if(clickedid == RegTD[15][playerid])
{
ChoosingSkin[playerid]++;
if(PInfo[playerid][Spol] == 1)
{
if(ChoosingSkin[playerid] == 1) TextDrawSetPreviewModel(RegTD[16][playerid], 1);
else if(ChoosingSkin[playerid] == 2) TextDrawSetPreviewModel(RegTD[16][playerid], 2);
else if(ChoosingSkin[playerid] == 3) TextDrawSetPreviewModel(RegTD[16][playerid], 4);
else if(ChoosingSkin[playerid] == 4) TextDrawSetPreviewModel(RegTD[16][playerid], 26);
else if(ChoosingSkin[playerid] == 5) TextDrawSetPreviewModel(RegTD[16][playerid], 27);
}
else if(PInfo[playerid][Spol] == 2)
{
if(ChoosingSkin[playerid] == 1) TextDrawSetPreviewModel(RegTD[16][playerid], 11);
else if(ChoosingSkin[playerid] == 2) TextDrawSetPreviewModel(RegTD[16][playerid], 13);
else if(ChoosingSkin[playerid] == 3) TextDrawSetPreviewModel(RegTD[16][playerid], 41);
else if(ChoosingSkin[playerid] == 4) TextDrawSetPreviewModel(RegTD[16][playerid], 55);
else if(ChoosingSkin[playerid] == 5) TextDrawSetPreviewModel(RegTD[16][playerid], 69);
}
}
if(clickedid == RegTD[14][playerid])
{
ChoosingSkin[playerid]--;
if(PInfo[playerid][Spol] == 1)
{
if(ChoosingSkin[playerid] == 5) TextDrawSetPreviewModel(RegTD[16][playerid], 27);
else if(ChoosingSkin[playerid] == 4) TextDrawSetPreviewModel(RegTD[16][playerid], 26);
else if(ChoosingSkin[playerid] == 3) TextDrawSetPreviewModel(RegTD[16][playerid], 4);
else if(ChoosingSkin[playerid] == 2) TextDrawSetPreviewModel(RegTD[16][playerid], 2);
else if(ChoosingSkin[playerid] == 1) TextDrawSetPreviewModel(RegTD[16][playerid], 1);
else if(ChoosingSkin[playerid] == 0) { ChoosingSkin[playerid] = 5; TextDrawSetPreviewModel(RegTD[16][playerid], 27); }
}
else if(PInfo[playerid][Spol] == 2)
{
if(ChoosingSkin[playerid] == 5) TextDrawSetPreviewModel(RegTD[16][playerid], 69);
else if(ChoosingSkin[playerid] == 4) TextDrawSetPreviewModel(RegTD[16][playerid], 55);
else if(ChoosingSkin[playerid] == 3) TextDrawSetPreviewModel(RegTD[16][playerid], 41);
else if(ChoosingSkin[playerid] == 2) TextDrawSetPreviewModel(RegTD[16][playerid], 13);
else if(ChoosingSkin[playerid] == 1) TextDrawSetPreviewModel(RegTD[16][playerid], 11);
else if(ChoosingSkin[playerid] == 0) { ChoosingSkin[playerid] = 5; TextDrawSetPreviewModel(RegTD[16][playerid], 69); }
}
}
So i have a problem, basically, it's selectable td, and now it should be working like if you press on NEXT td it will change your skin (forward)
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else if(ChoosingSkin[playerid] == 2) TextDrawSetPreviewModel(RegTD[16][playerid], 2);
else if(ChoosingSkin[playerid] == 2) TextDrawSetPreviewModel(RegTD[16], 2);
if(ChoosingSkin[playerid] == 1) { TextDrawSetPreviewModel(RegTD[16][playerid], 1); TextDrawShowForPlayer(playerid, RegTD[16][playerid]); }
RegTD[14][playerid] = TextDrawCreate(244.500000, 292.812500, "<<");
TextDrawLetterSize(RegTD[14][playerid], 0.400000, 1.600000);
TextDrawAlignment(RegTD[14][playerid], 1);
TextDrawColor(RegTD[14][playerid], -1);
TextDrawSetShadow(RegTD[14][playerid], 0);
TextDrawSetOutline(RegTD[14][playerid], 0);
TextDrawBackgroundColor(RegTD[14][playerid], 255);
TextDrawFont(RegTD[14][playerid], 3);
TextDrawSetProportional(RegTD[14][playerid], 1);
TextDrawSetShadow(RegTD[14][playerid], 0);
TextDrawSetSelectable(RegTD[14][playerid], true);
TextDrawTextSize(RegTD[14][playerid], 2.500000, 20.000000);
RegTD[15][playerid] = TextDrawCreate(360.907104, 292.812500, ">>");
TextDrawLetterSize(RegTD[15][playerid], 0.400000, 1.600000);
TextDrawAlignment(RegTD[15][playerid], 1);
TextDrawColor(RegTD[15][playerid], -1);
TextDrawSetShadow(RegTD[15][playerid], 0);
TextDrawSetOutline(RegTD[15][playerid], 0);
TextDrawBackgroundColor(RegTD[15][playerid], 255);
TextDrawFont(RegTD[15][playerid], 3);
TextDrawSetProportional(RegTD[15][playerid], 1);
TextDrawSetShadow(RegTD[15][playerid], 0);
TextDrawSetSelectable(RegTD[15][playerid], true);
TextDrawTextSize(RegTD[15][playerid], 2.907104, 20.000000);