[UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
beaz - 14.01.2013
New and updated version can be found here:
https://sampforum.blast.hk/showthread.php?tid=618475
Re : [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
XDamienX007 - 14.01.2013
Good job!
Respuesta: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
Adoniiz - 14.01.2013
Nice :O Good job
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
beaz - 14.01.2013
Thanks
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
TheArcher - 14.01.2013
awesome, this system was in a gang war server...I'm really curious..downloading!!
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
DaRk_RaiN - 14.01.2013
Amazing to see such script being released.Good job!
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
Mr.Faqahat - 17.01.2013
Epic. Gona use it btw any tutorial for attacking the turfs :>
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
kaisersouse - 17.01.2013
Brilliant!
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
Edvin - 17.01.2013
Awesome job !
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
IstuntmanI - 17.01.2013
It's awesome, I always loved this system from NoV.
But ... it can't be made with less gangzones ? Also, you should make something like GangZoneShowForPlayerEx and GangZoneHideForPlayerEx.
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
Pasa - 17.01.2013
Cool
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
Sanady - 17.01.2013
I will using this system fantastic one!
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
wups - 17.01.2013
Amazing
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
Sanady - 18.01.2013
Solidfiles is bugged I cant download file..
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
beaz - 18.01.2013
Quote:
Originally Posted by Sanady
Solidfiles is bugged I cant download file..
|
Here is pastebin link
http://pastebin.com/k4mWPcxS
Quote:
Originally Posted by costel_nistor96
But ... it can't be made with less gangzones ? Also, you should make something like GangZoneShowForPlayerEx and GangZoneHideForPlayerEx.
|
You can create numbers with less gangzones if you use numbers like 1,7 which require only 2 gangzones for one number.
With GangZoneShowForPlayerEx and GangZoneHideForPlayerEx, I think you can create them very easily.Just paste the code from include in OnPlayerConnect callback to the function and edit it.
For example GangZoneShowForPlayerEx:
pawn Код:
GangZoneShowForPlayerEx(playerid,gangzoneid,color)
{
GangZoneShowForPlayer(playerid,gangzoneid,color); // showing main gangzone back
if(zGangZones[gangzoneid][zexist]) // if gangzone was created with boarders and numbers
{
// showing borders
GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][0],0x00000060);
GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][1],0x00000060);
GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][2],0x00000060);
GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][3],0x00000060);
// showing numbers
for(new nump;nump<5;nump++)
{
if(zGangZones[gangzoneid][npart][nump] != -1)
{
GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][npart][nump],0x00000080);
}
if(zGangZones[gangzoneid][npart2][nump] != -1)
{
GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][npart2][nump],0x00000080);
}
}
}
}
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
Sanady - 18.01.2013
Quote:
Originally Posted by beaz
Here is pastebin link http://pastebin.com/k4mWPcxS
You can create numbers with less gangzones if you use numbers like 1,7 which require only 2 gangzones for one number.
With GangZoneShowForPlayerEx and GangZoneHideForPlayerEx, I think you can create them very easily.Just paste the code from include in OnPlayerConnect callback to the function and edit it.
For example GangZoneShowForPlayerEx:
pawn Код:
GangZoneShowForPlayerEx(playerid,gangzoneid,color) { GangZoneShowForPlayer(playerid,gangzoneid,color); // showing main gangzone back if(zGangZones[gangzoneid][zexist]) // if gangzone was created with boarders and numbers { // showing borders GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][0],0x00000060); GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][1],0x00000060); GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][2],0x00000060); GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][3],0x00000060);
// showing numbers for(new nump;nump<5;nump++) { if(zGangZones[gangzoneid][npart][nump] != -1) { GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][npart][nump],0x00000080); } if(zGangZones[gangzoneid][npart2][nump] != -1) { GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][npart2][nump],0x00000080); } } } }
|
Thanks for Pastebin
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
IstuntmanI - 18.01.2013
Quote:
Originally Posted by beaz
Here is pastebin link http://pastebin.com/k4mWPcxS
You can create numbers with less gangzones if you use numbers like 1,7 which require only 2 gangzones for one number.
With GangZoneShowForPlayerEx and GangZoneHideForPlayerEx, I think you can create them very easily.Just paste the code from include in OnPlayerConnect callback to the function and edit it.
For example GangZoneShowForPlayerEx:
pawn Код:
GangZoneShowForPlayerEx(playerid,gangzoneid,color) { GangZoneShowForPlayer(playerid,gangzoneid,color); // showing main gangzone back if(zGangZones[gangzoneid][zexist]) // if gangzone was created with boarders and numbers { // showing borders GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][0],0x00000060); GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][1],0x00000060); GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][2],0x00000060); GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][border][3],0x00000060);
// showing numbers for(new nump;nump<5;nump++) { if(zGangZones[gangzoneid][npart][nump] != -1) { GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][npart][nump],0x00000080); } if(zGangZones[gangzoneid][npart2][nump] != -1) { GangZoneShowForPlayer(playerid,zGangZones[gangzoneid][npart2][nump],0x00000080); } } } }
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I know how to make Show/Hide to show/hide the entire gangzone, I just suggested you to add these functions to this post, so others could use them easily.
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
Sasino97 - 19.01.2013
WoW, I play on NoV server and I have seen this, and this is amazing
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
DiGiTaL_AnGeL - 19.01.2013
You're brilliant, you are! Awesome job! repped+
Re: [UNIQUE]beaZone - GangZone Numbers & Borders [1.0] -
[DOG]irinel1996 - 19.01.2013
Amazing.