Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 9604 bytes Code size: 1579796 bytes Data size: 1812260 bytes Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion Total requirements: 3418044 bytes
OnPlayerCommandText(playerid, "/comando");
Quando aparece isto:
Код:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase jб quando aparecer isto: Код:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Usage: pawncc <filename> [filename...] [options] Options: -A<num> alignment in bytes of the data segment and the stack -a output assembler code -C[+/-] compact encoding for output file (default=+) -c<name> codepage name or number; e.g. 1252 for Windows Latin-1 -Dpath active directory path -d<num> debugging level (default=-d1) 0 no symbolic information, no run-time checks 1 run-time checks, no symbolic information 2 full debug information and dynamic checking 3 same as -d2, but implies -O0 -e<name> set name of error file (quiet compile) -H<hwnd> window handle to send a notification message on finish -i<name> path for include files -l create list file (preprocess only) -o<name> set base name of (P-code) output file -O<num> optimization level (default=-O1) 0 no optimization 1 JIT-compatible optimizations only 2 full optimizations -p<name> set name of "prefix" file -r[name] write cross reference report to console or to specified file -S<num> stack/heap size in cells (default=4096) -s<num> skip lines from the input file -t<num> TAB indent size (in character positions, default=8) -v<num> verbosity level; 0=quiet, 1=normal, 2=verbose (default=1) -w<num> disable a specific warning by its number -X<num> abstract machine size limit in bytes -XD<num> abstract machine data/stack size limit in bytes -\ use '\' for escape characters -^ use '^' for escape characters -;[+/-] require a semicolon to end each statement (default=-) -([+/-] require parantheses for function invocation (default=-) sym=val define constant "sym" with value "val" sym= define constant "sym" with value 0 Options may start with a dash or a slash; the options "-d0" and "/d0" are equivalent. Options with a value may optionally separate the value from the option letter with a colon (":") or an equal sign ("="). That is, the options "-d0", "-d=0" and "-d:0" are all equivalent. Quando Aparecer Isto: Код:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 8000 bytes Code size: 313372 bytes Data size: 394448 bytes Stack/heap size: 16384 bytes; estimated max. usage=2048 cells (8192 bytes) Total requirements: 732204 bytes Para Arrumar, vocк terб que ler este tutorial ( Porque nгo usar 256 cells ). Espero ter ajudado. |
if(strcmp(cmdtext,"/comprarempresa", true) == 0) { new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); if(dini_Int(filene(pname),"CartaoOn") == 1){ SendClientMessage(playerid, Vermelho," | ERRO | Nгo trabalhamos com cartгo de dйbito use: /cartaooff !."); return 1; } for(new p = 0; p < MAX_PROP; p++) { format(string, sizeof(string),"/Props/prop%d.ini", p); if(dini_Exists(string)) { if(IsPlayerInRangeOfPoint(playerid, 2.0, dini_Float(string,"PosX"), dini_Float(string,"PosY"), dini_Float(string,"PosZ"))) { if(dini_Int(string,"TDono") == 0) { if(GetPlayerGrana(playerid) >= dini_Int(string,"Preco")) { if((GetProps(playerid) < 1 && PlayerInfo[playerid][pVip2] == 0) || (GetProps(playerid) < 2 && PlayerInfo[playerid][pVip2] == 1 && PlayerInfo[playerid][pVip3] == 0) || (GetProps(playerid) < 3 && PlayerInfo[playerid][pVip3] == 1)) { format(gFile, sizeof(gFile), "/Props/prop%d.ini", dini_Get(pFile, "Emp")); if(strcmp(dini_Get(gFile, "Emp"), PlayerName(playerid), true) == 0) { SendClientMessage(playerid, Vermelho,"| ERRO | Vocк nгo pode comprar uma empresa sendo empregado de outra!"); return 1; } dini_IntSet(string,"TDono", 1); dini_Set(string,"Dono", pname); dini_IntSet(string, "Grana", 0); GivePlayerGrana(playerid, -dini_Int(string,"Preco")); OnPlayerCommandText(playerid,"/compraricone"); //essa aki й oq provoca aquele bagulho la new pickupid; DestroyPickup(dini_Int(string,"Id")); pickupid = CreatePickup(1580, 1, dini_Float(string,"PosX"), dini_Float(string,"PosY"), dini_Float(string,"PosZ"), -1); dini_IntSet(string,"Id", pickupid); new aname[MAX_PLAYER_NAME]; GetPlayerName(playerid, aname, MAX_PLAYER_NAME); format(file, sizeof(file), PASTA_CONTAS, aname); dini_IntSet(file,"Tprop", 1); dini_IntSet(file,"idempresa", p); format(gstring, sizeof(gstring)," | EMPRESA | O jogador %s, comprou a Empresa nъmero '%d'.", pname,p); SendClientMessageToAll(Branco,gstring); } else { SendClientMessage(playerid, Vermelho," | ERRO | Vocк atingiu o mбximo de Empresa: Normal = 1 , Vip prata = 1 Vip Ouro = 2 Vip Diamante = 3 !"); } } else { SendClientMessage(playerid, Vermelho," | Erro | Vocк nгo tem dinheiro"); } } else { SendClientMessage(playerid, Vermelho," | ERRO | Esta propriedade nгo estб a venda !"); } } else { //SendClientMessage(playerid, Vermelho,"Vocк nгo estб em uma propriedade"); } } } return 1; }
if(strcmp(cmdtext,"/compraricone", true) == 0) { new pname[MAX_PLAYER_NAME]; new iconempresa; GetPlayerName(playerid, pname, sizeof(pname)); for(new i = 0; i < MAX_ICONP; i++) { format(string, sizeof(string),"/Iconp/Empresaid%d.ini", i); if(dini_Exists(string)) { if(IsPlayerInRangeOfPoint(playerid, 2.0, dini_Float(string,"PosX"), dini_Float(string,"PosY"), dini_Float(string,"PosZ"))) { if(dini_Int(string,"TDono") == 0) { dini_IntSet(string,"TDono", 1); dini_Set(string,"Dono", pname); DestroyDynamicMapIcon(dini_Int(string, "iconempresa")); iconempresa = CreateDynamicMapIcon(dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), 43, 0, -1, -1, -1, 100.0); dini_IntSet(string, "iconempresa", iconempresa); } } } } return 1; }