// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" soldadodp"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" soldadodp"); print("----------------------------------\n"); } #endif public OnFilterScriptInit() { print("soldadodp"); ConnectNPC("Soldado","soldadodp"); return 1; } |
public OnPlayerConnect(playerid)
{
if(IsPlayerNPC(playerid))
SetPlayerSkin(playerid,287);
return 1;
}
Na 1° dъvida, acho que da para fazer assim:
pawn Код:
|
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" soldadodp"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" soldadodp"); print("----------------------------------\n"); } #endif public OnFilterScriptInit() { print("soldadodp"); ConnectNPC("Soldado","soldadodp"); return 1; } public OnPlayerConnect(playerid) { if(IsPlayerNPC(playerid)) SetPlayerSkin(playerid,287); return 1; } |
#include <a_samp>
public OnFilterScriptInit()
{
print("soldadodp");
ConnectNPC("Soldado","soldadodp");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
main()
{
print("\n----------------------------------");
print(" Soldadodp");
print("----------------------------------\n");
}
public OnPlayerConnect(playerid)
{
if(IsPlayerNPC(playerid))
SetPlayerSkin(playerid,287);
return 1;
}