Help again please - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Help again please (
/showthread.php?tid=266802)
Help again please -
ZachZ - 06.07.2011
I'm using this include
http://forum.sa-mp.com/showthread.ph...304#post870304
How would I be able to Detect if theres a Artic trailer and then it does artic missions then if I have a fuel tanker trailer it does fuel missions?
I would have to think it would go under this so I'll supply it for you
Код:
if(!strcmp("/work", cmdtext, true))
{
new pvehiclemodel = GetVehicleModel(GetPlayerVehicleID(playerid));
if (pvehiclemodel == 403 || pvehiclemodel == 514 || pvehiclemodel == 515)
{
if (IsPlayerInMission[playerid] == 1) return SendClientMessage(playerid, 0xFF0000AA, ">> You are currently in a mission use \"/cancelmission\" to cancel your current mission!"); // prevents them from starting another mission
new string[200];
new rand = random(sizeof(TruckingMissionRandom));
IsPlayerInMission[playerid] = 1; // asign it to 1 becuase there in a mission
CreatePlayerMission(playerid, TruckingMissionRandom[rand][UseTrailerCheck], TruckingMissionRandom[rand][MissionPay], TruckingMissionRandom[rand][loadx],TruckingMissionRandom[rand][loady], TruckingMissionRandom[rand][loadz], TruckingMissionRandom[rand][unloadx],TruckingMissionRandom[rand][unloady], TruckingMissionRandom[rand][unloadz]);
format(string, sizeof(string), "You are doing mission: %s", TruckingMissionRandom[rand][MissionName]);
SendClientMessage(playerid, 0x00FF00FF, string);
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Im sorry but this mission requires that you use a vehicle that can pull a semi trailer Ex: Roadtrain with an Artict1!");
}
return 1;
}
Also,
Код:
new TruckingMissionRandom[][TruckingMissionInfo] =
{
// {"Mission Text", UseTrailerCheck, MissionPay, loadx, loady, loadz, unloadx, unloady, unloadz}
/* KEY:
** "Mission Text" = The text the player will see when he/she is doing the mission!
** UseTrailerCheck = Weather or not the mission requires you use a vehile that has a trailer. Ex: Roadtrain with an Artict1 trailer!
** MissionPay = The amount the player will recive for doing there mission!
** loadx, loady, and loadz = The loading coordinates of the loading checkpoint!
** unloadx, unloadx, unloadx = The un-loading coordinates of the unloading checkpoint!
*/
{"Deliver Holy Water from LVA Freight Depot to LVA Church", true, 10000, 1701.9475,940.5465,10.8203, 1496.2524,772.1427,10.8203},
{"Deliver Junk Car Parts from LVA Freight Depot to Shody Ottos", true, 10000, 1701.9475,940.5465,10.8203, 1727.6351,1812.1750,10.8203}
};
where the 10000 is, is the price you get for delivering that particular load, how would I make it so when they finish the mission it would be a random amount like between $10000 and $12000?