new file2[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file2,sizeof(file2),savefile,name);
if(!fexist(file2))
{
DOF2_CreateFile(file2);
DOF2_SetInt(file2,"pExp", 0);
DOF2_SetInt(file2,"pNivel", 0);
DOF2_SaveFile();
DOF2_Exit();
}
if(fexist(file2))
{
Exp[playerid] = DOF2_GetInt(file2,"pExp");
Nivel[playerid] = DOF2_GetInt(file2,"pNivel");
}
TimerUpdate(); public TimerUpdate()
{
new string[128],name[MAX_PLAYER_NAME];
for(new i=0;i<MAX_PLAYERS;i++)
{
if (IsPlayerConnected(i))
{
if(Exp[i] >= 10)
{
Exp[i] = Exp[i]-10;
Nivel[i]++;
GetPlayerName(i,name,sizeof(name));
format(string,sizeof(string),"~b~~h~~h~~h~%s Subiu de Nivel!!!",name);
GameTextForAll(string,2000,3);
}
else
{
TextDrawHideForPlayer(i,Textdrawz1[i]);
format(string, sizeof(string), "%s" ,GetExpTol(i));
TextDrawSetString(Textdrawz1[i],string);
TextDrawShowForPlayer(i,Textdrawz1[i]);
}
}
}
return 1;
}
public OnPlayerUpdate(playerid) { if(Exp[playerid] == 10) { Exp[playerid] = 0; Nivel[playerid]++; GetPlayerName(playerid,name,sizeof(name)); format(string,sizeof(string),"~b~~h~~h~~h~%s Subiu de Nivel!!!",name); GameTextForAll(string,2000,3); } else { TextDrawHideForPlayer(i,Textdrawz1[playerid]); format(string, sizeof(string), "%s" ,GetExpTol(playerid)); TextDrawSetString(Textdrawz1[playerid],string); TextDrawShowForPlayer(i,Textdrawz1[playerid]); } return 1; }
TimerUpdate(); public TimerUpdate()
{
new string[128],name[MAX_PLAYER_NAME];
for(new i=0;i<MAX_PLAYERS;i++)
{
if (IsPlayerConnected(i))
{
if(Exp[i] >= 10)
{
Exp[i] = Exp[i]-10;
Nivel[i]++;
GetPlayerName(i,name,sizeof(name));
format(string,sizeof(string),"~b~~h~~h~~h~%s Subiu de Nivel!!!",name);
GameTextForAll(string,2000,3);
TextDrawHideForPlayer(i,Textdrawz1[i]);
format(string, sizeof(string), "%s" ,GetExpTol(i));
TextDrawSetString(Textdrawz1[i],string);
TextDrawShowForPlayer(i,Textdrawz1[i]);
}
else
{
TextDrawHideForPlayer(i,Textdrawz1[i]);
format(string, sizeof(string), "%s" ,GetExpTol(i));
TextDrawSetString(Textdrawz1[i],string);
TextDrawShowForPlayer(i,Textdrawz1[i]);
}
}
}
return 1;
}
Onde vocк colocou isso:
TimerUpdate(); (Ou pode estar em Timers) Poste onde isto estб ![]() |
Mas й uma public para todos? Porque nгo atualiza para cada um? Mas nгo vem ao caso, poste:
GetExpTol |
stock GetExpTol(playerid)
{
new Returnl[29];
if(Exp[playerid] == 1) Returnl = " ";
if(Exp[playerid] == 1) Returnl = "lll";
if(Exp[playerid] == 2) Returnl = "llllll";
if(Exp[playerid] == 3) Returnl = "lllllllll";
if(Exp[playerid] == 4) Returnl = "llllllllllll";
if(Exp[playerid] == 5) Returnl = "lllllllllllllll";
if(Exp[playerid] == 6) Returnl = "llllllllllllllllll";
if(Exp[playerid] == 7) Returnl = "lllllllllllllllllllll";
if(Exp[playerid] == 8) Returnl = "llllllllllllllllllllllll";
if(Exp[playerid] >= 9) Returnl = "llllllllllllllllllllllllllll";
return Returnl;
}