public OnGameModeInit()
{
DisableInteriorEnter( );
return 1;
}
public IsPlayergAdmin(playerid) {
if(PlayerInfo[playerid][AdminLevel] >= 2) {
return true;
}
return false;
}
public GetPlayergAdminLevel(playerid) {
if(PlayerInfo[playerid][AdminLevel] == -1) { // Player not connected -> level0
return 0;
}
return PlayerInfo[playerid][AdminLevel];
}
stock SetJail(playerid,bool:Jailed = true) {
if(Jailed) {
new
j=random(sizeof(g_fJailPos));
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,g_fJailPos[j][0],g_fJailPos[j][1],g_fJailPos[j][2]);
SetPlayerFacingAngle(playerid,354.7243);
#if !defined NO_JAIL_COUNT
PlayerInfo[playerid][JailCount]=0;
#endif
ResetPlayerWeapons(playerid);
}
else {
SetPlayerPos(playerid,238.7479,188.0599,1004.6931);
SetPlayerFacingAngle(playerid,182.0484);
#if !defined NO_JAIL_COUNT
PlayerInfo[playerid][JailCount]=-1;
#endif
}
|
I answered your old topic. Did that code i posted work?
http://forum.sa-mp.com/showpost.php?...86&postcount=4 |
stock SetJail(playerid,bool:Jailed = true) {
if(Jailed) {
new
j=random(sizeof(g_fJailPos));
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,g_fJailPos[j][0],g_fJailPos[j][1],g_fJailPos[j][2]);
SetPlayerFacingAngle(playerid,354.7243);
#if !defined NO_JAIL_COUNT
PlayerInfo[playerid][JailCount]=0;
#endif
ResetPlayerWeapons(playerid);
}
else {
SpawnPlayer(playerid);
SetPlayerInterior(playerid,0);
#if !defined NO_JAIL_COUNT
PlayerInfo[playerid][JailCount]=-1;
#endif
}