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[Map] Textured map LSPD - Printable Version

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+---- Thread: [Map] Textured map LSPD (/showthread.php?tid=444531)



Textured map LSPD - Urrutia - 17.06.2013

Hi all, this is a mapping textured by a friend who gave it to me and what I bring in another community, the mapping is textured LSPD, here some pictures:


Code:
new comisaria;

In OnPlayerSpawn
SetObjectMaterial(comisaria, 4, 19378, "all_walls", "mp_shop_floor2", 0);
SetObjectMaterial(comisaria, 5, 19378, "all_walls", "mp_shop_floor2", 0);
SetObjectMaterial(comisaria, 6, 19378, "all_walls", "cj_lightwood", 0);
SetObjectMaterial(comisaria, 7, 19378, "all_walls", "cj_lightwood", 0);
SetObjectMaterial(comisaria, 8, 19378, "all_walls", "cj_lightwood", 0);
SetObjectMaterial(comisaria, 12, 4586, "skyscrap3_lan2", "sl_skyscrpr05", 0);
SetObjectMaterial(comisaria, 13, 19378, "all_walls", "mp_shop_floor2", 0);
In OnGameModeInit
comisaria = CreateObject(3976, 1571.63, -1675.74, 35.68, 360.00, 0.00, 0.09);
In OnPlayerConnect or where are the RemoveBuildingForPlayer this.
RemoveBuildingForPlayer(playerid, 4064, 1571.6016, -1675.7500, 35.6797, 0.25);
RemoveBuildingForPlayer(playerid, 3976, 1571.6016, -1675.7500, 35.6797, 0.25);
CREDITS: 100% James


Re: Textured map LSPD - Tuntun - 17.06.2013

Nice..


Re: Textured map LSPD - Niko_boy - 17.06.2013

nice work!


Re: Textured map LSPD - Pottus - 17.06.2013

SetObjectMaterial() belongs in OnGameModeInit() NOT OnPlayerSpawn()


Re: Textured map LSPD - xmathewx75 - 17.06.2013

https://sampforum.blast.hk/showthread.php?tid=444483


Re: Textured map LSPD - iTiger - 11.07.2013

nice work


Respuesta: Textured map LSPD - matias770 - 11.07.2013

Hey, this is my Map Url: https://sampforum.blast.hk/showthread.php?tid=444483, I am James_Hetfield...

En espaсol: Este Es Mi Mappeo! YO LO CREE, Lo publique tambien en otras comunidades, y mas encima NO me pones en creditos!