if(strcmp(cmd, "/equipar", true) == 0)
{
}
if(IsPlayerInEquipGovPlace(playerid))
{
if(IsAGoverno(playerid))
{
if (PlayerInfo[playerid][pRank] == 1)
{
format(string, sizeof(string), "* %s Pegou Equipamento!", sendername);
//format(string, sizeof(string), "* %s Pegou Equipamento!", pNome(playerid));
ProxDetector(100.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 42, 9999);
SendClientMessage(playerid,COLOR_GREEN,"Voce pegou seu equipamento!");
return 1;
}
if (PlayerInfo[playerid][pRank] == 2)
{
format(string, sizeof(string), "* %s Pegou Equipamento!", sendername);
//format(string, sizeof(string), "* %s Pegou Equipamento!", pNome(playerid));
ProxDetector(100.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 42, 9999);
SendClientMessage(playerid,COLOR_GREEN,"Voce pegou seu equipamento!");
return 1;
}
if (PlayerInfo[playerid][pRank] == 3)
{
format(string, sizeof(string), "* %s Pegou Equipamento!", sendername);
//format(string, sizeof(string), "* %s Pegou Equipamento!", pNome(playerid));
ProxDetector(100.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GivePlayerWeapon(playerid, 24, 250);
GivePlayerWeapon(playerid, 42, 9999);
SendClientMessage(playerid,COLOR_GREEN,"Voce pegou seu equipamento!");
return 1;
}
if (PlayerInfo[playerid][pRank] == 4)
{
format(string, sizeof(string), "* %s Pegou Equipamento!", sendername);
//format(string, sizeof(string), "* %s Pegou Equipamento!", pNome(playerid));
ProxDetector(100.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GivePlayerWeapon(playerid, 24, 300);
GivePlayerWeapon(playerid, 42, 9999);
SendClientMessage(playerid,COLOR_GREEN,"Voce pegou seu equipamento!");
return 1;
}
if (PlayerInfo[playerid][pRank] == 5)
{
format(string, sizeof(string), "* %s Pegou Equipamento!", sendername);
//format(string, sizeof(string), "* %s Pegou Equipamento!", pNome(playerid));
ProxDetector(100.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GivePlayerWeapon(playerid, 24, 400);
GivePlayerWeapon(playerid, 42, 9999);
SendClientMessage(playerid,COLOR_GREEN,"Voce pegou seu equipamento!");
return 1;
}
if (PlayerInfo[playerid][pRank] == 6)
{
format(string, sizeof(string), "* %s Pegou Equipamento!", sendername);
//format(string, sizeof(string), "* %s Pegou Equipamento!", pNome(playerid));
ProxDetector(100.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 42, 9999);
SendClientMessage(playerid,COLOR_GREEN,"Voce pegou seu equipamento!");
return 1;
}
}
return 1;
if(!strcmp("/equipar",cmdtext))
{
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438))
{
SendClientMessage(playerid,0xFFFFFFFF,"Vocк pegou o seu armamento de Mйdico!!");
}
return 1;
}
|
tipo isto ?
Код:
if(!strcmp("/equipar",cmdtext))
{
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438))
{
SendClientMessage(playerid,0xFFFFFFFF,"Vocк pegou o seu armamento de Mйdico!!");
}
return 1;
}
|