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[GameMode] Zombie Apocalypse Afterlife - Printable Version

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+--- Thread: [GameMode] Zombie Apocalypse Afterlife (/showthread.php?tid=584438)

Pages: 1 2


Zombie Apocalypse Afterlife - Variable™ - 04.08.2015

This release is outdated, expect a new one soon.


Re: Zombie Apocalypse Afterlife - ognyanov - 04.08.2015

Nice job.
What type gamemode will be the next one ?


Re: Zombie Apocalypse Afterlife - Variable™ - 04.08.2015

Thanks


Re: Zombie Apocalypse Afterlife - RedLabel - 04.08.2015

Good job my friend!


Re: Zombie Apocalypse Afterlife - jamesmith12 - 04.08.2015

nice


Re : Zombie Apocalypse Afterlife - Slawiii - 04.08.2015

Nice Bro.


Re: Zombie Apocalypse Afterlife - Konverse - 05.08.2015

Awesome work bro, I really like this game modes you've been creating congrats.


Re: Zombie Apocalypse Afterlife - Variable™ - 05.08.2015

Quote:
Originally Posted by RedLabel
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Good job my friend!
Thanks :3

Quote:
Originally Posted by jamesmith12
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nice
Thanks

Quote:
Originally Posted by Slawiii
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Nice Bro.
Thanks

Quote:
Originally Posted by Konverse
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Awesome work bro, I really like this game modes you've been creating congrats.
Thanks dude


Re: Zombie Apocalypse Afterlife - Xtream - 05.08.2015

Nice gamemode


Re: Zombie Apocalypse Afterlife - FahadKing07 - 05.08.2015

Hey bro,

Great job, I didn't try it yet. But really loved the features that you've added in it!

Keep it up!


Re: Zombie Apocalypse Afterlife - Erwin. - 05.08.2015

I've heard that this gamemode was always having a bug within the map switcher system, or whatever it's called. Are you sure, that you've fixed that bug aswell?


Re: Zombie Apocalypse Afterlife - (_AcE_) - 05.08.2015

Looks like a nice gamemode for a server.


Re: Zombie Apocalypse Afterlife - Variable™ - 05.08.2015

Quote:
Originally Posted by Justice.
View Post
I've heard that this gamemode was always having a bug within the map switcher system, or whatever it's called. Are you sure, that you've fixed that bug aswell?
Fixed it :P


Re: Zombie Apocalypse Afterlife - Variable™ - 05.08.2015

Quote:
Originally Posted by FahadKing07
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Hey bro,

Great job, I didn't try it yet. But really loved the features that you've added in it!

Keep it up!
Thanks man

Quote:
Originally Posted by Xtream
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Nice gamemode
thanks

Quote:
Originally Posted by (_AcE_)
View Post
Looks like a nice gamemode for a server.
thanks


Re: Zombie Apocalypse Afterlife - MafiaOink - 05.08.2015

Good job..


Re: Zombie Apocalypse Afterlife - DarkLored - 05.08.2015

Really nice user interface, and I like the mapping aswell you have done a great job. +REP


Re: Zombie Apocalypse Afterlife - Logic_ - 05.08.2015

Good Work UFF Boy! I am thinking to make a GM with You


Respuesta: Zombie Apocalypse Afterlife - Coringa253 - 05.08.2015

Nice Joooob. !!!!!!


Re: Respuesta: Zombie Apocalypse Afterlife - Variable™ - 06.08.2015

Quote:
Originally Posted by MafiaOink
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Good job..
Thanks

Quote:
Originally Posted by DarkLored
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Really nice user interface, and I like the mapping aswell you have done a great job. +REP
Thanks for the REP

Quote:
Originally Posted by ALiScripter
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Good Work UFF Boy! I am thinking to make a GM with You
Thanks , ok.

Quote:
Originally Posted by Coringa253
View Post
Nice Joooob. !!!!!!
Thanks


Re: Zombie Apocalypse Afterlife - sinakaveh - 07.08.2015

Hey Freind.
I Find A Bug
Plz Help Me Ty .

Now find Anti Fake Kill and I Have Problem By This Bug
Plz Help Me
i kill Human And Me Make Ban
Sry Freind I Have bad english

Plz Help Me
Quote:

if(pInfo[playerid][pLogged] == 1)
{
new string[256],gunname[32];
SaveStats(playerid);
SendDeathMessage(killerid, playerid, reason);
playersAliveCount--;

pInfo[playerid][pDeaths]++;
pInfo[playerid][Killstreak] = 0;

if(IsBeingSpeced[playerid] == 1)//If the player being spectated, dies, then turn off the spec mode for the spectator.
{
foreach(Player,i)
{
if(spectatorid[i] == playerid)
{
TogglePlayerSpectating(i,false);// This justifies what's above, if it's not off then you'll be either spectating your connect screen, or somewhere in blueberry (I don't know why)
if(team[i] == TEAM_HUMAN)
{
HumanSetup(i);
SpawnPlayer(i);
}
else if(team[i] == TEAM_ZOMBIE)
{
ZombieSetup(i);
SpawnPlayer(i);
}
}
}
}