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An issue regarding player connection. - Printable Version

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+--- Thread: An issue regarding player connection. (/showthread.php?tid=634582)



An issue regarding player connection. - Tudounaozi - 22.05.2017

I am sorry to post it here but I am too noob to fix this..

[spoiler]
I was testing the /carsign and see where's wrong.

I typed carsigns 4 times, which are:

1, /carsign 1
2, /carsign 1 - Removed.
3, /carsign 2
4, /carsign 2 - Removed.
5, 22/MAY/2017 8:34 AM.

And when a player connects,

[08:20:35] cmd_> Michel_Moore [ID: 9]: /carsign 1
[08:20:50] cmd_> Michel_Moore [ID: 9]: /gotols
[08:20:53] cmd_> Michel_Moore [ID: 9]: /carsign FUCK
[08:21:32] cmd_> Michel_Moore [ID: 9]: /carsign 1
[08:21:35] cmd_> Michel_Moore [ID: 9]: /carsign 1
[08:21:36] cmd_> Michel_Moore [ID: 9]: /carsign 1
[08:21:41] cmd_> Michel_Moore [ID: 9]: /carsign 2017年5月22日08:22:39
[08:21:57] cmd_> Michel_Moore [ID: 9]: /carsign 2017年5月22日08:22:39
[08:22:00] cmd_> Michel_Moore [ID: 9]: /carsign 2017年5月22日08:22:39
[08:22:21] [connection] 1.189.172.148:57123 requests connection cookie.
[08:22:22] [connection] incoming connection: 1.189.172.148:57123 id: 11
[08:22:22] [join] WhiteEw has joined the server (11:1.189.172.14
[08:22:23] [part] WhiteEw has left the server (11:2)
[08:22:28] cmd_> Michel_Moore [ID: 9]: /carsign 2017年5月22日08:22:39
[08:22:31] cmd_> Michel_Moore [ID: 9]: /removecarsign
[08:22:32] cmd_> Michel_Moore [ID: 9]: /removecarsign
[08:22:34] cmd_> Michel_Moore [ID: 9]: /remvoeallcarsign

Then, all of my previous carsigns poped up
See image here:
http://i66.tinypic.com/2gvmys0.png

As you can see I typed /removecarsign, /carsign and /removeallcarsign to remove my carsign but all of them were not working well, all previous carsigns are removed but current one still exist which should be removed as well.

Then I told one of my admin to log out, and re-connect, nothing happened.

Then I told him to do it once again, and when he logs out, same problem happened again.

[08:30:52] [connection] 1.189.172.148:57977 requests connection cookie.
[08:30:53] [connection] incoming connection: 1.189.172.148:57977 id: 11
[08:30:54] [join] George_Williams has joined the server (11:1.189.172.14
[08:30:58] cmd_> Michel_Moore [ID: 9]: /carsign BUGG TEST 1
[08:30:59] cmd_> Michel_Moore [ID: 9]: /carsign BUGG TEST 1
[08:31:01] cmd_> Michel_Moore [ID: 9]: /carsign BUGG TEST 1
[08:31:02] cmd_> Michel_Moore [ID: 9]: /carsign BUGG TEST 1
[08:31:03] cmd_> Michel_Moore [ID: 9]: /carsign BUGG TEST 1
[08:31:06] cmd_> Michel_Moore [ID: 9]: /carsign BUGG TEST 1
[08:31:07] cmd_> Michel_Moore [ID: 9]: /carsign BUGG TEST 1
[08:31:09] cmd_> George_Williams [ID: 11]: /a 1
[08:31:13] cmd_> Michel_Moore [ID: 9]: /a Quit and relog.
[08:31:18] [part] George_Williams has left the server (11:1)
[08:31:34] cmd_> Michel_Moore [ID: 9]: /carsign BUGG TEST 1
[08:31:35] cmd_> Michel_Moore [ID: 9]: /carsign BUGG TEST 1

Commands used:

/carsign
Code:
COMMAND:carsign(playerid, params[])
{
	if(GetPVarInt(playerid, "PlayerLogged") == 0) return SendClientMessage(playerid, COLOR_WHITE, "请先登录游戏.");
	if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_WHITE, "你需要为驾驶位!");
	if(GetPVarInt(playerid, "Duty") != 1) return SendClientMessage(playerid, COLOR_WHITE, "你不可以在下班的时候使用这个指令.");
	//if(VehicleInfo[GetPlayerVehicleID(playerid)][vType] != VEHICLE_LSPD) return SendClientMessage(playerid, COLOR_WHITE, "你需要在警车内使用.");
	if(GetPVarInt(playerid, "Delay") > GetCount()) return SendClientMessage(playerid, COLOR_LIGHTRED, "你必须等一会才能使用!");
	new txt[128];
	new Carsign[128];
	if(sscanf(params, "s[128]", txt))
	{
 		SendClientMessage(playerid, COLOR_GREY, "用法: /carsign [内容]");
	}
	else
	{
		if((GetPVarInt(playerid, "Member") == 1 && GetPVarInt(playerid, "Rank") >= 2) || GetPVarInt(playerid, "Member") == 2 || GetPVarInt(playerid, "Member") == 8 || GetPVarInt(playerid, "Member") == 6)
		{
			SetPVarInt(playerid, "Delay", GetCount()+2000);
			new getcar = GetPlayerVehicleID(playerid);
			if(VehicleInfo[getcar][vUText] == 0)
			{
				FixText(txt);
				format(Carsign, 128, "%s", ColouredText(txt));
				VehicleInfo[getcar][vCText] = CreateDynamic3DTextLabel(Carsign, -1, -0.8, -2.8, -0.3, 15.0, INVALID_PLAYER_ID, getcar);
				//Attach3DTextLabelToVehicle(VehicleInfo[getcar][vCText], getcar, -0.8, -2.8, -0.3);
				strcat(txtcarsign[getcar], Carsign);
				SetPVarInt(playerid, "labeltxt", 1);
				IsPlayerCarHadLabel[playerid][getcar] = true;
				scm(playerid, -1, "车标添加成功!请输入/removecarsign删除编号!");
				VehicleInfo[getcar][vUText]= 1;
			}
			else
			{
				VehicleInfo[getcar][vUText]= 0;
				DestroyDynamic3DTextLabel(VehicleInfo[getcar][vCText]);
				scm(playerid, -1, "车标移除成功!");
				DeletePVar(playerid, "Carsign");
				DeletePVar(playerid, "labeltxt");
				IsPlayerCarHadLabel[playerid][getcar] = false;
			}
		}
		else
		{
			SendClientMessage(playerid, COLOR_LIGHTRED, "你没有权限使用该指令!");
		}
	}
	return 1;
}
CarSignTextLabel(playerid)
{
	if(IsPlayerConnected(playerid))
	{
		if(GetPVarInt(playerid, "labeltxt") == 1)
		{
		    new getcar = GetPlayerVehicleID(playerid);
			VehicleInfo[getcar][vUText]=1;
		    VehicleInfo[getcar][vCText] = CreateDynamic3DTextLabel(txtcarsign[getcar], -1, -0.8, -2.8, -0.3, 15.0, INVALID_PLAYER_ID, getcar);
		    //Attach3DTextLabelToVehicle(VehicleInfo[getcar][vCText], getcar, -0.8, -2.8, -0.3);
		}
	}
}

COMMAND:removecarsign(playerid, params[])
{
	if (GetPVarInt(playerid, "PlayerLogged") == 0) return SendClientMessage(playerid, COLOR_WHITE, "请先登录游戏.");
	if(GetPVarInt(playerid, "Duty") != 1) return SendClientMessage(playerid, COLOR_WHITE, "你不可以在下班的时候使用这个指令.");
	new getcar = GetPlayerVehicleID(playerid); {
		//if(IsPlayerCarHadLabel[playerid][car] == true) {
  		//new getcar = GetPlayerVehicleID(playerid);
		DestroyDynamic3DTextLabel(VehicleInfo[getcar][vCText]);
		VehicleInfo[getcar][vUText] = 0;
		scm(playerid, -1, "车标移除成功!");
		DeletePVar(playerid, "Carsign");
		DeletePVar(playerid, "labeltxt");
		IsPlayerCarHadLabel[playerid][getcar] = false;
		//}
	}
	return 1;
}

COMMAND:removeallcarsign(playerid, params[])
{
	if (GetPVarInt(playerid, "PlayerLogged") == 0) return SendClientMessage(playerid, COLOR_WHITE, "请先登录游戏.");
	if(GetPVarInt(playerid, "Admin") == 0) return SendClientMessage(playerid, COLOR_WHITE, "你没有权限使用这个指令.");
	foreach(new car: Vehicle) {
		//if(IsPlayerCarHadLabel[playerid][car] == true) {
  		//new getcar = GetPlayerVehicleID(playerid);
		DestroyDynamic3DTextLabel(VehicleInfo[car][vCText]);
		VehicleInfo[car][vUText] = 0;
		//IsPlayerCarHadLabel[playerid][car] = false;
		//}
	}
	return 1;
}
new bool:IsPlayerCarHadLabel[MAX_PLAYERS][MAX_VEHICLES];
new txtcarsign[MAX_VEHICLES][50];

And connections
Code:
public OnPlayerConnect(playerid)
{
    if(IsPlayerNPC(playerid)) {
		new ip[128];
	    GetPlayerIp(playerid, ip, sizeof(ip));
	    if(strcmp(ip, CFG_IP, true) != 0) { KickPlayer(playerid, "你涉嫌使用BOT软件被踢出!");  }
		SetPlayerColor(playerid, COLOR_WHITE);
		return 1;
    }
    forEx(new a = 0; a < MAX_PLAYER_BLEEDS; a++)
		PlayerData[playerid][BleedObject][a] = INVALID_OBJECT_ID;
    takingselfie[playerid] = 0;
    GetPlayerName(playerid, PlayerInfo[playerid][pUsername], MAX_PLAYER_NAME);
	format(PlayerInfo[playerid][pName], MAX_PLAYER_NAME, "%s", PlayerInfo[playerid][pUsername]);
	GiveNameSpace(PlayerInfo[playerid][pName]);
    ResetPlayerWeapons(playerid);
    //==============================//
    CancelSelectTextDraw(playerid);
	SetPlayerTime(playerid, GMHour, GMMin);
	SetPlayerColor(playerid, COLOR_GREY);
	//==============================//
    if(!NameIsRP(PlayerName(playerid))) {
		KickPlayer(playerid, "该名字无法成立于角色扮演服务器, 请保证格式为: 名称_姓氏!");
		scm(playerid, COLOR_LIGHTRED, "该名字无法接受.");
		return 1;
	}
	//==============================//
	new string[128];
	GetPlayerVersion(playerid, string, 128);
	if(strcmp(string, CFG_VERSION, true) != 0) {
        KickPlayer(playerid, "SA-MP版本不对!");
        return true;
	}
	//重置汽修
	for(new i = 0; i < 3; i++)
		RepairService[playerid][i] = 0;
		
	RepairOffer[playerid] = INVALID_PLAYER_ID;
	VehicleToRepair[playerid] = INVALID_VEHICLE_ID;
	OldVehicle[playerid] = INVALID_VEHICLE_ID;
	RepairTime{playerid} = 0;
	GettingRepair{playerid} = false;
	//end
	SprayPerm[playerid] = 0;
	KillTimer( spraytimer[playerid] );
    sprayammount[playerid] = 0;
   	DeletePVar( playerid,"GraffitiCreating" ); // Deleting the PVAR afterwards
	sprayammountch[playerid] = 0;
	graffmenup[playerid] = 0;

	LoadVehicleSpeedoTextdraws(playerid);
	BreakinCD[playerid] = false;
	SetPVarInt(playerid, "Flashlight_Type", INVALID_MAXPL);
	SetPVarInt(playerid, "IsUsingFlashLight", INVALID_MAXPL);
	gAntiRadar{playerid} = 0;
	gAntiRadarAuto{playerid} = 0;
	gAntiRadarBeep{playerid} = 0;
	gDashCam{playerid} = 0;
	gDashCamAuto{playerid} = 0;
	oocname[playerid] = "None";
	SetPVarInt(playerid,"EndOfBL",INVALID_MAXPL);
	SetPVarInt(playerid,"usingPayphone",-1);
	chatanim[playerid] = 1;
	curPopVar[playerid] = 0;
	curPopVarEx[playerid] = 0;
	SetPVarInt(playerid, "AllowShowBlood", 0);
	SetPVarInt(playerid, "Speedo", 1);
   	checkpoint[playerid]=0;
   	SetPVarInt(playerid, "AC_KillESC", INVALID_MAXPL);
    SetPVarInt(playerid, "Laser", INVALID_MAXPL);
	AmountOfShakes[playerid] = 0;

	SetPVarInt(playerid, "CanEatMeal", 0), SetPVarInt(playerid, "FoodLoop", 0);
	justreported[playerid] = 0;
	AcceptingAdminID[playerid] = -1;
	PlayerThatReported[playerid] = -1;
	LoadPlayerClothes(playerid);
	SetPVarInt(playerid, "Decomping", 0);
	SetPVarInt(playerid, "WantedCar", 0);
	SetPVarInt(playerid, "DropCarCD", 0);
	SetPVarInt(playerid, "DropOffing", 0);
	//==============================//
	//SetPlayerVirtualWorld(playerid, INVALID_MAXPL);
    //==============================//
    SetPVarInt(playerid, "InviteOffer", INVALID_MAXPL);
    SetPVarInt(playerid, "RefillOffer", INVALID_MAXPL);
	SetPVarInt(playerid, "RepairOffer", INVALID_MAXPL);
	SetPVarInt(playerid, "ShakeOffer", INVALID_MAXPL);
	SetPVarInt(playerid, "BlindOffer", INVALID_MAXPL);
	SetPVarInt(playerid, "VehicleOffer", INVALID_MAXPL);
	SetPVarInt(playerid, "Drag", INVALID_MAXPL);
	SetPVarInt(playerid, "Mobile", INVALID_MAXPL);
	SetPVarInt(playerid, "HouseOffer", INVALID_MAXPL);
	SetPVarInt(playerid, "BizzOffer", INVALID_MAXPL);
	SetPVarInt(playerid, "LiveOffer", INVALID_MAXPL);
	SetPVarInt(playerid, "DragOffer", INVALID_MAXPL);
    PlayerInfo[playerid][pLiveOffer][0]=0;
	PlayerInfo[playerid][pLiveOffer][1]=0;
	PlayerInfo[playerid][pSpeedDelay]=0;
	PlayerInfo[playerid][pBalling]=0;
	PlayerInfo[playerid][pBallTeam]=0;
	PlayerInfo[playerid][pBallDef]=0;
	PlayerInfo[playerid][DunkDelay]=0;
	PlayerInfo[playerid][BallDelay]=0;
	PlayerInfo[playerid][pPeeping]=0;
	PlayerInfo[playerid][pFishing]=0;
	PlayerInfo[playerid][pSerialBan]=0;
	PlayerInfo[playerid][pForbid]=0;
	PlayerInfo[playerid][pKeyDelay]=0;
	PlayerInfo[playerid][pInVehicle]=-1;
	PlayerInfo[playerid][pArmour]=0.0;
	PlayerInfo[playerid][pAHSkip]=0;
	PlayerInfo[playerid][pLastPrim]=-1;
	PlayerInfo[playerid][pLastSec]=-1;
	PlayerInfo[playerid][pLastMelee]=-1;
	forEx(new i=0; i < 6; i++) {
		CarKeys[playerid][i] = 0;
	}
    //==============================//
    strmid(PlayerInfo[playerid][pAudioUrl], "NULL", 0, strlen("NULL"), 255);
    strmid(PlayerInfo[playerid][pCellname], "None", 0, strlen("None"), 255);
    strmid(PlayerInfo[playerid][pDescribe], "None", 0, strlen("None"), 255);
    strmid(PlayerInfo[playerid][pDescribe2], "None", 0, strlen("None"), 255);
    strmid(PlayerInfo[playerid][pAdText], "None", 0, strlen("None"), 255);
    strmid(PlayerInfo[playerid][pMarriedTo], "None", 0, strlen("None"), 255);
	
    forEx(new i = 0; i < MAX_INV_SLOTS; i++)
	{
		PlayerInfo[playerid][pInvItem][i]=0;
		PlayerInfo[playerid][pInvQ][i]=0;
		PlayerInfo[playerid][pInvEx][i]=0;
	}
	PlayerInfo[playerid][pPlayerWeapon]=0;
	PlayerInfo[playerid][pPlayerAmmo]=0;
	PlayerInfo[playerid][pSerial]=0;
	PlayerInfo[playerid][pAmmoType]=0;
	PlayerInfo[playerid][pDelay]=0;
	PlayerInfo[playerid][pBuyDialog]=0;
	
	BuildIntroTextDraws(playerid);
	BuildWheelMenu(playerid);
	BuildFishingTextdraws(playerid);
	
	//Delete3DTextLabel(PlayerTag[playerid]);
	//Delete3DTextLabel(NameLabel[playerid]);
	//Delete3DTextLabel(HPBar[playerid]);
	//Delete3DTextLabel(ARBar[playerid]);
	// Load MDC TextDraws:
	mdc_LoadPlayerTextdraws(playerid);
	
	//Remove buildings earlier.
	RemoveBuildings(playerid);
	//地震
	//ConnectEarthquake(playerid);
	DeathStyle[playerid] = 0;
    varHits[playerid] = 0;
	checkHits[playerid] = 0;
	BrokenLegs[playerid] = 0;
	BrokenHands[playerid] = 0;
	
	
	CheckPlayerFor******[playerid] = 0;
	AC_Status[playerid][ac_PosX] = 0;
	AC_Status[playerid][ac_PosY] = 0;
	AC_Status[playerid][ac_PosZ] = 0;
	AC_Status[playerid][ac_Angle] = 0;
	AC_Status[playerid][ac_Weapons] = 0;
	AC_Status[playerid][ac_Ammo] = 0;
	return 1;
}
Disconnects
Code:
public OnPlayerDisconnect(playerid, reason)
{
    if(IsPlayerNPC(playerid)) return 1;
	new string[128], sendername[MAX_PLAYER_NAME], query[128];
		
	if(GetPVarInt(playerid, "Mobile") != INVALID_MAXPL)
	{
	    if(IsPlayerConnected(GetPVarInt(playerid, "Mobile")) && GetPVarInt(GetPVarInt(playerid, "Mobile"), "Mobile") == playerid)
		{
		    CallRemoteFunction("LoadRadios","i", GetPVarInt(playerid, "Mobile"));
		    SendClientMessage(GetPVarInt(playerid, "Mobile"),COLOR_GREY,"电话断线了...");
			if(GetPlayerSpecialAction(GetPVarInt(playerid, "Mobile")) == SPECIAL_ACTION_USECELLPHONE) CellphoneState(GetPVarInt(playerid, "Mobile"),2);
			SetPVarInt(GetPVarInt(playerid, "Mobile"), "Mobile", INVALID_MAXPL);
			cancelPayphone(GetPVarInt(playerid, "Mobile"));
	    }
        SetPVarInt(playerid, "Mobile", INVALID_MAXPL);
	}
	SetPVarInt(playerid, "Flashlight_Type", 0);
	SetPVarInt(playerid, "IsUsingFlashLight", 0);
	SavePlayerClothes(playerid);
	cancelPayphone(playerid);
	SetPVarInt(playerid, "AC_KillESC", 0);
    checkpoint[playerid] = 0;
    KillTimer(ac_checkTimer[playerid]);
	DeletePVar(playerid,"Signal");
	DeletePVar(playerid,"TowerID");
	DeletePVar(playerid,"TowerDistance");
	SetPVarInt(playerid, "AllowShowBlood", 0);
	SetPVarInt(playerid, "Speedo", 1);
    SetPVarInt(playerid, "Laser", 0);
	SetPVarInt(playerid, "CanEatMeal", 0),SetPVarInt(playerid, "FoodLoop", 0);
	BreakinCD[playerid] = false;
	AmountOfShakes[playerid] = 0;
	SprayPerm[playerid] = 0;
	KillTimer( spraytimer[playerid] );
    sprayammount[playerid] = 0;
   	DeletePVar( playerid,"GraffitiCreating" ); // Deleting the PVAR afterwards
	sprayammountch[playerid] = 0;
	graffmenup[playerid] = 0;
	KillTimer(ScrapTimer[playerid]);
	DeletePVar(playerid, "WantedCar");
	DeletePVar(playerid, "DropOff_X");
	DeletePVar(playerid, "DropOff_Y");
	DeletePVar(playerid, "DropOff_Z");
	DeletePVar(playerid, "DropOffing");
	DeletePVar(playerid, "Decompos_X");
	DeletePVar(playerid, "Decompos_Y");
	DeletePVar(playerid, "Decompos_Z");
	DeletePVar(playerid, "Decomping");
 	if(gDashCam{playerid} == 1)
	{
		KillTimer(gDashCamCheck[playerid]);
		gDashCam{playerid} = 0;
	}
	if(gAntiRadar{playerid} == 1)
	{
 		KillTimer(gAntiRadarCheck[playerid]);
		gAntiRadar{playerid} = 0;
	}
	if(VehicleInfo[GetPVarInt(playerid, "RentKey")][vType] == VEHICLE_RENTAL)
	{
		DespawnVehicle(GetPVarInt(playerid, "RentKey"));
		DeletePVar(playerid, "RentKey");
	}
    // 玩家登出后1个小时刷车
    foreach(new v : Vehicle)
    /*{
		if(PlayerOwnsVehicle(playerid, v)) {
			VehicleInfo[v][vDespawnTimer] = SetTimerEx("DespawnPlayerVehicle", 3600000, false, "i", v);
		}
    }*/
	KillTimer(DeathTimer[playerid]);
	PlayerInfo[playerid][pOffReg] = 0;
	switch(GetPVarInt(playerid, "PlayerLogged"))
	{
		case 1:
		{
		    format(query, sizeof(query), "UPDATE `accounts` SET `Online` = 0 WHERE `Name`='%s'", PlayerName(playerid));
		    mysql_tquery(handlesql, query);
		    format(sendername, sizeof(sendername), "%s", PlayerName(playerid));
	        GiveNameSpace(sendername);
	        switch(reason)
	        {
	            case 0:
	            {
	                format(string, sizeof(string), "(服务器): %s 离开了游戏, (原因): 崩溃.", sendername);
	                SetPVarInt(playerid, "Crash", 1), SetPVarInt(playerid, "Crashes", GetPVarInt(playerid, "Crashes")+1);
	            }
	            case 1:
	            {
				    format(string, sizeof(string), "(服务器): %s 离开了游戏, (原因): 退出.", sendername);
				    if(GetPVarInt(playerid, "Cuffed") == 0)
				    {
				        SetPVarInt(playerid, "SpawnLocation", 1);
				    }
				}
	            case 2: format(string, sizeof(string), "(服务器): %s 离开了游戏, (原因): 踢出/封禁.", sendername);
	        }
	        if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) ProxDetector(20.0, playerid, string, COLOR_LIGHTRED);
	        //==========//
	        TextDrawDestroy(MoneyDraw[playerid]);
	        TextDrawDestroy(LocationDraw[playerid]);
			PlayerTextDrawDestroy(playerid, PayTDraw[playerid]);
	        //==========//
	        if(GetPVarInt(playerid, "VD") == 1)
	        {
	            forEx(new i; i < 5; i++) { TextDrawHideForPlayer(playerid, VehicleDraw[i]); }
			    forEx(new i; i < 2; i++)
			    {
			        TextDrawHideForPlayer(playerid, VehicleIDraw[i][playerid]);
		            TextDrawDestroy(VehicleIDraw[i][playerid]);
			    }
			    DeletePVar(playerid, "VD");
			}

			//==========despawn govcar//
			new member = GetPVarInt(playerid, "Member");
			if(member == 1 || member== 2 || member == 3 || member == 4 || member == 5 || member == 6 || member == 8)
	    	{
	        	if(reason == 1)
	        	{
	            	foreach(new car : Vehicle)
		        	{
		        	    //delete carsign
           				if(IsPlayerCarHadLabel[playerid][car] = true){
           				    new getcar = GetPlayerVehicleID(playerid);
			    			DestroyDynamic3DTextLabel(VehicleInfo[getcar][vCText]);
							VehicleInfo[getcar][vUText] = 0;
							IsPlayerCarHadLabel[playerid][car] = false;
						}

		            	if(CopInfo[car][Created] == 1)
	                	{
			            	if(strcmp(CopInfo[car][Owner], PlayerName(playerid), true) == 0)
			            	{
			                	VehicleInfo[car][vType] = VEHICLE_NONE;
			                	CopInfo[car][Created] = 0;
			                	DespawnVehicle(car);
								forEx(new i = 0; i < 2; i++) {
									CopInfo[car][Gun_Rack_Weapon][i] = 0;
									CopInfo[car][Gun_Rack_Ammo][i] = 0;
									CopInfo[car][Gun_Rack_E][i] = 0;
									CopInfo[car][Gun_Rack_Serial][i] = 0;
								}
			                	return 1;
			            	}
		            	}
		            	
	            	}
	        	}
	    	}
	    	//==========//
			DisconnectSet(playerid);
    		CallRemoteFunction("OnPlayerDataSave", "i", playerid);
		}
	    case 2:
	    {
			DestroyIntoTextDraws(playerid);
	    }
	}
	//ADDED BY DEVELOPER Asomething I motherfucking forgot.
    if(GetPVarInt(playerid, "labeltxt") == 1)
	{
		SetPVarInt(playerid, "labeltxt", 0);
	}
    foreach(new getcar : Vehicle)
    {
        if(IsPlayerCarHadLabel[playerid][getcar] == true)
        {
            DestroyDynamic3DTextLabel(VehicleInfo[getcar][vCText]);
  		}
	}
	foreach(new jku : Player)
    {
    	CarSignTextLabel(jku);
    }
	return 1;
}
[/spoiler]

It's kinda huge but Thank you very much....


Re: An issue regarding player connection. - JasonRiggs - 22.05.2017

What is the usage of that /carsign? what should it do??

And have you got any warnings within the lines of the cmds?


Re: An issue regarding player connection. - Tudounaozi - 22.05.2017

Quote:
Originally Posted by JasonRiggs
View Post
What is the usage of that /carsign? what should it do??

And have you got any warnings within the lines of the cmds?
Hi, thank you for answering, no warnings at all.
And, the /carsign useage is

/carsign TEXT.

After doing so, one 3DTextLabel will be created and attached on ur car


Re: An issue regarding player connection. - JasonRiggs - 22.05.2017

Quote:
Originally Posted by Tudounaozi
View Post
Hi, thank you for answering, no warnings at all.
And, the /carsign useage is

/carsign TEXT.

After doing so, one 3DTextLabel will be created and attached on ur car
Then you need to remove the "//" from before Attach3DTextToVehicle from the cmd and from the carsigntextlabel also remove the "//" from beforeIsPlayerCarHadLabel in cmd removecarsign and removeallcarsign also remove "//" from before new getcar


Re: An issue regarding player connection. - Pottus - 22.05.2017

Damn dude all those PVars = big trouble and if your are too noob to fix this then you probably didn't write this to begin with. I will tell you this though I would rather start with a clean slate than even look at this non-sense coding style.


Re: An issue regarding player connection. - Tudounaozi - 22.05.2017

Quote:
Originally Posted by JasonRiggs
View Post
Then you need to remove the "//" from before Attach3DTextToVehicle from the cmd and from the carsigntextlabel also remove the "//" from beforeIsPlayerCarHadLabel in cmd removecarsign and removeallcarsign also remove "//" from before new getcar
Still pops up after disconnect.