Fire - Printable Version
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+--- Thread: Fire (
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Fire -
[Lsrcr]Policajac - 20.12.2011
With functions in 0.3d you can actually create proper dynamic burning fires in locations of your choosing.
That's right?
Re: Fire -
park4bmx - 20.12.2011
Quote:
Originally Posted by [Lsrcr]Policajac
With functions in 0.3d you can actually create proper dynamic burning fires in locations of your choosing.
That's right?
|
yes the fires were created in 0.3c actually but they will have no effect on the player!
Re: Fire -
Steven82 - 20.12.2011
Quote:
Originally Posted by park4bmx
yes the fires were created in 0.3c actually but they will have no effect on the player!
|
They could, but you'd have to spend time coding it.
Re: Fire -
Babul - 20.12.2011
theres an invisible object somewhere, spawn it as pickup at the fires location, and check for any player touching it. if so, decrease his health by 5 works, but the pickup code gets called not often enough, so a timer would make this a bit more precise (lose 0.1 HP each 100 ms for like 2 seconds, instead of losing 10 HP each time the pickup "triggers" after a few seconds)...
Re: Fire -
[Lsrcr]Policajac - 21.12.2011
Well thanks!