Teargas System - Printable Version
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Teargas System -
Calabresi - 12.07.2013
Sorry about the weight bug, it had been fixed after video was recorded. This system basically calculates the distance by your aiming angle with some formulas and creates the teargas object by it. That means, every angle has different distance to throw teargas and physics rules apply to it, for example if you aim the weapon too high, the distance will be short.
Please feel free to make any criticism or any suggestions.
Re : Teargas System -
Vukilore - 12.07.2013
This is a good idea, easy to do! well done
Re: Teargas System -
WhiteLimo - 12.07.2013
Very nice my friend.
Re: Teargas System -
EV007 - 12.07.2013
And what about if the object gets shot into wall? It wont bounce so it will go through and bug up, or what about if you shoot it from a hill? I guess it will float in air on player's z level?
Re: Teargas System -
Calabresi - 12.07.2013
Quote:
Originally Posted by EV007
And what about if the object gets shot into wall? It wont bounce so it will go through and bug up, or what about if you shoot it from a hill? I guess it will float in air on player's z level?
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Script always finds the Z level of the position that it
fell, means it can fit any condition about Z level. The collision is the thing I am currently working on, for now the script is not able to detect if weapon is fired onto a wall or not. And if it gets fired into a wall, probably will act like it's been shot normally and get the Z level of where it fell, which also can be roof of a building.
Re: Teargas System -
EV007 - 12.07.2013
Finding the Z level by MapAndreas? its not accurate. Cause there isnt really any other way to detect if he shot from a hill.
Re: Teargas System -
Calabresi - 12.07.2013
Quote:
Originally Posted by EV007
Finding the Z level by MapAndreas? its not accurate. Cause there isnt really any other way to detect if he shot from a hill.
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Yeah, and it worked in all the tests I did. I haven't seen any inaccurate calculation while using MapAndreas.
Re: Teargas System -
Matej794 - 12.07.2013
Nice, never seen this before & well done.