Object distortion upon rotation -
Eoussama - 24.09.2017
Hello, guys, hope you're doing fine,
So I was experimenting some rotation stuff on few objects, I noticed that when I try to rotate vehicle wheel objects, they distort upon doing so, (here is a list of the wheel objects:
http://dev.prineside.com/en/gtasa_sa...earch/?q=Wheel)
It happens whether I set the rotation on their creation CreateDynamicObject(modelid, x, y, z,
rx,
ry,
rz); or when I use SetDynamicObjectRotation(modelid,
rx,
ry,
rz);
I tried editing them in SA-MP map construction too, they worked fine there, but when I imported the map, the wheels became distorted again, it's the same whether I use streamer or not,
preview:
As you can see, it distorted so much it became flat.
Hope someone helps, thanks in advance.
Re: Object distortion upon rotation -
Eoussama - 25.09.2017
Bumping this after +24 hours, I hope someone helps.
Re: Object distortion upon rotation -
Slicebook - 25.09.2017
arms object bug,try other body part
Re: Object distortion upon rotation -
NaS - 25.09.2017
That's the default behaviour of wheels. There is no way of changing that, except extracting the models and adding them to your CUSTOM.img & .ide as regular objects and a different ID.
It's hardcoded to the IDs (or simply a GTA SA bug), that's why they appear normally in the Map Editor since it's a standalone renderer. They were never meant to be used anywhere else than for vehicles, only in SAMP they can be spawned as objects (normally it would crash the game).