TogglePlayerControllable - Printable Version
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+---- Thread: TogglePlayerControllable (
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TogglePlayerControllable -
fissekarl - 09.04.2011
Anyone got a code where it freezes a player, but they can still move the camera? And they cant shoot either?
Re: TogglePlayerControllable -
tanush - 09.04.2011
umm thats impossible to do that
Re: TogglePlayerControllable -
Sascha - 09.04.2011
hm not really impossible... but I don't know whether something like this exists...
there would be ways to make it however I don't have time to try it out now -.-
maybe I'm trying it out tomorrow...
Re: TogglePlayerControllable -
Mean - 09.04.2011
Put him into an invisible object, he won't be able to move, but he will move his camera.
Re: TogglePlayerControllable -
fissekarl - 09.04.2011
Can you show code please?
Re: TogglePlayerControllable -
linuxthefish - 09.04.2011
Have a timer that sets his position every 5 milliseconds if he try's to move
Re: TogglePlayerControllable -
Admigo - 10.04.2011
I think it impossible. Why you need this?
Re: TogglePlayerControllable -
Miguel - 10.04.2011
There are some animations that won't let the player move, I've never tried them, though.
AW: TogglePlayerControllable -
sworter - 10.04.2011
It's a dirty way but should work! -> Untested <-
sry for my bad english
Код:
new Float:TempPoses[MAX_PLAYERS][4]; //Tempory Save to Set Positions and get info when a player is freezed
OnPlayerUpdate(playerid)
{
if(TempPoses[playerid][3]==1.0)
SetPlayerPos(playerid,TempPoses[playerid][0],TempPoses[playerid][1],TempPoses[playerid][2]);
return 1;
}
stock FreezeNoCam(playerid,freeze=1) //If freeze is = 1 the player get freezed, if 0 he get unfreezed
{
GetPlayerPos(playerid,TempPoses[playerid][0],TempPoses[playerid][1],TempPoses[playerid][2]);
TempPoses[playerid][3]=float(freeze);
return 1;
}
Use FreezeNoCam(playerid); to freeze a player
Use FreezeNoCam(playerid,0); to unfreeze him
AW: TogglePlayerControllable -
sworter - 10.04.2011
tested now. Worked fine for me! ^^