#include <a_samp> #include zcmd #include sscanf #include cores #define FILTERSCRIPT new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw9; new Text:Textdraw10; new Text:Textdraw11; new Text:Textdraw12; new Text:Textdraw13; new Text:Textdraw14; new Text:Textdraw15; new Text:Textdraw16; new Text:Textdraw17; public OnFilterScriptInit() { Textdraw0 = TextDrawCreate(199.000000, 54.000000, "~r~ARMAS"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 0); TextDrawLetterSize(Textdraw0, 1.270000, 6.099999); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawSetSelectable(Textdraw0, 0); Textdraw1 = TextDrawCreate(115.000000, 90.000000, "_"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 0.500000, 33.900005); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); TextDrawUseBox(Textdraw1, 1); TextDrawBoxColor(Textdraw1, 838860900); TextDrawTextSize(Textdraw1, 521.000000, 0.000000); TextDrawSetSelectable(Textdraw1, 0); Textdraw2 = TextDrawCreate(142.000000, 153.000000, "ARMA"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw2, 0.500000, 5.999997); TextDrawColor(Textdraw2, -1); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); TextDrawUseBox(Textdraw2, 1); TextDrawBoxColor(Textdraw2, 25650); TextDrawTextSize(Textdraw2, 201.000000, 0.000000); TextDrawSetSelectable(Textdraw2, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw3 = TextDrawCreate(142.000000, 217.000000, "ARMA"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw3, 0.500000, 5.999997); TextDrawColor(Textdraw3, -1); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); TextDrawUseBox(Textdraw3, 1); TextDrawBoxColor(Textdraw3, 25650); TextDrawTextSize(Textdraw3, 201.000000, 0.000000); TextDrawSetSelectable(Textdraw3, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw4 = TextDrawCreate(142.000000, 282.000000, "ARMA"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw4, 0.500000, 5.999997); TextDrawColor(Textdraw4, -1); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); TextDrawUseBox(Textdraw4, 1); TextDrawBoxColor(Textdraw4, 25650); TextDrawTextSize(Textdraw4, 201.000000, 0.000000); TextDrawSetSelectable(Textdraw4, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw5 = TextDrawCreate(212.000000, 282.000000, "ARMA"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw5, 0.500000, 5.999997); TextDrawColor(Textdraw5, -1); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); TextDrawUseBox(Textdraw5, 1); TextDrawBoxColor(Textdraw5, 25650); TextDrawTextSize(Textdraw5, 275.000000, 0.000000); TextDrawSetSelectable(Textdraw5, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw6 = TextDrawCreate(212.000000, 217.000000, "ARMA"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw6, 0.500000, 5.999997); TextDrawColor(Textdraw6, -1); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); TextDrawUseBox(Textdraw6, 1); TextDrawBoxColor(Textdraw6, 25650); TextDrawTextSize(Textdraw6, 275.000000, 0.000000); TextDrawSetSelectable(Textdraw6, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw7 = TextDrawCreate(212.000000, 153.000000, "ARMA"); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw7, 0.500000, 5.999997); TextDrawColor(Textdraw7, -1); TextDrawSetOutline(Textdraw7, 0); TextDrawSetProportional(Textdraw7, 1); TextDrawSetShadow(Textdraw7, 1); TextDrawUseBox(Textdraw7, 1); TextDrawBoxColor(Textdraw7, 25650); TextDrawTextSize(Textdraw7, 275.000000, 0.000000); TextDrawSetSelectable(Textdraw7, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw8 = TextDrawCreate(286.000000, 153.000000, "ARMA"); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw8, 0.500000, 5.999997); TextDrawColor(Textdraw8, -1); TextDrawSetOutline(Textdraw8, 0); TextDrawSetProportional(Textdraw8, 1); TextDrawSetShadow(Textdraw8, 1); TextDrawUseBox(Textdraw8, 1); TextDrawBoxColor(Textdraw8, 25650); TextDrawTextSize(Textdraw8, 347.000000, 0.000000); TextDrawSetSelectable(Textdraw8, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw9 = TextDrawCreate(286.000000, 217.000000, "ARMA"); TextDrawBackgroundColor(Textdraw9, 255); TextDrawFont(Textdraw9, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw9, 0.500000, 5.999997); TextDrawColor(Textdraw9, -1); TextDrawSetOutline(Textdraw9, 0); TextDrawSetProportional(Textdraw9, 1); TextDrawSetShadow(Textdraw9, 1); TextDrawUseBox(Textdraw9, 1); TextDrawBoxColor(Textdraw9, 25650); TextDrawTextSize(Textdraw9, 347.000000, 0.000000); TextDrawSetSelectable(Textdraw9, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw10 = TextDrawCreate(286.000000, 282.000000, "ARMA"); TextDrawBackgroundColor(Textdraw10, 255); TextDrawFont(Textdraw10, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw10, 0.500000, 5.999997); TextDrawColor(Textdraw10, -1); TextDrawSetOutline(Textdraw10, 0); TextDrawSetProportional(Textdraw10, 1); TextDrawSetShadow(Textdraw10, 1); TextDrawUseBox(Textdraw10, 1); TextDrawBoxColor(Textdraw10, 25650); TextDrawTextSize(Textdraw10, 347.000000, 0.000000); TextDrawSetSelectable(Textdraw10, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw11 = TextDrawCreate(358.000000, 282.000000, "ARMA"); TextDrawBackgroundColor(Textdraw11, 255); TextDrawFont(Textdraw11, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw11, 0.500000, 5.999997); TextDrawColor(Textdraw11, -1); TextDrawSetOutline(Textdraw11, 0); TextDrawSetProportional(Textdraw11, 1); TextDrawSetShadow(Textdraw11, 1); TextDrawUseBox(Textdraw11, 1); TextDrawBoxColor(Textdraw11, 25650); TextDrawTextSize(Textdraw11, 420.000000, 0.000000); TextDrawSetSelectable(Textdraw11, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw12 = TextDrawCreate(358.000000, 218.000000, "ARMA"); TextDrawBackgroundColor(Textdraw12, 255); TextDrawFont(Textdraw12, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw12, 0.500000, 5.999997); TextDrawColor(Textdraw12, -1); TextDrawSetOutline(Textdraw12, 0); TextDrawSetProportional(Textdraw12, 1); TextDrawSetShadow(Textdraw12, 1); TextDrawUseBox(Textdraw12, 1); TextDrawBoxColor(Textdraw12, 25650); TextDrawTextSize(Textdraw12, 420.000000, 0.000000); TextDrawSetSelectable(Textdraw12, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw13 = TextDrawCreate(358.000000, 154.000000, "ARMA"); TextDrawBackgroundColor(Textdraw13, 255); TextDrawFont(Textdraw13, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw13, 0.500000, 5.999997); TextDrawColor(Textdraw13, -1); TextDrawSetOutline(Textdraw13, 0); TextDrawSetProportional(Textdraw13, 1); TextDrawSetShadow(Textdraw13, 1); TextDrawUseBox(Textdraw13, 1); TextDrawBoxColor(Textdraw13, 25650); TextDrawTextSize(Textdraw13, 420.000000, 0.000000); TextDrawSetSelectable(Textdraw13, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw14 = TextDrawCreate(431.000000, 154.000000, "ARMA"); TextDrawBackgroundColor(Textdraw14, 255); TextDrawFont(Textdraw14, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw14, 0.500000, 5.999997); TextDrawColor(Textdraw14, -1); TextDrawSetOutline(Textdraw14, 0); TextDrawSetProportional(Textdraw14, 1); TextDrawSetShadow(Textdraw14, 1); TextDrawUseBox(Textdraw14, 1); TextDrawBoxColor(Textdraw14, 25650); TextDrawTextSize(Textdraw14, 494.000000, 0.000000); TextDrawSetSelectable(Textdraw14, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw15 = TextDrawCreate(431.000000, 218.000000, "ARMA"); TextDrawBackgroundColor(Textdraw15, 255); TextDrawFont(Textdraw15, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw15, 0.500000, 5.999997); TextDrawColor(Textdraw15, -1); TextDrawSetOutline(Textdraw15, 0); TextDrawSetProportional(Textdraw15, 1); TextDrawSetShadow(Textdraw15, 1); TextDrawUseBox(Textdraw15, 1); TextDrawBoxColor(Textdraw15, 25650); TextDrawTextSize(Textdraw15, 494.000000, 0.000000); TextDrawSetSelectable(Textdraw15, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw16 = TextDrawCreate(431.000000, 282.000000, "ARMA"); TextDrawBackgroundColor(Textdraw16, 255); TextDrawFont(Textdraw16, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawSetPreviewModel(Textdraw2, 411); TextDrawLetterSize(Textdraw16, 0.500000, 5.999997); TextDrawColor(Textdraw16, -1); TextDrawSetOutline(Textdraw16, 0); TextDrawSetProportional(Textdraw16, 1); TextDrawSetShadow(Textdraw16, 1); TextDrawUseBox(Textdraw16, 1); TextDrawBoxColor(Textdraw16, 25650); TextDrawTextSize(Textdraw16, 494.000000, 0.000000); TextDrawSetSelectable(Textdraw16, 1); TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7); Textdraw17 = TextDrawCreate(432.000000, 380.000000, "CANCELAR"); TextDrawBackgroundColor(Textdraw17, 255); TextDrawFont(Textdraw17, 2); TextDrawLetterSize(Textdraw17, 0.370000, 1.000000); TextDrawColor(Textdraw17, -1); TextDrawSetOutline(Textdraw17, 0); TextDrawSetProportional(Textdraw17, 1); TextDrawSetShadow(Textdraw17, 1); TextDrawUseBox(Textdraw17, 1); TextDrawBoxColor(Textdraw17, -939524046); TextDrawTextSize(Textdraw17, 513.000000, 0.000000); TextDrawSetSelectable(Textdraw17, 1); return 1; } public OnFilterScriptExit() { return 1; } /// ///Comando CMD:armas(playerid) { TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); TextDrawShowForPlayer(playerid, Textdraw9); TextDrawShowForPlayer(playerid, Textdraw10); TextDrawShowForPlayer(playerid, Textdraw11); TextDrawShowForPlayer(playerid, Textdraw12); TextDrawShowForPlayer(playerid, Textdraw13); TextDrawShowForPlayer(playerid, Textdraw14); TextDrawShowForPlayer(playerid, Textdraw15); TextDrawShowForPlayer(playerid, Textdraw16); TextDrawShowForPlayer(playerid, Textdraw17); SelectTextDraw(playerid, 0xFFFFFFAA); return 1; } CMD:cancela(playerid) { TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8); TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11); TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14); TextDrawHideForPlayer(playerid, Textdraw15); TextDrawHideForPlayer(playerid, Textdraw16); TextDrawHideForPlayer(playerid, Textdraw17); CancelSelectTextDraw(playerid); return 1; } public OnPlayerClickTextDraw(playerid, Text:clickedid) { if(clickedid == Textdraw2) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 4, 1); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw3) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 9, 1); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw4) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 22, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw5) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 23, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw6) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 24, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw7) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 25, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw8) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 26, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw9) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 27, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw10) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 28, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw11) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 29, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw12) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 30, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw13) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); GivePlayerWeapon(playerid, 31, 500); GivePlayerMoney(playerid, -1000); return 1; } if(clickedid == Textdraw14) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); return 1; } if(clickedid == Textdraw15) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); return 1; } if(clickedid == Textdraw16) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); return 1; } if(clickedid == Textdraw17) { SendClientMessage(playerid, VERDE, "<!> Arma adqurida com sucesso!"); EsconderTexts(playerid); return 1; } return 1; } stock EsconderTexts(playerid) { TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8); TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11); TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14); TextDrawHideForPlayer(playerid, Textdraw15); TextDrawHideForPlayer(playerid, Textdraw16); TextDrawHideForPlayer(playerid, Textdraw17); CancelSelectTextDraw(playerid); return 1; }
eu conheзo o servidor que vc viu isto, й o unico no brasil , pq geral tenta plagiar tudo que tem nele ? nao irei citar o nome do servidor
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N3XTMapper Tu йs Noob!
iTzDemon Valeu pela informaзгo! Vou analizar e estudar um pouco sobre isso! JoaoMonteiro452 Esta em FS! Alguйm tem alguma soluзгo? |