How to add maps mapped in any map editor to your GM -
Red_Dragon. - 09.10.2012
Hello! This is a tutorial useful for beginners in ANY MAP EDITOR or something like that generally in MAPPING, and this is a tutorial that shows you how to add maps to your GM
(First thing) Find your mapping editor .map file. It is usually found in
Код:
C:\Program Files\(YOUR MAP EDITOR)
It is usually a .map file so you go and find the .map file with the name you named it.
(Second Thing) After finding your .map file, open it and copy its content then paste it here on this website
in the "PASTE HERE" area on this website. Then choose your desired output like if you want the output to be "CreateDynamicObject" Click on the output (First or second one doesn't matter) then choose Incognito's Streamer plugin (For CreateDynamicObject if it is for an object), Also make sure that the input is the kind of the map editor or streamer you use (As you wish)
(Optional): You may change anything as you wish in the bottom right corner (Options) and change what you want like Draw-distance and so on
(Third thing) Press convert and wait for a few seconds until the objects are converted then you will find something like this (IF YOU CHOSE THE OUTPUT TO BE Incognito's streamer plugin, the output will be like this):
pawn Код:
CreateDynamicObject(984,-1812.39941406,-600.50000000,15.89999962,0.00000000,0.00000000,7.99804688); //object(fenceshit2) (1)
This is the object output and the green font is the name of the object that has been converted.
(Last Thing) Go in your script and search for
pawn Код:
OnGameModeInit // for Gamemodes
Or
pawn Код:
OnFilterScriptInit // for Filterscripts
and then paste the codes of the objects converted under
Or
and Re-compile then go into your server and go to the place you placed the object in and you will find it! Enjoy!
Re: How to add maps mapped in MTA to your GM -
gtakillerIV - 09.10.2012
Ehm.. "Mapped In MTA", so this is MTA or SA-MP forums? SA-MP has its own editor. So no need to use MTA map editor.
I don't think SA-MP supports something that MTA made.
Re: How to add maps mapped in MTA to your GM -
Red_Dragon. - 09.10.2012
Sorry i didn't see this point but if you read i said GENERALLY ANY MAP EDITOR
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and thanks for your comment
Re: How to add maps mapped in MTA to your GM -
zT KiNgKoNg - 09.10.2012
Quote:
Originally Posted by gtakillerIV
Ehm.. "Mapped In MTA", so this is MTA or SA-MP forums? SA-MP has its own editor. So no need to use MTA map editor.
I don't think SA-MP supports something that MTA made.
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Agreed mta is pointless since samp has its own editor
Re: How to add maps mapped in MTA to your GM -
Red_Dragon. - 09.10.2012
I SAID ANY MAP EDITOR AND ANY MAP EDITOR = SAMP or MTA or ANY OTHER THING AND THANKS FOR the comment anyway
Re: How to add maps mapped in MTA to your GM -
Private200 - 31.10.2012
Red , you didn't put the tutorial for the
.
You put them down of [pawn]public OnPlayerConnect()
{
// You put here the RemoveBuildingForPlayer
return 1;
}
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Edit your first post
Re: How to add maps mapped in MTA to your GM -
Hade. - 31.10.2012
OT:How many of these tutorials do you make?
Anyway's nice tutorial helps a lot of beginners.
Re: How to add maps mapped in MTA to your GM -
Red_Dragon. - 31.10.2012
@Hade.: thanks but what do you mean by "How many of these tutorials do you make?"
@******: Thanks for the information but it is with every step for beginners in mapping but do you like it ?
@Private200: Why "RemoveBuildingForPlayer" ?! It doesn't matter that much but thanks
Re: How to add maps mapped in MTA to your GM -
Stream - 06.02.2013
Ty so much man , that helped me much . +rep
Regards.
Re: How to add maps mapped in MTA to your GM -
Jermi - 15.05.2013
Nice work.
Re: How to add maps mapped in MTA to your GM -
iAnonymous - 23.07.2013
The vehicle and object codes are placed under the same line ..
I mean we just put them together ? Or we should post vehicle code somewhere and object code somewhere
Re: How to add maps mapped in MTA to your GM -
Red_Dragon. - 23.07.2013
Quote:
Originally Posted by iAnonymous
The vehicle and object codes are placed under the same line ..
I mean we just put them together ? Or we should post vehicle code somewhere and object code somewhere
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All are placed under the callback OnGameModeInit but it's preferred that you organize your code by placing the CreateDynamicObject codes under each other then the CreateStaticVehicle codes under each other so it would look better and easy to run through.
Re: How to add maps mapped in MTA to your GM -
iAnonymous - 23.07.2013
These codes work for samp ?
-addstaticvehicleex
-createobject
Re: How to add maps mapped in MTA to your GM -
Red_Dragon. - 23.07.2013
Quote:
Originally Posted by iAnonymous
These codes work for samp ?
-addstaticvehicleex
-createobject
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Yes.
Re: How to add maps mapped in MTA to your GM -
RevCeo - 13.10.2013
Right. I've seen a lot of tuts how to do it. I've done it, but I cant add:
Code:
RemoveBuildingForPlayer
It just show me error.
Code:
C:\Documents and Settings\Malcom\Desktop\BaseScript\gamemodes\base.pwn(96) : error 017: undefined symbol "RemoveBuildingForPlayer"
Re: How to add maps mapped in MTA to your GM -
JohnBroddy - 20.06.2016
I Will More Guide To Edit Map
Re: How to add maps mapped in MTA to your GM -
NotSteven - 20.05.2018
+rep
Re: How to add maps mapped in MTA to your GM -
Uproar - 20.05.2018
Quote:
Originally Posted by NotSteven
+rep
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Wow took 5 years just to get a rep that doesn't even count. Quit bumping old threads dude