Hi Guys i make group system but when i relog all groups Restart and not saved i thing for im not make Folder in Scirptfiles ? So What i can to do ? To SAVE IT ?
Код:
COMMAND:groupcreate(playerid, params[])
{
if(group[playerid][gid] != -1) return SendClientMessage(playerid, 0xFF0000, "Leave your group with {FFFFFF}/groupleave{FF0000} before creating a new one!");
if(strlen(params) > 49 || strlen(params) < 3) return SendClientMessage(playerid, 0xFF0000, "Usage: {FFFFFF}/groupcreate{FF0000} (Group name 3-50 characters)!");
if(IsGroupTaken(params)) return SendClientMessage(playerid, 0xFF0000, "Group name is already in use!");
CreateGroup(params, playerid);
return 1;
}
COMMAND:groupleave(playerid, params[])
{
if(group[playerid][gid] == -1) return SendClientMessage(playerid, 0xFF0000, "You are not in a group to leave one!");
LeaveGroup(playerid, 0);
return 1;
}
COMMAND:groupinvite(playerid, params[])
{
if(group[playerid][order] != 1) return SendClientMessage(playerid, 0xFF0000, "You are not the leader of the group, you cannot invite people!");
new cid;
if(isnull(params)) return SendClientMessage(playerid, 0xFF0000, "Usage: {FFFFFF}/Groupinvite{FF0000} (playerid)");
cid = strval(params);
if(!IsPlayerConnected(cid)) return SendClientMessage(playerid, 0xFF0000, "Player Is not connected!");
if(group[cid][gid] == group[playerid][gid]) return SendClientMessage(playerid, 0xFF0000, "Player Is already in your group!");
if(group[cid][invited] == group[playerid][gid]) return SendClientMessage(playerid, 0xFF0000, "Player has already been invited to your group!");
if(group[cid][attemptjoin] == group[playerid][gid]) return GroupJoin(cid, group[playerid][gid]);
group[cid][invited] = group[playerid][gid];
new string[125], pname[24];
GetPlayerName(playerid, pname, 24);
format(string, sizeof(string), "You have been invited to join group {FFFFFF}%s(%d){FFCC66} by {FFFFFF}%s(%d). /groupjoin %d", groupinfo[group[playerid][gid]][grname], group[playerid][gid], pname, playerid, group[playerid][gid]);
SendClientMessage(cid, 0xFFCC66, string);
GetPlayerName(cid, pname, 24);
format(string, sizeof(string), "You have invited {FFFFFF}%s(%d){FFCC66} to join your group!", pname, cid);
SendClientMessage(playerid, 0xFFCC66, string);
return 1;
}
COMMAND:groupleader(playerid, params[])
{
if(group[playerid][order] != 1) return SendClientMessage(playerid, 0xFF0000, "You are not the leader of the group, you cannot change the leader!");
new cid;
if(isnull(params)) return SendClientMessage(playerid, 0xFF0000, "Usage: {FFFFFF}/Groupleader{FF0000} (playerid)");
cid = strval(params);
if(!IsPlayerConnected(cid)) return SendClientMessage(playerid, 0xFF0000, "Player Is not connected!");
if(cid == playerid) return SendClientMessage(playerid, 0xFF0000, "You are already group leader, silly.");
if(group[playerid][gid] != group[cid][gid]) return SendClientMessage(playerid, 0xFF0000, "Player Is not in your group!");
ChangeMemberOrder(group[playerid][gid], 1);
group[playerid][order] = GroupMembers(group[playerid][gid]);
return 1;
}
COMMAND:groupjoin(playerid, params[])
{
if(group[playerid][gid] != -1) return SendClientMessage(playerid, 0xFF0000, "You are already in a group! Leave your current one before joining another one!");
new grid;
if( (isnull(params) && group[playerid][invited] != -1 ) || ( strval(params) == group[playerid][invited] && group[playerid][invited] != -1) ) return GroupJoin(playerid, group[playerid][invited]);
if(isnull(params)) return SendClientMessage(playerid, 0xFF0000, "Usage: {FFFFFF}/groupjoin{FF0000} (groupid)");
grid = strval(params);
if(!groupinfo[grid][active]) return SendClientMessage(playerid, 0xFF0000, "The group you have tried to join doesn't exist!");
group[playerid][attemptjoin] = grid;
new string[125], pname[24];
GetPlayerName(playerid, pname, 24);
format(string, sizeof(string), "You have requested to join group %s(ID:%d)", groupinfo[grid][grname], grid);
SendClientMessage(playerid, 0xFFCC66, string);
format(string, sizeof(string), "{FFFFFF}%s(%d) {FFCC66}has requested to join your group. Type /groupinvite %d to accept", pname, playerid, playerid);
SendMessageToLeader(grid, string);
return 1;
}
COMMAND:groupkick(playerid, params[])
{
if(group[playerid][order] != 1) return SendClientMessage(playerid, 0xFF0000, "You are not the leader of a group, you cannot kick!");
new cid;
if(isnull(params)) return SendClientMessage(playerid, 0xFF0000, "Usage: {FFFFFF}/Groupkick{FF0000} (playerid)");
cid = strval(params);
if(!IsPlayerConnected(cid)) return SendClientMessage(playerid, 0xFF0000, "Player Is not connected!");
if(cid == playerid) return SendClientMessage(playerid, 0xFF0000, "You cannot kick yourself, silly.");
if(group[playerid][gid] != group[cid][gid]) return SendClientMessage(playerid, 0xFF0000, "Player Is not in your group!");
LeaveGroup(cid, 1);
return 1;
}
COMMAND:groupmessage(playerid, params[])
{
if(group[playerid][gid] == -1) return SendClientMessage(playerid, 0xFF0000, "You are not in a group, you cannot group message!");
if(isnull(params)) return SendClientMessage(playerid, 0xFF0000, "Usage: {FFFFFF}[GROUP]/gm{FF0000} [GROUP](message)");
new pname[24], string[140+24];
GetPlayerName(playerid, pname, 24);
format(string, sizeof(string), "%s(%d): [Group]%s", pname, playerid, params);
SendMessageToAllGroupMembers(group[playerid][gid], string);
return 1;
}
COMMAND:grouplist(playerid, params[])
{
if(isnull(params) && group[playerid][gid] == -1) return SendClientMessage(playerid, 0xFF0000, "Usage: {FFFFFF}/grouplist{FF0000} (group)");
if(isnull(params))
{
DisplayGroupMembers(group[playerid][gid], playerid);
return 1;
}
new grid = strval(params);
if(!groupinfo[grid][active]) return SendClientMessage(playerid, 0xFF0000, "The group ID you have entered is not active!");
DisplayGroupMembers(grid, playerid);
return 1;
}
Commands don't help, we need OnPlayerConnect and OnPlayerDisconnect codes.