forward Car_Load();
public Car_Load()
{
static
rows,
fields,
str[128];
cache_get_data(rows, fields, g_iHandle);
for (new i = 0; i < rows; i ++) if (i < MAX_DYNAMIC_CARS)
{
cache_get_field_content(i, "carPlate", CarData[i][carPlate], g_iHandle, 16);
CarData[i][carExists] = true;
CarData[i][carID] = cache_get_field_int(i, "carID");
CarData[i][carModel] = cache_get_field_int(i, "carModel");
CarData[i][carOwner] = cache_get_field_int(i, "carOwner");
CarData[i][carFuel] = cache_get_field_int(i, "carFuel");
CarData[i][carHealth] = cache_get_field_float(i, "carHealth");
CarData[i][carPos][0] = cache_get_field_float(i, "carPosX");
CarData[i][carPos][1] = cache_get_field_float(i, "carPosY");
CarData[i][carPos][2] = cache_get_field_float(i, "carPosZ");
CarData[i][carPos][3] = cache_get_field_float(i, "carPosR");
CarData[i][carColor1] = cache_get_field_int(i, "carColor1");
CarData[i][carColor2] = cache_get_field_int(i, "carColor2");
CarData[i][carPaintjob] = cache_get_field_int(i, "carPaintjob");
CarData[i][carLocked] = cache_get_field_int(i, "carLocked");
CarData[i][carLock] = cache_get_field_int(i, "carLock");
CarData[i][carAlarm] = cache_get_field_int(i, "carAlarm");
CarData[i][carImpounded] = cache_get_field_int(i, "carImpounded");
CarData[i][carImpoundPrice] = cache_get_field_int(i, "carImpoundPrice");
CarData[i][carFaction] = cache_get_field_int(i, "carFaction");
cache_get_field_content(0, "carDamage", str, g_iHandle);
sscanf(str, "p<|>dddd", CarDamage[i][0], CarDamage[i][1], CarDamage[i][2], CarDamage[i][3]);
for (new j = 0; j < 14; j ++)
{
if (j < 5)
{
format(str, sizeof(str), "carWeapon%d", j + 1);
CarData[i][carWeapons][j] = cache_get_field_int(i, str);
format(str, sizeof(str), "carAmmo%d", j + 1);
CarData[i][carAmmo][j] = cache_get_field_int(i, str);
}
format(str, sizeof(str), "carMod%d", j + 1);
CarData[i][carMods][j] = cache_get_field_int(i, str);
}
Car_Spawn(i);
}
for (new i = 0; i < MAX_DYNAMIC_CARS; i ++) if (CarData[i][carExists]) {
format(str, sizeof(str), "SELECT * FROM `carstorage` WHERE `ID` = '%d'", CarData[i][carID]);
mysql_tquery(g_iHandle, str, "OnLoadCarStorage", "d", i);
}
return 1;
}
Car_Save(carid)
{
static
query[1000];
if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID)
{
for (new i = 0; i < 14; i ++) {
CarData[carid][carMods][i] = GetVehicleComponentInSlot(CarData[carid][carVehicle], i);
}
GetVehicleDamageStatus(CarData[carid][carVehicle], CarDamage[carid][0], CarDamage[carid][1], CarDamage[carid][2], CarDamage[carid][3]);
GetVehicleHealth(CarData[carid][carVehicle], CarData[carid][carHealth]);
CarData[carid][carFuel] = CoreVehicles[CarData[carid][carVehicle]][vehFuel];
}
format(query, sizeof(query), "UPDATE `cars` SET `carModel` = '%d', `carOwner` = '%d', `carFuel` = '%d', `carHealth` = '%.1f', `carPlate` = '%s', `carPosX` = '%.4f', `carPosY` = '%.4f', `carPosZ` = '%.4f', `carPosR` = '%.4f', `carColor1` = '%d', `carColor2` = '%d', `carPaintjob` = '%d', `carLocked` = '%d', `carLock` = '%d', `carAlarm` = '%d'",
CarData[carid][carModel],
CarData[carid][carOwner],
CarData[carid][carFuel],
CarData[carid][carHealth],
CarData[carid][carPlate],
CarData[carid][carPos][0],
CarData[carid][carPos][1],
CarData[carid][carPos][2],
CarData[carid][carPos][3],
CarData[carid][carColor1],
CarData[carid][carColor2],
CarData[carid][carPaintjob],
CarData[carid][carLocked],
CarData[carid][carLock],
CarData[carid][carAlarm]
);
format(query, sizeof(query), "%s, `carMod1` = '%d', `carMod2` = '%d', `carMod3` = '%d', `carMod4` = '%d', `carMod5` = '%d', `carMod6` = '%d', `carMod7` = '%d', `carMod8` = '%d', `carMod9` = '%d', `carMod10` = '%d', `carMod11` = '%d', `carMod12` = '%d', `carMod13` = '%d', `carMod14` = '%d'",
query,
CarData[carid][carMods][0],
CarData[carid][carMods][1],
CarData[carid][carMods][2],
CarData[carid][carMods][3],
CarData[carid][carMods][4],
CarData[carid][carMods][5],
CarData[carid][carMods][6],
CarData[carid][carMods][7],
CarData[carid][carMods][8],
CarData[carid][carMods][9],
CarData[carid][carMods][10],
CarData[carid][carMods][11],
CarData[carid][carMods][12],
CarData[carid][carMods][13]
);
format(query, sizeof(query), "%s, `carImpounded` = '%d', `carImpoundPrice` = '%d', `carFaction` = '%d', `carWeapon1` = '%d', `carWeapon2` = '%d', `carWeapon3` = '%d', `carWeapon4` = '%d', `carWeapon5` = '%d', `carAmmo1` = '%d', `carAmmo2` = '%d', `carAmmo3` = '%d', `carAmmo4` = '%d', `carAmmo5` = '%d'",
query,
CarData[carid][carImpounded],
CarData[carid][carImpoundPrice],
CarData[carid][carFaction],
CarData[carid][carWeapons][0],
CarData[carid][carWeapons][1],
CarData[carid][carWeapons][2],
CarData[carid][carWeapons][3],
CarData[carid][carWeapons][4],
CarData[carid][carAmmo][0],
CarData[carid][carAmmo][1],
CarData[carid][carAmmo][2],
CarData[carid][carAmmo][3],
CarData[carid][carAmmo][4]
);
format(query, sizeof(query), "%s, `carDamage` = '%d|%d|%d|%d' WHERE `carID` = '%d'",
query,
CarDamage[carid][0],
CarDamage[carid][1],
CarDamage[carid][2],
CarDamage[carid][3],
CarData[carid][carID]
);
return mysql_tquery(g_iHandle, query);
}
stock Car_Spawn(carid)
{
if (carid != -1 && CarData[carid][carExists])
{
if (IsValidVehicle(CarData[carid][carVehicle]))
DestroyVehicle(CarData[carid][carVehicle]);
if (CarData[carid][carColor1] == -1)
CarData[carid][carColor1] = random(127);
if (CarData[carid][carColor2] == -1)
CarData[carid][carColor2] = random(127);
CarData[carid][carVehicle] = CreateVehicle(CarData[carid][carModel], CarData[carid][carPos][0], CarData[carid][carPos][1], CarData[carid][carPos][2], CarData[carid][carPos][3], CarData[carid][carColor1], CarData[carid][carColor2], (CarData[carid][carOwner] != 0) ? (-1) : (1200000));
if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID)
{
if (CarData[carid][carPaintjob] != -1)
ChangeVehiclePaintjob(CarData[carid][carVehicle], CarData[carid][carPaintjob]);
if (CarData[carid][carLocked])
{
new
engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(CarData[carid][carVehicle], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(CarData[carid][carVehicle], engine, lights, alarm, 1, bonnet, boot, objective);
}
for (new i = 0; i < 14; i ++) if (CarData[carid][carMods][i]) {
AddVehicleComponent(CarData[carid][carVehicle], CarData[carid][carMods][i]);
}
SetVehicleNumberPlate(CarData[carid][carVehicle], CarData[carid][carPlate]);
SetVehicleHealth(CarData[carid][carVehicle], CarData[carid][carHealth]);
UpdateVehicleDamageStatus(CarData[carid][carVehicle], CarDamage[carid][0], CarDamage[carid][1], CarDamage[carid][2], CarDamage[carid][3]);
CoreVehicles[CarData[carid][carVehicle]][vehFuel] = CarData[carid][carFuel];
ResetVehicle(CarData[carid][carVehicle]);
return 1;
}
}
return 0;
}
cache_get_field_content(0, "carDamage", str, g_iHandle); sscanf(str, "p<|>dddd", CarDamage[i][0], CarDamage[i][1], CarDamage[i][2], CarDamage[i][3]);
UpdateVehicleDamageStatus(CarData[carid][carVehicle], CarDamage[carid][0], CarDamage[carid][1], CarDamage[carid][2], CarDamage[carid][3]);
CoreVehicles[CarData[carid][carVehicle]][vehFuel] = CarData[carid][carFuel];
ResetVehicle(CarData[carid][carVehicle]);
|
Yeah, resetting vehicle closes the windows, etc and resets fuel if vehicle is not owned. It doesn't repair the vehicle.
By the way, I don't see anything wrong in my code, what would be wrong with it? |
UpdateVehicleDamageStatus(CarData[carid][carVehicle], CarDamage[carid][0], CarDamage[carid][1], CarDamage[carid][2], CarDamage[carid][3]);
CoreVehicles[CarData[carid][carVehicle]][vehFuel] = CarData[carid][carFuel];
ResetVehicle(CarData[carid][carVehicle]);
CoreVehicles[CarData[carid][carVehicle]][vehFuel] = CarData[carid][carFuel];
ResetVehicle(CarData[carid][carVehicle]);
UpdateVehicleDamageStatus(CarData[carid][carVehicle], CarDamage[carid][0], CarDamage[carid][1], CarDamage[carid][2], CarDamage[carid][3]);