"server closed the connection" after update -
stief19 - 19.02.2013
Hello guys,
Yesterday I compiled my Script to 0.3x and updated the Plugins but when I want to connect this happens:
Код:
[13:32:22] {FFFFFF}SA-MP {B9C9BF}0.3x-R1-2 {FFFFFF}Started
[13:32:25] Connecting to 127.0.0.1:7777...
[13:32:25] Connected. Joining the game...
[13:32:25] Server closed the connection.
Server Log:
Код:
----------
Loaded log file: "server_log.txt".
----------
SA-MP Dedicated Server
----------------------
v0.3x, ©2005-2013 SA-MP Team
[13:32:04]
[13:32:04] Server Plugins
[13:32:04] --------------
[13:32:04] Loading plugin: streamer
[13:32:04]
*** Streamer Plugin v2.6.1 by Incognito loaded ***
[13:32:04] Loaded.
[13:32:04] Loaded 1 plugins.
[13:32:04] Loaded 0 filterscripts.
[13:32:04] Loaded 19 vehicles
[13:32:04] Loaded 1 dealerships
[13:32:04] Das Ganze Muell wurde Erfolgreich geladen
[13:32:04] Materialen Aus Muell wurden erfolgreich geladen!
[13:32:04] Das Wasser wurde erfolgreich geladen!
[13:32:04] Alle GREEN DROGEN wurden erfolgreich geladen!
[13:32:04] Alle GOLD DROGEN wurden erfolgreich geladen!
[13:32:04] Alle LSD DROGEN wurden erfolgreich geladen!
[13:32:04]
----------------------------------
[13:32:04] Revolution-Roleplay
[13:32:04] ----------------------------------
[13:32:04] Number of vehicle models: 53
[13:32:04] Incoming connection: 127.0.0.1:58333
[13:32:25] Incoming connection: 127.0.0.1:54493
[13:32:25] [join] stefan_krotzer has joined the server (0:127.0.0.1)
[13:32:25] [part] stefan_krotzer has left the server (0:2)
[13:33:23] Incoming connection: 127.0.0.1:54642
Sry for my bad English but in the German Forums no one is able to help me
Re: "server closed the connection" after update -
SilverKiller - 19.02.2013
Give us your OnPlayerConnect.
Re: "server closed the connection" after update -
-Shifty- - 19.02.2013
What did you updated, you added an anti-cheat? Maybe that's bugged. Send us your OnPlayerConnect...
AW: "server closed the connection" after update -
stief19 - 19.02.2013
I added nothing, I compiled it only with 0.3x
hereґs my opc
Код:
AntiCheat[playerid] = 1;
God[playerid] = 0;
Freeze[playerid] = 0;
Jailed[playerid] = 0;
TrackCar[playerid] = 0;
ErsterSpawn[playerid]=0;
SetPVarInt(playerid, "IstAngeschnallt", 0);
InterpolateCameraPos(playerid,2293.8120,79.8919,26.3359, 2293.7900,-81.0601,26.3382, 25000);
InterpolateCameraLookAt(playerid, 2293.7900,-81.0601,26.3382, 2293.7900,-81.0601,26.3382, 25000);
new string[64], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"%s hat den Server betreten.",pName);
SendClientMessageToAll(COLOR_GREEN,string);
gettime(hour1, minute1);
if(IsPlayerNPC(playerid))return 1;
//===================BOMBEN Al Asad==================
CSSGELEGTXD[playerid] = 0;
HatEineBombe[playerid] = 0;
//=====================BOMBEN Al Asad Ende====================
new Spielerdatei[256];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof name);
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
if(dini_Exists(Spielerdatei))
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD ,"Login","\n\n{ffffff}Herzlich Willkommen auf {CC0000}Revolution Roleplay\n\n{ffffff}Wir sind in der Open Alpha!Bugs und Verbesserungsvorschlдge bitte im Forum posten\n\n","Login","Abbrechen");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","\n\n{ffffff}Herzlich Willkommen auf {CC0000}Revolution Roleplay\n\n{ffffff}Wir sind in der Open Alpha!Bugs und Verbesserungsvorschlдge bitte im Forum posten\n Gib nun bitte das Passwort fьr deinen neuen Account ein.\n\n","Register","Abbrechen");
}
//=============================================================AUTOHAUS=============================================================
new playerIp[16], version[10], path[33];
GetPlayerIp(playerid, playerIp, sizeof(playerIp)); // IP adresse auslesen
GetPlayerVersion(playerid, version, sizeof(version)); // client-version des spielers auslesen
do // die punkte in der IP entfernen
{
new dotPosition = strfind(playerIp, ".");
strdel(playerIp, dotPosition, dotPosition + 1);
} while (strfind(playerIp, ".") != -1);
format(path, sizeof(path), "flood_protection/%s.ip", playerIp);
if (!strcmp(version, SERVER_VERSION))
{
if (dini_Exists(path))
{
Kick(playerid); // spieler ist bereits mit einem anderen account verbunden
}
else
{
dini_Create(path); // spieler ist noch nicht verbunden, deshalb legen wir einen eintrag an
}
}
else
{
Kick(playerid); // der spieler verbindet nicht mit der version, mit der der server lдuft
}
InterpolateCameraPos(playerid,2293.8120,79.8919,26.3359, 2293.7900,-81.0601,26.3382, 25000);
InterpolateCameraLookAt(playerid, 2293.7900,-81.0601,26.3382, 2293.7900,-81.0601,26.3382, 25000);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
new pname[MAX_PLAYER_NAME];
new name[256], desc[256];
new file[100], str[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "Houses/%s.ini", pname);
if(dini_Exists(file))
{
name = dini_Get(file, "Name");
desc = dini_Get(file, "Description");
HouseInfo[h][Owner] = pname;
HouseInfo[h][Price] = dini_Int(file, "Price");
HouseInfo[h][PX] = dini_Float(file, "Pickup X");
HouseInfo[h][PY] = dini_Float(file, "Pickup Y");
HouseInfo[h][PZ] = dini_Float(file, "Pickup Z");
HouseInfo[h][TX] = dini_Float(file, "Teleport X");
HouseInfo[h][TY] = dini_Float(file, "Teleport Y");
HouseInfo[h][TZ] = dini_Float(file, "Teleport Z");
HouseInfo[h][TA] = dini_Float(file, "Teleport Angle");
HouseInfo[h][Int] = dini_Int(file, "Interior");
HouseInfo[h][Vir] = dini_Int(file, "Virtual");
HouseInfo[h][Cash] = dini_Int(file, "Cash");
HouseInfo[h][Rentable] = dini_Int(file, "Rentable");
HouseInfo[h][RentPrice] = dini_Int(file, "Rent Price");
HouseInfo[h][CarModel] = dini_Int(file, "Car Model");
HouseInfo[h][CarX] = dini_Float(file, "Car X");
HouseInfo[h][CarY] = dini_Float(file, "Car Y");
HouseInfo[h][CarZ] = dini_Float(file, "Car Z");
HouseInfo[h][CarRot] = dini_Float(file, "Car Rotation");
if(HouseInfo[h][Rentable] == 0)
{
format(str, sizeof(str), "Name: %s\n\nDescription: %s\n\nOwner: %s", name, desc, pname);
}
else
{
format(str, sizeof(str), "Name: %s\n\nDescription: %s\n\nOwner: %s\n\nRent Price: $%i", name, desc, pname, HouseInfo[h][RentPrice]);
}
HouseLabel[playerid] = Create3DTextLabel(str, 0xF97804FF, HouseInfo[h][PX], HouseInfo[h][PY], HouseInfo[h][PZ], 20.0, 0);
HouseOwner[playerid] = true;
HousePickup[playerid] = CreatePickup(1273, 23, HouseInfo[h][PX], HouseInfo[h][PY], HouseInfo[h][PZ]);
HouseUser[playerid] = playerid;
for(new i; i<MAX_PLAYERS; i++)
{
SetPlayerMapIcon(i, HouseUser[playerid], HouseInfo[h][CarX], HouseInfo[h][CarY], HouseInfo[h][CarZ], 31, MAPICON_GLOBAL);
}
return 1;
}
}
Re: "server closed the connection" after update -
SilverKiller - 19.02.2013
Try to turn anticheat off.
Re: "server closed the connection" after update -
Gamer_007 - 19.02.2013
Did it happens when you restart ur server by closing samp-server.exe and then re-opening samp-server.exe?
AW: "server closed the connection" after update -
stief19 - 19.02.2013
yes it does
"Try to turn anticheat off. "
doesnґt work
Re: "server closed the connection" after update -
DanLore - 19.02.2013
If you close the SA-MP server, then re-open, this will happen. Instead of closing to test a new update, use /rcon gmx or type gmx into the console window.
Re: "server closed the connection" after update -
doreto - 19.02.2013
Are you sure you have define correct your SERVER_VERSION varible ?
Are sure you define both 0.3x versions - 0.3x and 0.3x R1-2?
Better check how you use GetPlayerVersion !
AW: "server closed the connection" after update -
stief19 - 19.02.2013
Okay I forgot to write 0.3x in my SERVER_Version. I tried 0.3x and 0.3x-R1-2 but it donґt work. What to write in?