OnPlayerGiveDamageActor don't work -
ax1 - 07.05.2016
Код:
CMD:actor(playerid)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
Actor[playerid] = CreateActor(28, pos[0], pos[1], pos[2], 0.0);
SetActorInvulnerable(Actor[playerid], false);
SetActorHealth(Actor[playerid], 100);
return 1;
}
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float: amount, weaponid, bodypart)
{
new string[128], attacker[MAX_PLAYER_NAME];
new weaponname[24];
GetPlayerName(playerid, attacker, sizeof (attacker));
GetWeaponName(weaponid, weaponname, sizeof (weaponname));
format(string, sizeof(string), "%s has made %.0f damage to actor id %d, weapon: %s", attacker, amount, damaged_actorid, weaponname);
SendClientMessageToAll(0xFFFFFFFF, string);
return 1;
}
nothing happens when I shoot or punch actor
Re: OnPlayerGiveDamageActor don't work -
Sew_Sumi - 07.05.2016
Are you getting any warnings on compiling your gamemode?
Re: OnPlayerGiveDamageActor don't work -
ax1 - 07.05.2016
Quote:
Originally Posted by Sew_Sumi
Are you getting any warnings on compiling your gamemode?
|
Compiling does not give any warnings
Re: OnPlayerGiveDamageActor don't work -
Sew_Sumi - 07.05.2016
Weird, because that code, works fine when on a clean gamemode.
Re: OnPlayerGiveDamageActor don't work -
Dayrion - 07.05.2016
This is working perfectly for me. It's weird...
Put some print on the callback to get where is the error.
Re: OnPlayerGiveDamageActor don't work -
ax1 - 07.05.2016
Sorry, I forgot 1 line
CMD:actor(playerid)
{
new Float
os[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
Actor[playerid] = CreateActor(28, pos[0], pos[1], pos[2], 0.0);
SetActorInvulnerable(Actor[playerid], false);
SetActorHealth(Actor[playerid], 100);
ApplyActorAnimation(Actor[playerid], "CRACK", "crckdeth3", 4.1, 0,1,0,1,1);
return 1;
}
So I guess problem is in the animation
Re: OnPlayerGiveDamageActor don't work -
Sew_Sumi - 07.05.2016
Nope, still works. Do you do anything with OnPlayerGiveDamage?