Why to use a /sync command? - Printable Version
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+--- Thread: Why to use a /sync command? (
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Why to use a /sync command? -
smokeweed - 26.01.2012
Why to use a /sync command? GetPlayerPos and SetPlayerPos.
Re: Why to use a /sync command? -
MP2 - 26.01.2012
Erm, this may seem like a pretty obvious answer, but, to sync players..? Sometimes players can de-sync, this fixes it (apparently - never used it personally).
Re: Why to use a /sync command? -
[ABK]Antonio - 26.01.2012
Quote:
Originally Posted by MP2
Erm, this may seem like a pretty obvious answer, but, to sync players..? Sometimes players can de-sync, this fixes it (apparently - never used it personally).
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Usually you would use ClearAnimations instead of get & set pos. Yeah, like above said, it syncs players, it was introduced a long time ago when sa-mp was still hell of desynced.
Re: Why to use a /sync command? -
Face9000 - 26.01.2012
I don't see any help code request in this thread,btw,it's to sync players.
pawn Код:
dcmd_sync(playerid, params[])
{
new Float:A;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,A);
SetPlayerPos(playerid,X,Y,Z);
SetPlayerFacingAngle(playerid,A);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SendClientMessage(playerid,0xD8F6F6FF,"You are now synched.");
return 1;
}