public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
if ( Shooter != INVALID_PLAYER_ID )
{
if ( GetPlayerTeam( Target ) == GetPlayerTeam( Shooter ) ) // check if the victim is from the same team as the shooter.
{
SendClientMessage( Shooter, C_ORANGE, "[ANTI-TEAM KILL]: {E10000}Watch your fires!" );
return 0;
}
}
return 1;
}