saving the items that player buys - Printable Version
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saving the items that player buys -
R4VER - 02.09.2012
hey guys today i scripted a simple /buyitem command using attached objects.
but whenever the player dissconnects, the object doesnt get saved... is there anyway to save the item that the player bought?
Re: saving the items that player buys -
R4VER - 02.09.2012
could somebody help me?
Re: saving the items that player buys -
R4VER - 02.09.2012
dang please somebody help
Re: saving the items that player buys -
R4VER - 02.09.2012
nobody?
Re: saving the items that player buys -
R4VER - 02.09.2012
damn i gotta fix it :/
Re: saving the items that player buys -
Misiur - 02.09.2012
You can bump every
48 hours.
Also code or GTHO. Do you have some storage (ini/xml/database) already implemented?
Re: saving the items that player buys -
R4VER - 02.09.2012
Quote:
Originally Posted by Misiur
You can bump every 48 hours.
Also code or GTHO. Do you have some storage (ini/xml/database) already implemented?
|
err sry

hmm no i don't . code is so long . and i think , using a stock to make functions and creating a dialog to make them available for players to buy doesn't need any code to post.
Re: saving the items that player buys -
MehranGta - 20.10.2012
heh
whats the gm give it too me?!