SA-MP Forums Archive
Holding object after reconnect - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Holding object after reconnect (/showthread.php?tid=437475)



Holding object after reconnect - Cameltoe - 15.05.2013

Hi, i am experimenting a bit with players holding objects etc.. And iv'e stumbled upon a problem were the player still holds the object after reconnect, how can i remove the object after for example a server restart? (Obviously no object id).



Kind of annoying, well.. help appreciated


AW: Holding object after reconnect - HurtLocker - 15.05.2013

Assign the object when created, to a max_players variable and destroy the player's object on disconnect.


Re: Holding object after reconnect - Cameltoe - 15.05.2013

pawn Код:
if(IsValidPlayerObject(playerid, PlayerVar[playerid][WorkObject])) DestroyPlayerObject(playerid, PlayerVar[playerid][WorkObject]);
I got that under onplayerdisconnect, still the player has the object attached after reconnect.


Re : Holding object after reconnect - Rayan_black - 15.05.2013

pawn Код:
DestroyPlayerObject(playerid, objectid)
DestroyObject(objectid)
this?


Re: Re : Holding object after reconnect - Cameltoe - 15.05.2013

Quote:
Originally Posted by Rayan_black
Посмотреть сообщение
pawn Код:
DestroyPlayerObject(playerid, objectid)
DestroyObject(objectid)
this?
Yes, though after an restart the variables are being reset and i can no longer destroy the object by object id ..


Re: Holding object after reconnect - Cameltoe - 13.06.2013

Yes, well this "bug" or even scripting failure still persist.. Any ideas?

Guess i'm just using it wrong, so i'll post it here.
pawn Код:
PlayerVar[playerid][WorkObject] = SetPlayerAttachedObject(playerid, 0, 1582, 5, 0.370673, 0.047421, -0.026735, 48.223468, 0.000000, 0.000000);

DestroyPlayerObject(playerid, PlayerVar[playerid][WorkObject]);
That code does not remove the player object. So what am i doing wrong?


Re: Holding object after reconnect - Cameltoe - 17.06.2013

This problem still exist, can't find a solution to this.


Re: Holding object after reconnect - Cameltoe - 25.06.2013

Well, iv'e bumped this thread a couple of times now. But i still struggle with this.. Anyone know a solution to this problem ?


Re: Holding object after reconnect - Cameltoe - 04.07.2013

Quote:
Originally Posted by Cameltoe
Посмотреть сообщение
Well, iv'e bumped this thread a couple of times now. But i still struggle with this.. Anyone know a solution to this problem ?
this^


Re: Holding object after reconnect - jamesbond007 - 04.07.2013

try this on player connect?
Код:
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
        {
            RemovePlayerAttachedObject(playerid, i);
        }