if(listitem == 0)
{
new Float:x, Float:y, Float:z, Float:a;
new car;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
car=CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Infernus");
}
if(listitem == 1)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(560,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Sultan");
}
if(listitem == 2)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(562,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Elegy");
}
if(listitem == 3)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(402,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Buffalo");
}
if(listitem == 4)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(415,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Cheetah");
}
DestroyVehicle(vehicleid)
new car[MAX_PLAYERS];
if(listitem == 0)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(GetVehicleModel(car[playerid]) != 0) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car[playerid],0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Infernus");
}
if(listitem == 1)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(GetVehicleModel(car[playerid]) != 0) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(560,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car[playerid],0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Sultan");
}
if(listitem == 2)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(GetVehicleModel(car[playerid]) != 0) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(562,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car[playerid],0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Elegy");
}
if(listitem == 3)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(GetVehicleModel(car[playerid]) != 0) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(402,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car[playerid],0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Buffalo");
}
if(listitem == 4)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(GetVehicleModel(car[playerid]) != 0) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(415,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car[playerid],0);
SendClientMessage(playerid, 0x33AA33AA, "You Have Selected Cheetah");
}
// top of ur code
new PlayerVehicle[MAX_PLAYERS];
// Under OnPlayerConnect
PlayerVehicle[playerid] = -1;
// Creating vehicles
PlayerVehicle[platerid] = CreateVehicle(blah blah blah);
// Destroying
if( PlayerVehicle[playerid] != -1) DestroyVehicle(PlayerVehicle[playerid]);
|
Use
pawn Код:
|

|
Use
pawn Код:
|