Server Lags hard but it doesnt crash :( -
AlexMSK - 06.06.2017
Hello guys, i'm using a CentOS vps linux server, everytime i get 10 players+ server start lagging hard, it is not a ddos issue because i'm using a host which is protected (blazingfast) I use crashdetect but it doesnt show me anything wrong? Any help pelase?
Re: Server Lags hard but it doesnt crash :( -
Abagail - 06.06.2017
What are the specifications of your VPS? You should also try running Zeexs
Profiling Plugin for a few hours with a decent amount of players. This will help you determine if the script is doing anything resource heavy that may not be intended.
Re: Server Lags hard but it doesnt crash :( - Astralis - 06.06.2017
Your script is bad.
Re: Server Lags hard but it doesnt crash :( -
AlexMSK - 06.06.2017
Quote:
Originally Posted by Astralis
Your script is bad.
|
What do you mean?
Re: Server Lags hard but it doesnt crash :( - Astralis - 06.06.2017
Quote:
Originally Posted by AlexMSK
What do you mean?
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OnPlayerUpdate, do you use that alot?
Re: Server Lags hard but it doesnt crash :( -
AlexMSK - 06.06.2017
It was mapping issue which its fixed already, thanks anyways
Re: Server Lags hard but it doesnt crash :( -
KingSenpai - 27.06.2017
Quote:
Originally Posted by Astralis
Your script is bad.
|
He`s using the limitless script which people don`t like it.
Re: Server Lags hard but it doesnt crash :( -
izeatfishz - 27.06.2017
Quote:
Originally Posted by AlexMSK
It was mapping issue which its fixed already, thanks anyways ![Smiley](images/smilies/smile.png)
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That causes client lag, not server unless you've got some loops or something
Re: Server Lags hard but it doesnt crash :( -
IDarkness - 28.06.2017
From my personel experiance Blazing Fast isn't made for SAMP hosting, use Rocketrix (
https://rocketrix.com/) or OVH Dedicated (Game) [
https://www.ovh.ie/dedicated_servers/game/ ] they have a special ddos protection for samp servers.
Good luck
Re: Server Lags hard but it doesnt crash :( -
BadScripter - 28.06.2017
Quote:
Originally Posted by AlexMSK
It was mapping issue which its fixed already, thanks anyways ![Smiley](images/smilies/smile.png)
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From what I believe you have to keep your maps under a certain limit of objects so it won't lag/crash your server .