SA-MP Forums Archive
[Map] FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+---- Forum: Maps (https://sampforum.blast.hk/forumdisplay.php?fid=64)
+---- Thread: [Map] FDSA/LSFMD Mapping [Fire Department] [LS-Air] (/showthread.php?tid=340614)

Pages: 1 2


FDSA/LSFMD Mapping [Fire Department] [Near: LS-Air] - Kevin Frankenberger - 08.05.2012

Well, I hope you enjoy!
[Download]:
Code:
CreateObject(8657, 1558.5, -2169.5, 13.699999809265, 0, 0, 0);
CreateObject(6959, 1578.6999511719, -2164.8999023438, 12.60000038147, 0, 0, 0);
CreateObject(6959, 1620, -2164.8999023438, 12.60000038147, 0, 0, 0);
CreateObject(8657, 1558.5, -2161.1000976563, 13.699999809265, 0, 0, 0);
CreateObject(8657, 1573.4000244141, -2145.3000488281, 13.699999809265, 0, 0, 269.99450683594);
CreateObject(8657, 1604.4000244141, -2145.3000488281, 13.699999809265, 0, 0, 269.99450683594);
CreateObject(8657, 1625.0999755859, -2145.3000488281, 13.699999809265, 0, 0, 269.99450683594);
CreateObject(8657, 1640.0999755859, -2161.3000488281, 13.699999809265, 0, 0, 180);
CreateObject(8657, 1640.0999755859, -2169.1000976563, 13.699999809265, 0, 0, 179.99450683594);
CreateObject(11008, 1588.4000244141, -2174.6000976563, 19.5, 0, 0, 270);
CreateObject(3578, 1565.9000244141, -2183.8000488281, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1563.3000488281, -2183.8000488281, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1563.3000488281, -2165.6000976563, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1567, -2165.6000976563, 11.89999961853, 0, 0, 0);
CreateObject(8657, 1621.6999511719, -2169.1000976563, 13.699999809265, 0, 0, 179.99450683594);
CreateObject(8657, 1621.6999511719, -2160.8000488281, 13.699999809265, 0, 0, 179.99450683594);
CreateObject(3578, 1622.9000244141, -2151.3000488281, 11.89999961853, 0, 0, 90);
CreateObject(3578, 1622.9000244141, -2164.3000488281, 11.89999961853, 0, 0, 90);
CreateObject(3578, 1622.9000244141, -2177.8000488281, 11.89999961853, 0, 0, 90);
CreateObject(3578, 1639, -2151.3000488281, 11.89999961853, 0, 0, 90);
CreateObject(3578, 1639, -2164.3000488281, 11.89999961853, 0, 0, 90);
CreateObject(3578, 1638.9000244141, -2177.8000488281, 11.89999961853, 0, 0, 90);
CreateObject(10832, 1644.4000244141, -2180, 14.39999961853, 0, 0, 0);
CreateObject(8041, 1631.9000244141, -2183.5, 18, 0, 0, 270);
CreateObject(3578, 1614.6999511719, -2146.1999511719, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1604.9000244141, -2146.1999511719, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1596.0999755859, -2146.1999511719, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1586.3000488281, -2146.1999511719, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1576.5, -2146.1999511719, 11.89999961853, 0, 0, 0);
CreateObject(8167, 1596.8000488281, -2161.1000976563, 13.699999809265, 0, 0, 0);
CreateObject(8167, 1587.9000244141, -2161.1000976563, 13.699999809265, 0, 0, 0);
CreateObject(8167, 1579.9000244141, -2161.1000976563, 13.699999809265, 0, 0, 0);
CreateObject(8167, 1604.6999511719, -2161.1000976563, 13.699999809265, 0, 0, 0);
CreateObject(3578, 1585.1999511719, -2156.6999511719, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1594.6999511719, -2156.6999511719, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1599.5999755859, -2156.6999511719, 11.89999961853, 0, 0, 0);
CreateObject(1569, 1574.0999755859, -2184.8000488281, 13, 0, 0, 0);
CreateObject(1569, 1577.0999755859, -2184.8000488281, 13, 0, 0, 180);
CreateObject(1569, 1577.0999755859, -2184.8000488281, 13.10000038147, 0, 0, 179.99450683594);
CreateObject(1569, 1574.0999755859, -2184.8000488281, 13.10000038147, 0, 0, 0);
CreateObject(1256, 1545.1999511719, -2187.6000976563, 13.199999809265, 0, 0, 60);
CreateObject(1229, 1540.1999511719, -2188.3999023438, 14.10000038147, 0, 0, 30);
CreateObject(1256, 1541.9000244141, -2187.3999023438, 13.199999809265, 0, 0, 113.99633789063);
CreateObject(3578, 1610.0999755859, -2183.8000488281, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1616.1999511719, -2183.8000488281, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1626.6999511719, -2183.8000488281, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1634.9000244141, -2183.8000488281, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1610, -2165.6000976563, 11.89999961853, 0, 0, 0);
CreateObject(3578, 1616.8000488281, -2165.6000976563, 11.89999961853, 0, 0, 0);
CreateObject(1337, 1588.611328125, -2185.8037109375, 22.350841522217, 0, 0, 0);
CreateObject(2060, 1560.4000244141, -2146.6999511719, 13.10000038147, 0, 0, 334);
CreateObject(2060, 1560.4000244141, -2147.8999023438, 12.89999961853, 0, 0, 152);
CreateObject(2060, 1561.5999755859, -2147.1999511719, 12.89999961853, 0, 0, 22);
CreateObject(2060, 1559.9000244141, -2147.1999511719, 12.89999961853, 0, 0, 0);
CreateObject(2060, 1561.8000488281, -2146.5, 12.89999961853, 0, 0, 0);
CreateObject(2060, 1562.9000244141, -2146.8999023438, 12.89999961853, 0, 0, 38.25);
CreateObject(1215, 1558.5, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1571.1999511719, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1579.1999511719, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1587.9000244141, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1596.5999755859, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1605.0999755859, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1621.6999511719, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1631.8000488281, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1640.4000244141, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1646.4000244141, -2188.3999023438, 13.10000038147, 0, 0, 0);
CreateObject(1215, 1646.3994140625, -2188.3994140625, 13.10000038147, 0, 0, 0);
More Mapping To Come!
I would appreciate some feedback:
-Things You Liked.
-Things I Need To Work On.
-Things You Disliked.
-Problems?
-Suggestions For This Project.
-Suggestions For Future Mapping

Thanks, Kevin.....

[Screen-Shots]







Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Noturno17 - 08.05.2012

Nice ;]


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Kevin Frankenberger - 10.05.2012

Quote:
Originally Posted by Noturno17
View Post
Nice ;]
Thanks


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Henkie - 10.05.2012

Nice work!


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - AdvancedMapper - 10.05.2012

Um 2/10 Due to you mainly pasted a building already in game and added a couple objects around about make it look nice


Respuesta: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - IvanDrago - 10.05.2012

have a System fire, please I need it :S


Re: Respuesta: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Kevin Frankenberger - 18.05.2012

Quote:
Originally Posted by IvanDrago
View Post
have a System fire, please I need it :S
May you explain this "System Fire" Some more for me?
I would love to add your suggestion in the second version of this map.


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Kevin Frankenberger - 18.05.2012

Im taking suggestions
Code:
Suggestion:
Object ID(s)[If Known]:



Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Kevin Frankenberger - 24.05.2012

Update of this map will be out soon!


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - lukekroll - 03.06.2012

You should add stuff like fire hydrants and other normal things for a fire department to have.


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Kevin Frankenberger - 03.06.2012

Quote:
Originally Posted by lukekroll
View Post
You should add stuff like fire hydrants and other normal things for a fire department to have.
I'm most likely, just going to redo this entire map. Make it much, much better


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - James Norman - 03.06.2012

Sweet Kevin i love it. Hope you make more stuff like this
[10/10]


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Kevin Frankenberger - 03.06.2012

Quote:
Originally Posted by James Norman
View Post
Sweet Kevin i love it. Hope you make more stuff like this
[10/10]
Thank you James, Glad that you like it!


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Cena44 - 09.06.2012

6/10 because it's written SF on the Building


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Kevin Frankenberger - 15.06.2012

Quote:
Originally Posted by lukekroll
View Post
You should add stuff like fire hydrants and other normal things for a fire department to have.
Yeah, The second version of this map is going to be much, much better.
Iv'e just remade this map using the same ideas, but added better + more RP things to it.
You'll like the second version


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Kevin Frankenberger - 15.06.2012

Quote:
Originally Posted by Cena44
View Post
6/10 because it's written SF on the Building
Yeah... I also didn't like that I used this building for this map.
Again, Iv'e redone the entire map.
It's going to look much, much better in the second version.


Re : FDSA/LSFMD Mapping [Fire Department] [LS-Air] - @TOM - 15.06.2012

Too simple but not bad ! Keep it up !


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Clara - 15.06.2012

Cool


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Kevin Frankenberger - 26.06.2012

I was about to post the second version of the map, then my GTA got corrupt so I re-installed it. Then I realised I forgot to backup all my MTA things. I'm going to convert this map into MTA format then re-map the entire thing... AGAIN!

Sorry if you're waiting for the second version of this map
Kevin.


Re: FDSA/LSFMD Mapping [Fire Department] [LS-Air] - Don_Gambino - 26.06.2012

Not bad