Question - How to make random based on percentage -
buburuzu19 - 18.11.2014
How to make random function by percentage ( i mean chance)
if i have a command like: /random , the change to show up the message "Winner" is 1%
Re: Question - How to make random based on percentage -
Write - 18.11.2014
Pretty basic.
pawn Код:
new rand = random(3);
switch(rand)
{
case 0:
{
SendClientMessage(playerid, -1, "You are a winner!");
}
case 1:
{
SendClientMessage(playerid, -1, "You are a loser!");
}
case 2:
{
SendClientMessage(playerid, -1, "You are a loser!");
}
You can change the value of random times that you desire by changing "new rand = random(3);" to maybe 4 or 5 and then put new cases at the bottom.
Re: Question - How to make random based on percentage -
buburuzu19 - 18.11.2014
I asked how to add percentage to random function.
I have a cmd named /getprize and i want to make the cases with percentage cuz i put some really really big prizes and for example the nrg can be won at a percentage of 1%.
That is what i am needing.
Re: Question - How to make random based on percentage -
Write - 18.11.2014
And that's exactly what I showed you up there, unless you want me to make a '/getprize' command for you entirely, in which I won't do.
You can however seek for such a request here;
https://sampforum.blast.hk/showthread.php?tid=447813.
Re: Question - How to make random based on percentage -
buburuzu19 - 18.11.2014
https://sampforum.blast.hk/showthread.php?tid=388165
Something like this. Read the full topic.
Re: Question - How to make random based on percentage -
oliverrud - 18.11.2014
Then you just change his code a little bit?
pawn Код:
new rand = random(100);
switch(rand)
{
case 1:
{
SendClientMessage(playerid, -1, "You are a winner!");
}
default:
{
SendClientMessage(playerid, -1, "You are a loser!");
}
}
Re: Question - How to make random based on percentage -
buburuzu19 - 18.11.2014
For example:
New randprize = random(3);
Switch(random)
{
Case: 0
{
SCM..."You won a NRG"
}
Case 1:
{
SCM..."You won 500$"
}
Case 2:
{
SCM..."You won 300$"
}
How to make case 0 to be hard to win.
Re: Question - How to make random based on percentage -
CutX - 18.11.2014
//EDIT: oliverrud posted the correct solution already, didnt see it >.<
the correct way to do it.
1% chance to win, if it's 99 (100-1, cuz max of random is value-1) you'll win
pawn Код:
new rand = random(100);
switch(rand)
{
case 0..98://simply means >= 0 and <=98
{
SendClientMessage(playerid, -1, "You are a loser!");
}
default://the rest (99)
{
SendClientMessage(playerid, -1, "You are a winner!");
}
}
Re: Question - How to make random based on percentage -
oliverrud - 18.11.2014
Quote:
Originally Posted by buburuzu19
For example:
New randprize = random(3);
Switch(random)
{
Case: 0
{
SCM..."You won a NRG"
}
Case 1:
{
SCM..."You won 500$"
}
Case 2:
{
SCM..."You won 300$"
}
How to make case 0 to be hard to win.
|
Simple solution off the top of my head would be something like this:
pawn Код:
New randprize = random(100);
Switch(random)
{
Case: 0:
{
SCM..."You won a NRG"
}
Case 1..15:
{
SCM..."You won 500$"
}
Case 16..40:
{
SCM..."You won 300$"
}
default:{
//yalost
}
Re: Question - How to make random based on percentage -
buburuzu19 - 18.11.2014
And how to do if i have 2 prizes rare to win?