COMMAND:god(playerid, params[])
{
if(PlayerInfo[playerid][PlayerAdmin] == 0) return SendClientMessage(playerid,COLOR_RED, ""LEVEL_ERROR1"");
if(PlayerInfo[playerid][PlayerAdmin] >= 1)
if(GodMode[playerid] == 0)
{
SetPlayerHealth(playerid, 1000000);
GodMode[playerid] = 1; //
SendClientMessage(playerid, COLOR_WHITE, "God Mode has been actived Type /god to Deactive it");
new name[MAX_PLAYER_NAME], file[128];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"/Users/%s.txt",name);
if(fexist(file))
{
new INI:Acc = INI_Open(file);
INI_WriteInt(Acc,"God", 1); // << Save To 1
INI_Close(Acc);
}
}
else if(GodMode[playerid] == 1)
{
SetPlayerHealth(playerid, 100.0);
GodMode[playerid] = 0;
SendClientMessage(playerid, COLOR_WHITE, "God mode Deactive type /god to Active it");
new name[MAX_PLAYER_NAME], file[128];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"/Users/%s.txt",name);
if(fexist(file))
{
new INI:Acc = INI_Open(file);
INI_WriteInt(Acc,"God", 0); << Save it To 0
INI_Close(Acc);
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
new file[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"/Users/%s.txt",name);
if(fexist(file))
{
if(PlayerInfo[playerid][God] = 1)
{
GodMode[playerid] = 1;
SendClientMessage(playerid, COLOR_RED, "God Mode Enable");
}
}
return 1;
}
forward LoadUser_data(playerid, name[], value[]);
public LoadUser_data(playerid, name[], value[])
{
// Data
return 1;
}
you making that y_ini why u dont know how to do that 
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forward LoadUser_data(playerid, name[], value[]);
public LoadUser_data(playerid, name[], value[]) { // Data return 1; } |
public OnPlayerSpawn(playerid)
{
new file[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"/Users/%s.txt",name);
if(fexist(file))
INI_ParseFile(file, "LoadUser", false, true, playerid, true, false );
if(PlayerInfo[playerid][God] == 1)
{
SendClientMessage(playerid, COLOR_RED, "TETETETE");
}
}
return 1;
forward LoadUser(playerid, name[], value[]);
public LoadUser(playerid, name[], value[])
{
if(!strcmp(name, "Score"))SetPVarInt(playerid,"Score", strval(value ));
if(!strcmp(name, "God"))SetPVarInt(playerid,"God", strval(value ));
}
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I do know how to do that - I wrote a nice in-depth explanation of it!
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Score = 5021 God = 1
if the Value is 1