AddStaticVehicleEx(522,1808.4000000,-1582.2000000,13.2000000,36.0000000,132,4,15); //NRG-500 AddStaticVehicleEx(522,1806.9000000,-1583.3000000,13.2000000,36.0000000,76,117,15); //NRG-500 AddStaticVehicleEx(522,1805.5000000,-1584.5000000,13.2000000,38.0000000,48,79,15); //NRG-500 AddStaticVehicleEx(522,1804.2000000,-1585.6000000,13.2000000,34.0000000,37,37,15); //NRG-500 AddStaticVehicleEx(522,1803.3000000,-1586.1000000,13.2000000,33.9970000,37,37,15); //NRG-500 AddStaticVehicleEx(522,1802.2000000,-1586.9000000,13.2000000,33.9970000,37,37,15); //NRG-500 AddStaticVehicleEx(522,1800.7000000,-1588.1000000,13.2000000,33.9970000,37,37,15); //NRG-500 AddStaticVehicleEx(522,1799.7000000,-1589.0000000,13.2000000,33.9970000,37,37,15); //NRG-500 AddStaticVehicleEx(522,1798.1000000,-1590.4000000,13.2000000,33.9970000,37,37,15); //NRG-500 AddStaticVehicleEx(522,1796.1000000,-1592.0000000,13.2000000,33.9970000,37,37,15); //NRG-500 AddStaticVehicleEx(522,1793.6000000,-1593.8000000,13.2000000,45.9970000,37,37,15); //NRG-500 CreateObject(3525,1811.5000000,-1583.1000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1) CreateObject(3525,1811.5000000,-1594.9000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2) CreateObject(3525,1803.1000000,-1601.5000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (3) CreateObject(3525,1797.2000000,-1601.6000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (4) CreateObject(3525,1794.1000000,-1598.0000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (5) CreateObject(3528,1792.9000000,-1583.5000000,20.1000000,0.0000000,0.0000000,304.0000000); //object(vgsedragon) (1) CreateObject(9833,1804.8000000,-1596.8000000,16.2000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1) CreateObject(1251,1806.4000000,-1573.8000000,12.7000000,0.0000000,0.0000000,36.0000000); //object(smashbar) (1) CreateObject(1251,1810.3000000,-1570.7000000,12.7000000,0.0000000,0.0000000,35.9970000); //object(smashbar) (2) CreateObject(1251,1815.4000000,-1566.7000000,12.7000000,0.0000000,0.0000000,35.9970000); //object(smashbar) (3)
Aconselho a usar os objetos 1692 e 1693 para carros e motos, respectivamente, pra se fazer vagas de estacionamentos... MTA dб muitas opзхes de coordenadas zxy, abuse disso pra deixar tudo alinhado, sem preguiзa
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hmm, embora sejam um spawn simples, nгo teve desalinhamento nenhum fora a parte do outro mapa e se teve me mostre por favor para que eu possa verificar e fazer a correзгo.
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estгo sim, vocк nгo ta percebendo nгo ? pelo menos eu alinho do meu modo ^^, mais й como dizem, cada um tem seu proprio estilo de organizaзгo.
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