public OnGameModeInit() { new CocoText; CocoText = CreateDynamicObject(2789, 2024.81970, -1763.09644, 36.42480, 0.00000, 0.00000, 180.00000); SetDynamicObjectMaterialText(CocoText, 0, "Since 1997", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 50, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); new CocoText1; CocoText1 = CreateDynamicObject(2789, 2034.41565, -1763.20044, 36.42480, 0.00000, 0.00000, 180.00000); SetDynamicObjectMaterialText(CocoText1, 0, "100% Quality", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 45, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); new CocoText2; CocoText2 = CreateDynamicObject(2789, 2032.41565, -1763.20044, 34.5929, 0.00000, 0.00000, 180.00000); SetDynamicObjectMaterialText(CocoText2, 0, "Pulaski's", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 50, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); new CocoText3; CocoText3 = CreateDynamicObject(2789, 2026.81970, -1763.09644, 34.5929, 0.00000, 0.00000, 180.00000); SetDynamicObjectMaterialText(CocoText3, 0, "Ammunation", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 47, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); new CocoText4; CocoText4 = CreateDynamicObject(2789, 2029.61560, -1763.20044, 32.59290, 0.00000, 0.00000, 180.00000); SetDynamicObjectMaterialText(CocoText4, 0, "PH: 8756", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 50, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); return 1; }
C:\Users\Stefhan\Desktop\server\filterscripts\Untitled.pwn(38) : warning 217: loose indentation C:\Users\Stefhan\Desktop\server\filterscripts\Untitled.pwn(46) : warning 217: loose indentation C:\Users\Stefhan\Desktop\server\filterscripts\Untitled.pwn(47) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.
#pragma tabsize 0
public OnGameModeInit()
{
new CocoText;
CocoText = CreateDynamicObject(2789, 2024.81970, -1763.09644, 36.42480, 0.00000, 0.00000, 180.00000);
SetDynamicObjectMaterialText(CocoText, 0, "Since 1997", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 50, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
new CocoText1;
CocoText1 = CreateDynamicObject(2789, 2034.41565, -1763.20044, 36.42480, 0.00000, 0.00000, 180.00000);
SetDynamicObjectMaterialText(CocoText1, 0, "100% Quality", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 45, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
new CocoText2;
CocoText2 = CreateDynamicObject(2789, 2032.41565, -1763.20044, 34.5929, 0.00000, 0.00000, 180.00000);
SetDynamicObjectMaterialText(CocoText2, 0, "Pulaski's", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 50, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
new CocoText3;
CocoText3 = CreateDynamicObject(2789, 2026.81970, -1763.09644, 34.5929, 0.00000, 0.00000, 180.00000);
SetDynamicObjectMaterialText(CocoText3, 0, "Ammunation", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 47, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
new CocoText4;
CocoText4 = CreateDynamicObject(2789, 2029.61560, -1763.20044, 32.59290, 0.00000, 0.00000, 180.00000);
SetDynamicObjectMaterialText(CocoText4, 0, "PH: 8756", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 50, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
return 1;
}
PHP код:
|
Type this code in the gamemode
Код:
#pragma tabsize 0 |