stock GetWeaponModel(weaponid) {
switch(weaponid) {
case 1:
return 331;
case 2..8:
return weaponid+331;
case 9:
return 341;
case 10..15:
return weaponid+311;
case 16..18:
return weaponid+326;
case 22..29:
return weaponid+324;
case 30,31:
return weaponid+325;
case 32:
return 372;
case 33..45:
return weaponid+324;
case 46:
return 371;
}
return 0;
}
forward ArmasSkin(playerid); public ArmasSkin(playerid) {
if(!IsPlayerInAnyVehicle(playerid)) {
if(GetTickCount() - armedbody_pTick[playerid] > 113) { //prefix check itter
new weaponid[13],weaponammo[13],pArmedWeapon;
pArmedWeapon = GetPlayerWeapon(playerid);
GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
GetPlayerWeaponData(playerid,6,weaponid[6],weaponammo[6]);
#if ARMEDBODY_USE_HEAVY_WEAPON
GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
#endif
if(weaponid[1] && weaponammo[1] > 0){
if(pArmedWeapon != weaponid[1]) {
if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){
SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,0)) { RemovePlayerAttachedObject(playerid,0); }
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(playerid,0); }
// pistol
if(weaponid[2] && weaponammo[2] > 0){
if(pArmedWeapon != weaponid[2]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){
SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else { if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(playerid,1); } }
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(playerid,1); }
// mp5
if(weaponid[4] && weaponammo[4] > 0){
if(pArmedWeapon != weaponid[4]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){
SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else { if(IsPlayerAttachedObjectSlotUsed(playerid,2)) { RemovePlayerAttachedObject(playerid,2); } }
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(playerid,2); }
// ak,m4
if(weaponid[5] && weaponammo[5] > 0){
if(pArmedWeapon != weaponid[5]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,3)) {
SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(playerid,3); }
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(playerid,3); }
// shotgun,spaz
if(weaponid[3] && weaponammo[3] > 0){
if(pArmedWeapon != weaponid[3]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,6)) {
SetPlayerAttachedObject(playerid,6,GetWeaponModel(weaponid[3]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,6)){ RemovePlayerAttachedObject(playerid,6); }
}
}
// rifle,sniper
if(weaponid[6] && weaponammo[6] > 0){
if(pArmedWeapon != weaponid[6]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,5)) {
SetPlayerAttachedObject(playerid,5,GetWeaponModel(weaponid[6]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,5)){ RemovePlayerAttachedObject(playerid,5); }
}
}
//
#if ARMEDBODY_USE_HEAVY_WEAPON
if(weaponid[7] && weaponammo[7] > 0){
if(pArmedWeapon != weaponid[7]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){
SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,4)) { RemovePlayerAttachedObject(playerid,4); }
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4); }
#endif
armedbody_pTick[playerid] = GetTickCount();
}
return true;
}
return 1;
}
stock GetWeaponModel(weaponid)
{
switch(weaponid)
{
case 1:
return 331;
case 2..8:
return weaponid+331;
case 9:
return 341;
case 10..15:
return weaponid+311;
case 16..18:
return weaponid+326;
case 22..29:
return weaponid+324;
case 30,31:
return weaponid+325;
case 32:
return 372;
case 33..45:
return weaponid+324;
case 46:
return 371;
}
return 0;
}
|
Perhaps your missing
Код:
stock GetWeaponModel(weaponid)
{
switch(weaponid)
{
case 1:
return 331;
case 2..8:
return weaponid+331;
case 9:
return 341;
case 10..15:
return weaponid+311;
case 16..18:
return weaponid+326;
case 22..29:
return weaponid+324;
case 30,31:
return weaponid+325;
case 32:
return 372;
case 33..45:
return weaponid+324;
case 46:
return 371;
}
return 0;
}
|

|
What is it you are trying to do? Is this like a way of making the holster mod or something on the server?
And how do you mean, not working well? Is it not working at all, or is it half working, and what is it doing? |