Keys in ClientMessage - Printable Version
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+--- Thread: Keys in ClientMessage (
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Keys in ClientMessage -
Mouiz - 13.07.2015
There are keys for GameText example: ~k~~PED_DUCK~
but how can i use keys in ClientMessage?
Re: Keys in ClientMessage -
SecretBoss - 13.07.2015
You need the defines
Код:
#define white "{FFFFFF}"
#define lightblue "{33CCFF}"
#define grey "{AFAFAF}"
#define orange "{FF8000}"
#define black "{2C2727}"
#define red "{FF0000}"
#define yellow "{FFFF00}"
#define green "{33CC33}"
#define blue "{0080FF}"
#define purple "{D526D9}"
#define pink "{FF80FF}"
#define brown "{A52A2A}"
#define lime "{88AA62}"
example
Код:
SendClientMessage(playerid, -1, ""red"[TEST] "orange"this message is orange");
Re: Keys in ClientMessage -
Virtual1ty - 13.07.2015
Don't mind SecretBoss, he's lost somewhere.
For such keys, according to
this list just use them as-is (depending whether the player is on-foot or in vehicle), just put "~k~KEY_WHATEVER~" in your message (ofc replacing KEY_WHATEVER with the actual key reference on that list), and it should work!
Re: Keys in ClientMessage -
shadowdog - 13.07.2015
I don't think you can get the keys into you Client Message unless you write something you like: 'Your fire key (default LMB).
Re: Keys in ClientMessage -
Virtual1ty - 13.07.2015
@shadowdog, of course you can if they are configured under "Redefine controls" menu.
Re: Keys in ClientMessage -
shadowdog - 13.07.2015
That is for gametexts. You can try it in Client Messages but I'm not sure if that would work.
Re: Keys in ClientMessage -
Virtual1ty - 13.07.2015
Quote:
Originally Posted by shadowdog
That is for gametexts. You can try it in Client Messages but I'm not sure if that would work.
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Don't post things you didn't try, it isn't only for gametexts. I am telling you that YOU CAN use it in client messages too.