What's wrong with my object mover?????? PLS HELP! -
qkac1234 - 26.01.2013
Here is the codes of my mod.
The problem is, when I use /move2 and then I type the id the object is disappear
Код:
enum
{
DIALOG_x,
DIALOG_y,
DIALOG_z,
DIALOG_model,
DIALOG_delete,
DIALOG_x2,
DIALOG_y2,
DIALOG_z2,
DIALOG_move
}
new long:model;
new Float: Angle[3];
new Float: Pos[ 4 ];
new Float: Angle2[3];
new Float: Pos2[ 4 ];
new speed = 100;
new qkac[MAX_OBJECTS];
new o;
COMMAND:xm(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_x2, DIALOG_STYLE_INPUT, "X", "Type it:", "Submit", "Cancel");
return 1;
}
COMMAND:ym(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_y2, DIALOG_STYLE_INPUT, "Y", "Type it:", "Submit", "Cancel");
return 1;
}
COMMAND:zm(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_z2, DIALOG_STYLE_INPUT, "Z", "Type it:", "Submit", "Cancel");
return 1;
}
COMMAND:move2(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_delete, DIALOG_STYLE_INPUT, "Move", "Type it:", "Submit", "Cancel");
return 1;
}
if(dialogid == DIALOG_move)
{
if(response == 1)
{
//Angle[ 0 ]=inputtext[20];
qkac[o]=strval(inputtext);
qkac[o] = MoveDynamicObject(model, Pos[0]+Pos2[0], Pos[1]+Pos2[1], Pos[2]+Pos2[2], speed, 000.0,000.0,000.0);
}
else
{
SendClientMessage(playerid, 0xEB000FFF, ":(");
}
return 1;
}
Re: What's wrong with my object mover? -
IgrexolonO - 26.01.2013
Global variable speed to 0.5.. And you doubled the topic. =,=
Re: What's wrong with my object mover? -
daniboi229 - 26.01.2013
you are using DIALOG_delete in your move2 command i am assuming that this dialog deletes the object? try changing it to DIALOG_move
Re: What's wrong with my object mover? -
qkac1234 - 26.01.2013
Sorry.... I changed it, but still got the problem.
Re: What's wrong with my object mover? -
daniboi229 - 26.01.2013
which did you change? both?
Re: What's wrong with my object mover? -
qkac1234 - 26.01.2013
OH! You right!!! I've correct it. both. Now, nothing happen when i use it :/
Re: What's wrong with my object mover? -
IgrexolonO - 26.01.2013
Show us how it looks now.
Re: What's wrong with my object mover? -
qkac1234 - 26.01.2013
Код:
enum
{
DIALOG_x,
DIALOG_y,
DIALOG_z,
DIALOG_model,
DIALOG_delete,
DIALOG_x2,
DIALOG_y2,
DIALOG_z2,
DIALOG_move
}
new long:model;
new Float: Angle[3];
new Float: Pos[ 4 ];
new Float: Angle2[3];
new Float: Pos2[ 4 ];
new speed = 0.5;
new qkac[MAX_OBJECTS];
new o;
new x;
COMMAND:xm(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_x2, DIALOG_STYLE_INPUT, "X", "Type it:", "Submit", "Cancel");
return 1;
}
COMMAND:ym(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_y2, DIALOG_STYLE_INPUT, "Y", "Type it:", "Submit", "Cancel");
return 1;
}
COMMAND:zm(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_z2, DIALOG_STYLE_INPUT, "Z", "Type it:", "Submit", "Cancel");
return 1;
}
//=====================================================
COMMAND:model(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_model, DIALOG_STYLE_INPUT, "Model", "Type it:", "Submit", "Cancel");
return 1;
}
COMMAND:deleteq(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_delete, DIALOG_STYLE_INPUT, "Delete", "Type it:", "Submit", "Cancel");
return 1;
}
COMMAND:move2(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_move, DIALOG_STYLE_INPUT, "Move", "Type it:", "Submit", "Cancel");
return 1;
}
if(dialogid == DIALOG_model)
{
if(response == 1)
{
//Angle[ 0 ]=inputtext[20];
model=strval(inputtext);
}
else
{
SendClientMessage(playerid, 0xEB000FFF, ":(");
}
return 1;
}
if(dialogid == DIALOG_delete)
{
if(response == 1)
{
//Angle[ 0 ]=inputtext[20];
new valtozo;
valtozo=strval(inputtext);
DestroyDynamicObject(valtozo);
}
else
{
SendClientMessage(playerid, 0xEB000FFF, ":(");
}
return 1;
//==========
if(dialogid == DIALOG_x2)
{
if(response == 1)
{
//Angle[ 0 ]=inputtext[20];
Pos2[ 0 ]=strval(inputtext);
}
else
{
SendClientMessage(playerid, 0xEB000FFF, ":(");
}
return 1;
}
if(dialogid == DIALOG_y2)
{
if(response == 1)
{
//Angle[ 0 ]=inputtext[20];
Pos2[ 1 ]=strval(inputtext);
}
else
{
SendClientMessage(playerid, 0xEB000FFF, ":(");
}
return 1;
}
if(dialogid == DIALOG_z2)
{
if(response == 1)
{
//Angle[ 0 ]=inputtext[20];
Pos2[ 2 ]=strval(inputtext);
}
else
{
SendClientMessage(playerid, 0xEB000FFF, ":(");
}
return 1;
}
if(dialogid == DIALOG_move)
{
if(response == 1)
{
//Angle[ 0 ]=inputtext[20];
qkac[o]=strval(inputtext);
qkac[o] = MoveDynamicObject(model, Pos[0]+Pos2[0], Pos[1]+Pos2[1], Pos[2]+Pos2[2], speed, 000.0,000.0,000.0);
}
else
{
SendClientMessage(playerid, 0xEB000FFF, ":(");
}
return 1;
}
Re: What's wrong with my object mover? -
daniboi229 - 26.01.2013
Everywhere I've seen with moving dynamic objects doesn't use the rotation values. So inside the DIALOG_move use:
pawn Код:
MoveDynamicObject(model, Pos[0]+Pos2[0], Pos[1]+Pos2[1], Pos[2]+Pos2[2], speed);
instead of:
pawn Код:
MoveDynamicObject(model, Pos[0]+Pos2[0], Pos[1]+Pos2[1], Pos[2]+Pos2[2], speed, 000.0,000.0,000.0);
and tell us your results
Re: What's wrong with my object mover? -
Threshold - 26.01.2013
I think you are all missing something very obvious...
pawn Код:
enum
{
DIALOG_x,
DIALOG_y,
DIALOG_z,
DIALOG_model,
DIALOG_delete,
DIALOG_x2,
DIALOG_y2,
DIALOG_z2,
DIALOG_move
}
Why are these dialog ids in an enum for? They need to be given separate values that make them unique from each other.
Change this:
pawn Код:
enum
{
DIALOG_x,
DIALOG_y,
DIALOG_z,
DIALOG_model,
DIALOG_delete,
DIALOG_x2,
DIALOG_y2,
DIALOG_z2,
DIALOG_move
}
to this:
pawn Код:
#define DIALOG_x 1
#define DIALOG_y 2
#define DIALOG_z 3
#define DIALOG_model 4
#define DIALOG_delete 5
#define DIALOG_x2 6
#define DIALOG_y2 7
#define DIALOG_z2 8
#define DIALOG_move 9