Spectate vehicle after death - Printable Version
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+--- Thread: Spectate vehicle after death (
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Spectate vehicle after death -
iWhite - 21.05.2012
OnPlayerSpawn:
Код:
if(Died[playerid])
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectateVehicle(playerid, Car, 3);
SetTimerEx("Ride", 5000, false, "i", playerid);
SendClientMessage(playerid, 0xFFFFFFFF, "Spawned");
return 1;
}
OnPlayerDeath:
Код:
if(killerid == INVALID_PLAYER_ID)
{
GameTextForPlayer(playerid,"Died",2000,2);
ResetPlayerMoneyA(playerid);
Died[playerid]=true;
SendClientMessage(playerid, 0xFFFFFFFF, "You died");
return 1;
}
After death, player isn't spectating vehicle....
These functions are on the top of callbacks
EDIT:
After death, player gains message "You died", but after spawn, he doesn't get message "Spawned"
Re: Spectate vehicle after death -
coole210 - 21.05.2012
Is "Died" a bool?
Is "Car" set as a vehicle?
Re: Spectate vehicle after death -
iWhite - 21.05.2012
Yes it is
EDIT:
As I tested, OnPlayerSpawn isn't checked after death....
Re: Spectate vehicle after death -
spedico - 21.05.2012
If OnPlayerSpawn doesn't get called, make sure you have classes added. (AddPlayerClass)