Zombie Apocalypse Afterlife -
Variable™ - 04.08.2015
This release is outdated, expect a new one soon.
Re: Zombie Apocalypse Afterlife -
ognyanov - 04.08.2015
Nice job.
What type gamemode will be the next one ?
Re: Zombie Apocalypse Afterlife -
Variable™ - 04.08.2015
Thanks
Re: Zombie Apocalypse Afterlife -
RedLabel - 04.08.2015
Good job my friend!
Re: Zombie Apocalypse Afterlife -
jamesmith12 - 04.08.2015
nice
Re : Zombie Apocalypse Afterlife -
Slawiii - 04.08.2015
Nice Bro.
Re: Zombie Apocalypse Afterlife -
Konverse - 05.08.2015
Awesome work bro, I really like this game modes you've been creating congrats.
Re: Zombie Apocalypse Afterlife -
Variable™ - 05.08.2015
Quote:
Originally Posted by RedLabel
Good job my friend!
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Thanks :3
Quote:
Originally Posted by jamesmith12
nice
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Thanks
Quote:
Originally Posted by Slawiii
Nice Bro.
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Thanks
Quote:
Originally Posted by Konverse
Awesome work bro, I really like this game modes you've been creating congrats.
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Thanks dude
Re: Zombie Apocalypse Afterlife -
Xtream - 05.08.2015
Nice gamemode
Re: Zombie Apocalypse Afterlife -
FahadKing07 - 05.08.2015
Hey bro,
Great job, I didn't try it yet. But really loved the features that you've added in it!
Keep it up!
Re: Zombie Apocalypse Afterlife -
Erwin. - 05.08.2015
I've heard that this gamemode was always having a bug within the map switcher system, or whatever it's called. Are you sure, that you've fixed that bug aswell?
Re: Zombie Apocalypse Afterlife -
(_AcE_) - 05.08.2015
Looks like a nice gamemode for a server.
Re: Zombie Apocalypse Afterlife -
Variable™ - 05.08.2015
Quote:
Originally Posted by Justice.
I've heard that this gamemode was always having a bug within the map switcher system, or whatever it's called. Are you sure, that you've fixed that bug aswell?
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Fixed it :P
Re: Zombie Apocalypse Afterlife -
Variable™ - 05.08.2015
Quote:
Originally Posted by FahadKing07
Hey bro,
Great job, I didn't try it yet. But really loved the features that you've added in it!
Keep it up!
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Thanks man
Quote:
Originally Posted by Xtream
Nice gamemode
|
thanks
Quote:
Originally Posted by (_AcE_)
Looks like a nice gamemode for a server.
|
thanks
Re: Zombie Apocalypse Afterlife -
MafiaOink - 05.08.2015
Good job..
Re: Zombie Apocalypse Afterlife -
DarkLored - 05.08.2015
Really nice user interface, and I like the mapping aswell you have done a great job. +REP
Re: Zombie Apocalypse Afterlife -
Logic_ - 05.08.2015
Good Work UFF Boy! I am thinking to make a GM with You
Respuesta: Zombie Apocalypse Afterlife -
Coringa253 - 05.08.2015
Nice Joooob. !!!!!!
Re: Respuesta: Zombie Apocalypse Afterlife -
Variable™ - 06.08.2015
Quote:
Originally Posted by MafiaOink
Good job..
|
Thanks
Quote:
Originally Posted by DarkLored
Really nice user interface, and I like the mapping aswell you have done a great job. +REP
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Thanks for the REP
Quote:
Originally Posted by ALiScripter
Good Work UFF Boy! I am thinking to make a GM with You
|
Thanks
, ok.
Quote:
Originally Posted by Coringa253
Nice Joooob. !!!!!!
|
Thanks
Re: Zombie Apocalypse Afterlife -
sinakaveh - 07.08.2015
Hey Freind.
I Find A Bug
Plz Help Me Ty .
Now find Anti Fake Kill and I Have Problem By This Bug
Plz Help Me
i kill Human And Me Make Ban
Sry Freind I Have bad english
Plz Help Me
Quote:
if(pInfo[playerid][pLogged] == 1)
{
new string[256],gunname[32];
SaveStats(playerid);
SendDeathMessage(killerid, playerid, reason);
playersAliveCount--;
pInfo[playerid][pDeaths]++;
pInfo[playerid][Killstreak] = 0;
if(IsBeingSpeced[playerid] == 1)//If the player being spectated, dies, then turn off the spec mode for the spectator.
{
foreach(Player,i)
{
if(spectatorid[i] == playerid)
{
TogglePlayerSpectating(i,false);// This justifies what's above, if it's not off then you'll be either spectating your connect screen, or somewhere in blueberry (I don't know why)
if(team[i] == TEAM_HUMAN)
{
HumanSetup(i);
SpawnPlayer(i);
}
else if(team[i] == TEAM_ZOMBIE)
{
ZombieSetup(i);
SpawnPlayer(i);
}
}
}
}
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