Pregunta] Cuando aplico el comando /aduty, el nombre del personaje pasa a Admin, como hago para que quede el mismo nombre del personaje? siendo Admin? |
[Pregunta] Se puede hacer un npc? Que me de un X empleo? Para hacer unos 20 npc para cada diferente empleo, con su diferente dialogo? |
[Pregunta] Cuando aplico el comando /aduty, el nombre del personaje pasa a Admin, como hago para que quede el mismo nombre del personaje? siendo Admin?
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[Pregunta] Quiero aplicar un sistema de Gang Wars. Conquista de territorнos? Es posible? Habra algun FS? O Algunos scripts?
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[Pregunta] Se puede hacer un npc? Que me de un X empleo? Para hacer unos 20 npc para cada diferente empleo, con su diferente dialogo?
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if(!strcmp(cmdtext, "/adminduty", true) || !strcmp(cmdtext, "/aduty", true)) // Original by LordMan, Modded 99% By CuervO_NegrO { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You need to login first !"); return 1; } if(PlayerInfo[playerid][pAdmin] >= 1) { if(PlayerInfo[playerid][pAdminDuty] == 0) { PlayerInfo[playerid][pAdminDuty] = 1; SetPlayerColor(playerid,0xFF66FF00); format(string, sizeof(string),"[ADMIN]: %s is now on Admin Duty", sendername); ABroadCast(COLOR_LIGHTRED, string, 1); DutyLabel[playerid] = Create3DTextLabel("Admin On Duty \n Do NOT Attack",0xFF000099,0,0,0,50,-1,1); Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0); if(PlayerInfo[playerid][pAdmin] >= 5) { for(new i = 0; i < sizeof(CarInfo); i++) { SetVehicleParamsForPlayer(i,playerid,0,0); } } if(PlayerInfo[playerid][pAdmin] >= 3) { SetPlayerColor(playerid,0xFF000000); // Senior Admin Colour (Dark Red) SetPlayerSkin(playerid, 294); new Float:AX,Float:AY,Float:AZ; GetPlayerPos(playerid, AX,AY,AZ); SafeSetPlayerPos(playerid, AX,AY,AZ+1); UpdatePlayerPosition(playerid); SetPlayerHealth(playerid, 99999); SetPlayerArmour(playerid, 99999); } if(PlayerInfo[playerid][pAdmin] >= 6) { SaveGuns(playerid); SafeResetPlayerWeapons(playerid); SafeGivePlayerWeapon(playerid, 42, 10000); SafeGivePlayerWeapon(playerid, 39, 10000); SafeGivePlayerWeapon(playerid, 38, 10000); SafeGivePlayerWeapon(playerid, 34, 10000); SafeGivePlayerWeapon(playerid, 31, 10000); SafeGivePlayerWeapon(playerid, 29, 10000); SafeGivePlayerWeapon(playerid, 27, 10000); SafeGivePlayerWeapon(playerid, 24, 10000); SafeGivePlayerWeapon(playerid, 40, 1); SafeGivePlayerWeapon(playerid, 10, 1); SafeGivePlayerWeapon(playerid, 9, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); } return 1; } else if(PlayerInfo[playerid][pAdminDuty] == 1) { if(PlayerInfo[playerid][pAdmin] >= 6) { if(Spectate[playerid] == 255) { SafeResetPlayerWeapons(playerid); SetPlayerWeapons(playerid); } SetPlayerSkills(playerid); SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]); } Delete3DTextLabel(DutyLabel[playerid]); PlayerInfo[playerid][pAdminDuty] = 0; new originalskin = PlayerInfo[playerid][pChar]; SetPlayerSkin(playerid, originalskin); new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); SafeSetPlayerPos(playerid, X,Y,Z+1); SetPlayerToTeamColor(playerid); format(string, sizeof(string),"[ADMIN]: %s is now off Admin Duty", sendername); ABroadCast(COLOR_LIGHTRED, string, 1); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /adminduty",d,m,y,h,mi,s,sendername); AdminLog(string); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "** You're not an admin !"); return 1; } } return 1; }
if(!strcmp(cmdtext, "/adminduty", true) || !strcmp(cmdtext, "/aduty", true)) // Original by LordMan, Modded 99% By CuervO_NegrO
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You need to login first !");
return 1;
}
if(PlayerInfo[playerid][pAdmin] >= 1)
{
if(PlayerInfo[playerid][pAdminDuty] == 0)
{
PlayerInfo[playerid][pAdminDuty] = 1;
SetPlayerColor(playerid,0xFF66FF00);
format(string, sizeof(string),"[ADMIN]: %s estб en servicio: Admin on duty", sendername);
ABroadCast(COLOR_LIGHTRED, string, 1);
//DutyLabel[playerid] = Create3DTextLabel("Admin On Duty \n Do NOT Attack",0xFF000099,0,0,0,50,-1,1);
//Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
if(PlayerInfo[playerid][pAdmin] >= 5)
{
for(new i = 0; i < sizeof(CarInfo); i++)
{
SetVehicleParamsForPlayer(i,playerid,0,0);
}
}
if(PlayerInfo[playerid][pAdmin] >= 3)
{
SetPlayerColor(playerid,0xFF000000); // Senior Admin Colour (Dark Red)
SetPlayerSkin(playerid, 294);
new Float:AX,Float:AY,Float:AZ;
GetPlayerPos(playerid, AX,AY,AZ);
SafeSetPlayerPos(playerid, AX,AY,AZ+1);
UpdatePlayerPosition(playerid);
SetPlayerHealth(playerid, 99999);
SetPlayerArmour(playerid, 99999);
}
if(PlayerInfo[playerid][pAdmin] >= 6)
{
SaveGuns(playerid);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 42, 10000);
SafeGivePlayerWeapon(playerid, 39, 10000);
SafeGivePlayerWeapon(playerid, 38, 10000);
SafeGivePlayerWeapon(playerid, 34, 10000);
SafeGivePlayerWeapon(playerid, 31, 10000);
SafeGivePlayerWeapon(playerid, 29, 10000);
SafeGivePlayerWeapon(playerid, 27, 10000);
SafeGivePlayerWeapon(playerid, 24, 10000);
SafeGivePlayerWeapon(playerid, 40, 1);
SafeGivePlayerWeapon(playerid, 10, 1);
SafeGivePlayerWeapon(playerid, 9, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
}
return 1;
}
else if(PlayerInfo[playerid][pAdminDuty] == 1)
{
if(PlayerInfo[playerid][pAdmin] >= 6)
{
if(Spectate[playerid] == 255)
{
SafeResetPlayerWeapons(playerid);
SetPlayerWeapons(playerid);
}
SetPlayerSkills(playerid);
SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
}
//Delete3DTextLabel(DutyLabel[playerid]);
PlayerInfo[playerid][pAdminDuty] = 0;
new originalskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, originalskin);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
SafeSetPlayerPos(playerid, X,Y,Z+1);
SetPlayerToTeamColor(playerid);
format(string, sizeof(string),"[ADMIN]: %s admin en rol: Off duty", sendername);
ABroadCast(COLOR_LIGHTRED, string, 1);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /adminduty",d,m,y,h,mi,s,sendername);
AdminLog(string);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "** No estбs autorizado");
return 1;
}
}
return 1;
}
Donde esta el Banco de Materiales? Para el oficio de Materials Smugglers?
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