137
Re: How to use custom Textdraw images? -
alanhutch - 06.01.2018
Quote:
Originally Posted by KayJ
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No man no.
In 0.3.8. Update kalcor said that you can use Custom TextDraws that are created with AddSimpleModel with the tag mdl-ID:texturename, but I don't know how to add new textures or crreate new objects
Re: How to use custom Textdraw images? -
Cypress - 06.01.2018
It's not worth creating textdraws using objects. Wait for the next update, it should be implemented. Don't waste your time.
Re: How to use custom Textdraw images? -
Locky_ - 06.01.2018
Quote:
Originally Posted by Cypress
It's not worth creating textdraws using objects. Wait for the next update, it should be implemented. Don't waste your time.
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Adding images is already possible. I've done this.
In case I added image files inside textures files. Logos, Login and Download Screens, and even a digital velocimeter system with some icons that were only possible to this update.
Prints:
https://imgur.com/a/8vFvL
Re: How to use custom Textdraw images? -
alanhutch - 06.01.2018
Done, I created one single object with all textures images in it.
Re: How to use custom Textdraw images? -
BrnX - 06.01.2018
how did you do it?
Re: How to use custom Textdraw images? -
Cypress - 07.01.2018
Quote:
Originally Posted by Locky_
Adding images is already possible. I've done this.
In case I added image files inside textures files. Logos, Login and Download Screens, and even a digital velocimeter system with some icons that were only possible to this update.
Prints: https://imgur.com/a/8vFvL
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Never said it was impossible.
Quote:
Originally Posted by Kalcor
- You should be able to use downloaded txds as textdraw sprites using the tag mdl-ID:texturename. Where '-ID' is a model added with AddSimpleModel.bThe textdraw system is likely to be upgraded in future RCs, having features similar to MaterialText, so I'd recommend against using downloaded textures for text messages.
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Re: How to use custom Textdraw images? -
Nokia17Rocks - 30.01.2018
Quote:
Originally Posted by alanhutch
Done, I created one single object with all textures images in it.
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It's a good design, so well done
Re: How to use custom Textdraw images? -
Clergy - 29.05.2018
Bump, Can someone actually give us a detailed tutorial about how to create custom TXD file as a textdraw. Cheers!