public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == 9 && response)
{
switch (listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 8, DIALOG_STYLE_LIST, "Vehicle List!","Banshee\nBuffalo\nBullet\nCheetah\nSF Cruiser\nLS Cruiser\nLV Cruiser\nFBI Rancher\nFCR\nHuntley\nInfernus\nMaverick\nTurismo\nWindsor\nElegy\nSultan","Spawn Vehicle","Cancel");
}
}
}
if (dialogid == 8 && response)
{
switch (listitem)
{
case 0:
{
new vehicleid = CreateVehicle(429,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 1:
{
new vehicleid = CreateVehicle(402,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 2:
{
new vehicleid = CreateVehicle(541,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 3:
{
new vehicleid = CreateVehicle(415,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 4:
{
new vehicleid = CreateVehicle(597,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 5:
{
new vehicleid = CreateVehicle(596,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 6:
{
new vehicleid = CreateVehicle(598,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 7:
{
new vehicleid = CreateVehicle(490,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 8:
{
new vehicleid = CreateVehicle(521,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 9:
{
new vehicleid = CreateVehicle(579,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 10:
{
new vehicleid = CreateVehicle(429,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 11:
{
new vehicleid = CreateVehicle(411,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 12:
{
new vehicleid = CreateVehicle(451,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 13:
{
new vehicleid = CreateVehicle(555,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 14:
{
new vehicleid = CreateVehicle(562,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
case 15:
{
new vehicleid = CreateVehicle(560,Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
}
}
return 1;
}
new Float:X, Float:Y, Float:Z, Float:angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,angle);
new
Float: X,
Float: Y,
Float: Z,
Float: angle
;
// Assign values to the variables, for example:
// GetPlayerPos( playerid, X, Y, Z );
// GetPlayerFacingAngle( playerid, angle );
CreateVehicle(562, X, Y, Z, angle, 0, 0, 500);
new Float:X, Float:Y, Float:Z, Float:angle;
new model;
switch (listitem)
{
case 0: model = 429;
case 1: model = 402;
case 2: model = 541;
case 3: model = 415;
case 4: model = 597;
case 5: model = 596;
case 6: model = 598;
case 7: model = 490;
case 8: model = 521;
case 9: model = 579;
case 10: model = 429;
case 11: model = 411;
case 12: model = 451;
case 13: model = 555;
case 14: model = 562;
case 15: model = 560;
}
new vehicleid = CreateVehicle(model, X, Y, Z, angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
|
While we're at it; always avoid duplicated code. Here is an optimized and much cleaner version:
pawn Код:
|
new model;
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == 9 && response)
{
switch (listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 8, DIALOG_STYLE_LIST, "Vehicle List!","Banshee\nBuffalo\nBullet\nCheetah\nSF Cruiser\nLS Cruiser\nLV Cruiser\nFBI Rancher\nFCR\nHuntley\nInfernus\nMaverick\nTurismo\nWindsor\nElegy\nSultan","Spawn Vehicle","Cancel");
}
}
}
if (dialogid == 8 && response)
{
switch (listitem)
{
case 0: model = 429;
case 1: model = 402;
case 2: model = 541;
case 3: model = 415;
case 4: model = 597;
case 5: model = 596;
case 6: model = 598;
case 7: model = 490;
case 8: model = 521;
case 9: model = 579;
case 10: model = 429;
case 11: model = 411;
case 12: model = 451;
case 13: model = 555;
case 14: model = 562;
case 15: model = 560;
}
new vehicleid = CreateVehicle(model, Float:X, Float:Y, Float:Z, Float:angle, 0, 0, 500);
PutPlayerInVehicle(playerid,vehicleid,0);
}
return 1;
}
CMD:cars(playerid,params[])
{
ShowPlayerDialog(playerid, 8, DIALOG_STYLE_LIST, "Vehicle List!","Banshee\nBuffalo\nBullet\nCheetah\nSF Cruiser\nLS Cruiser\nLV Cruiser\nFBI Rancher\nFCR\nHuntley\nInfernus\nMaverick\nTurismo\nWindsor\nElegy\nSultan","Spawn Vehicle","Cancel");
return 1;
}
|
FIRST thing first, you still haven't defined the variables X, Y, Z and angle. BESIDES that, understand that inside a function when you're passing the variable as param for the function, you DON'T NEED to specify the variable type, therefor remove "Float:" from CreateVehicle.
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