} if(dialogid == 5) { if(response == 0) { RodrigoInfo[playerid][PpLoja2472] = 0; return 1; } if(response >= 1) { if(listitem == 0) { OnPlayerCommandText(playerid,"/comprar 1"); RodrigoInfo[playerid][PpLoja2472] = 0; return 1; } if(listitem == 1) { OnPlayerCommandText(playerid,"/comprar 2"); RodrigoInfo[playerid][PpLoja2472] = 0; return 1; } if(listitem == 2) { OnPlayerCommandText(playerid,"/comprar 3"); RodrigoInfo[playerid][PpLoja2472] = 0; return 1; if(dialogid == 6) { if(response == 0) { RodrigoInfo[playerid][PLojaA1] = 0; RodrigoInfo[playerid][PLojaA2] = 0; return 1; } if(response == 1) { if(listitem == 0) { ShowPlayerDialog(playerid, 8, DIALOG_STYLE_LIST, "Escolha seu KitVip", "Kit Vip Prata\nKit Vip Ouro\nKit Sуcio Master\nKit Sуcio-Relнquia", "Confirmar", "Cancelar"); return 1; } if(listitem == 1) { strmid(RodrigoInfo[playerid][ArmaLoja], "eagle", 0, strlen("eagle"), 255); ShowPlayerDialog(playerid, 7, DIALOG_STYLE_INPUT, "Escolha a quantidade de Muniзгo", "Digite a quantidade de Muniзгo que vocк deseja!", "Confirmar", "Cancelar"); return 1;
aki no cel n ta dando pra ver direito o onplayercommandtext, bota aki o comando q ta ali dentro do codigo
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{ strmid(RodrigoInfo[playerid][ArmaLoja], "eagle", 0, strlen("eagle"), 255); ShowPlayerDialog(playerid, 7, DIALOG_STYLE_INPUT, "Escolha a quantidade de Muniзгo", "Digite a quantidade de Muniзгo que vocк deseja!", "Confirmar", "Cancelar"); return 1; }
} if (strcmp(cmd, "/comprararma", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, " Vocк nгo tem todo esse dinheiro!!"); return 1; } new gun; new gunid[16]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(location == 99 || location == 100 || location == 102) { new mod = 100; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{FF7800} Armas {FFFFFF}"); SendClientMessage(playerid, COLOR_GRAD2,"USE: /comprararma [arma] [muniзгo]"); format(gstring, 128, "Armas: parachute (R$%d) golfclub (R$%d) nightstick (R$%d) baseballbat (R$%d) shovel (R$%d) poolcue (R$%d)", GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gstring); format(gstring, 128, "Armas: purpledildo (R$%d) whitedildo (R$%d) longwhitedildo (R$%d) whitedildo2 (R$%d) flowers (R$%d) cane", GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gstring); format(gstring, 128, "Armas: eagle (R$%d) pistola (R$%d) mp5 (R$%d)", GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gstring); format(gstring, 128, "Armas: shotgun (R$%d) ak47 (R$%d) m4 (R$%d) rifle (R$%d)", GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gstring); format(gstring, 128, "Armas: pistolammo (R$%d) shotgunammo (R$%d) smgammo (R$%d) assaultammo (R$%d) rifleammo (R$%d)", GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); SendClientMessage(playerid, COLOR_GRAD3, gstring); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /comprararma [arma] [muniзгo]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Muniзгo tem que ser entre 1 e 999 !"); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod; ammocharge = 0; } else if (strcmp(gunid, "eagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "Vendedor: Nunca ouvi falar dessa arma."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(gstring, 128, " Vocк nгo tem R$%d para pagar !",guncharge+ammocharge); SendClientMessage(playerid, COLOR_GRAD3, gstring); return 1; } new payout = guncharge + ammocharge; format(gstring, 128, "Vocк comprou um(a) %s com %d bala(s) por R$%d",gunid,ammo,payout); SendClientMessage(playerid, COLOR_GRAD3, gstring); if(location == 102 && IsACop(playerid)) { } else { GivePlayerMoney(playerid, - payout); } BizzInfo[location-99][bTill] += payout; ExtortionBiz(location-99, payout); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(gstring, sizeof(gstring), "%s comprou armas por R$%d na empresa %d", sendername, payout, location-99); printf("%s", gstring); //PayLog(gstring); } else { SendClientMessage(playerid, COLOR_WHITE,"Vocк nгo estб em uma loja de armas."); return 1; } } return 1; }