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Redesigning dialogs - Printable Version

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Redesigning dialogs - [HK]Ryder[AN] - 19.11.2012

Hello guys
i have an idea. anyone got bored of the dialogs?
i am thinking to create an include to redesign dialogs using the new clickable textdraws function..

anyone has some ideas what should i add?

or someone has some gui made which can help it be a better design..

also gimme ur opinions and suggestions

thanks


Re: Redesigning dialogs - Mauzen - 19.11.2012

Stuff like multiple buttons, textfields, etc in a single dialog could be handy.


Re: Redesigning dialogs - [HK]Ryder[AN] - 19.11.2012

yeah, the only problem i think that will come will be a scrollbar


Re: Redesigning dialogs - Cell_ - 19.11.2012

Quote:
Originally Posted by [HK]Ryder[AN]
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yeah, the only problem i think that will come will be a scrollbar
Text box.


Re: Redesigning dialogs - [HK]Ryder[AN] - 19.11.2012

Quote:
Originally Posted by Cell_
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Text box.
umm..what?


Re: Redesigning dialogs - Mauzen - 19.11.2012

Are dialogs hidden by textdraws, or are they always on top? If so, you could simply add "textfield buttons" that open up an old text input dialog, to enter the content of that textfield. Not a perfect solution, but a quite intuitive one imo.


Re: Redesigning dialogs - park4bmx - 19.11.2012

or create a plugin to get the full list of players pressed keys.
i was going to do that but then something else came up.


Re: Redesigning dialogs - Mauzen - 19.11.2012

Quote:
Originally Posted by park4bmx
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or create a plugin to get the full list of players pressed keys.
i was going to do that but then something else came up.
That will need client plugin software, that people would need to download. For everyone not using that client software the dialogs wouldnt work, that would be quite sucky.


Re: Redesigning dialogs - Sinner - 19.11.2012

Quote:
Originally Posted by Mauzen
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Are dialogs hidden by textdraws, or are they always on top? If so, you could simply add "textfield buttons" that open up an old text input dialog, to enter the content of that textfield. Not a perfect solution, but a quite intuitive one imo.
Textdraws go under dialogs. I wanted to make a login box (See my textdraw editor project: /imageshack/img72/7850/loginboxx.png) but abandoned the idea for this reason, it's a shame we can't specify the Z-index of elements like the dialog boxes, chatbox, etc.. ourselves--though that would be a good idea for a next update.


Re: Redesigning dialogs - Hiddos - 19.11.2012

Quote:
Originally Posted by Mauzen
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That will need client plugin software, that people would need to download. For everyone not using that client software the dialogs wouldnt work, that would be quite sucky.
And in that case you could switch back to normal dialogs. I think somebody should really make a key detecting plugin and that it should be promoted quite a bit around SA-MP