[FilterScript] In-Game FPS Textdraw - Printable Version
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+--- Thread: [FilterScript] In-Game FPS Textdraw (
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In-Game FPS Textdraw -
SkillNasr - 06.02.2015
Description
This Filterscript let you see your fps near HP it's a simple script
Screens
Download
Pastebin
Re: In-Game FPS Textdraw -
De4dpOol - 06.02.2015
Good work. It works but, I doubt it will not work with 4-5 players. The other players will appear paused but they will be chatting and moving (if they all are using /fps). Still not sure but it happened while testing similar scripts (scripts using Drunk level to detect FPS) to me so I mentioned it. If you confirm the bug, you can set the update timer to 3-5 seconds to fix it. +rep for your work.
Regards,
De4dpOol
Re: In-Game FPS Textdraw -
Schneider - 06.02.2015
It will not work properly, because you are assigning the timer to just 1 global variable, so the killtimer function will only work for the last started timer.
- Player 1 types /fps and it will show fine
- Player 2 types /fps and it will show his fps fine too
- Player 1 types /fps to stop, but it will kill the timer of player 2 instead of player 1.
Re: In-Game FPS Textdraw -
Alex Magaсa - 06.02.2015
Simple but as i know we already can check FPS ingame by pressing "NUM ."
Re: In-Game FPS Textdraw -
SkillNasr - 06.02.2015
Quote:
Originally Posted by De4dpOol
Good work. It works but, I doubt it will not work with 4-5 players. The other players will appear paused but they will be chatting and moving (if they all are using /fps). Still not sure but it happened while testing similar scripts (scripts using Drunk level to detect FPS) to me so I mentioned it. If you confirm the bug, you can set the update timer to 3-5 seconds to fix it. +rep for your work.
Regards,
De4dpOol
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Try This i will test it to
Pastebin
Re: In-Game FPS Textdraw -
Schneider - 06.02.2015
Quote:
Originally Posted by SkillNasr
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Will still not work, read my post again...
Re: In-Game FPS Textdraw -
Luis- - 06.02.2015
You'd be better off using PlayerTextDraws.
Re: In-Game FPS Textdraw -
zT KiNgKoNg - 06.02.2015
Quote:
Originally Posted by Luis-
You'd be better off using PlayerTextDraws.
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The way he has it setup pretty much replicates PlayerTextDraws.....