SA-MP Forums Archive
[FilterScript] Scripter's Tools [ver 0.1] - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+--- Thread: [FilterScript] Scripter's Tools [ver 0.1] (/showthread.php?tid=222545)

Pages: 1 2


Scripter's Tools - Ash. - 07.02.2011

Scripter's Tools
Simple Script Line Maker


This script is just something simple i thought up, i havent really done much in the way of scripting for the SAMP community recently, partly because Visual Basic and C++ have taken up much of my time, but enough about me, more towards the script eh?

What does it do?
Its quite limited in what it can do at the moment, but i want to keep this script updated, and so i will. Any suggestions you may post in your replies.
Currently, it can; Setting Up...
There a few #defines at the top of the script, these are the only real things that you need to change for this script to work.
pawn Код:
#define COLOUR 0xFF00FFFF //Yes, i have a thing for pink at the moment, no idea why... - Probably my girlfriends bedroom inspired me

#define ADMIN_ONLY //Comment this out or remove it if you wish to allow all players to use these commands
#define PICKUP_FILE "script_lines/pickups.txt" //The location of your pickups file
#define MAPICON_FILE "script_lines/mapicons.txt" //The location of your map icons file
#define COORDS_FILE "script_lines/coords.txt" //The location of your coords file
#define VEHICLE_FILE "script_lines/vehs.txt" //The location of your vehicle file
#define TEXTLABEL_FILE "script_lines/textlabels.txt" //The location of your 3D Text Label file.
#define CP_FILE "script_lines/checkpoints.txt" //The location of your checkpoint saving file.

#define DEFAULT_CP_SIZE 5.0 //Your default checkpoint size that is use in the /makecp command.
You may edit any of these to suit your preference. You need to ensure that the directory your files will belong in will exist before you can actually start it, as when you run a command, it may crash the server if they dont exist.

Troubleshooting
I have not found any problems with this script. If you find any, post them on this thread. Do not PM me them.

Suggestions
If you have a suggestion, post it in this thread, maybe with your reply, and i may add it in the next version.

Download - Updated
Here is the new PasteBin link;
http://pastebin.com/04TK7sZS

Код:
Credits; Draco Blue; DCMD SAMP Team - what for? Everything.
I hope this is useful for you.

Thanks
Ash


Re: Scripter's Tools [ver 0.1] - thimo - 07.02.2011

Well i wont use this because i dont need it but keep up the good work


Re: Scripter's Tools [ver 0.1] - Ash. - 07.02.2011

Thanks

Alot of people wont / dont. This is more for the new scripters i guess


Re: Scripter's Tools [ver 0.1] - TheAlienForce - 07.02.2011

Nice.


Re: Scripter's Tools [ver 0.1] - Infinitas - 07.02.2011

Nice job!


Re: Scripter's Tools [ver 0.1] - Ash. - 07.02.2011

Thanks

Im updating the first post now with a bit more information on the saving system for certain commands.


Re: Scripter's Tools [ver 0.1] - Ash. - 07.02.2011

Thanks - Erm, 4th FS. My signature is on this thread 4 times now and you still couldnt count?


Re: Scripter's Tools [ver 0.1] - HyperZ - 07.02.2011

Nice work funky1234.


Re: Scripter's Tools [ver 0.1] - Kwarde - 07.02.2011

It looks like mine Ultimate Ingame Editor, but it's nice


Re: Scripter's Tools [ver 0.1] - Ash. - 07.02.2011

Thanks Clive - I really wish i could change my name - I might PM a moderator or an admin to see if i can get it changed

Thanks Kwarde, i didnt even realise that existed lol


Re: Scripter's Tools [ver 0.1] - c-middia - 07.02.2011

draco blue gave us dcmd


Re: Scripter's Tools [ver 0.1] - Ash. - 07.02.2011

I thought it would be someones like that, Draco Blue, thankyou!


Re: Scripter's Tools [ver 0.1] - Ash. - 07.02.2011

Updated: I left a couple of testing bits in there, which is a bit painful i guess. Anyway, new download link on main post.


Re: Scripter's Tools [ver 0.1] - Kwarde - 07.02.2011

Ej but a tip: Use ZCMD.
It's faster - And converting from DCMD to ZCMD is easy.
Just press CTRL+H and change 'dcmd_' for 'CMD:'. Then remove all the dcmd(~ functions


Re: Scripter's Tools [ver 0.1] - Ash. - 07.02.2011

I may for the next update, its just im comfortable with dcmd, and when you start something at around midnight, you dont really want to fiddle with unknowingness LOL


Re: Scripter's Tools [ver 0.1] - TheYoungCapone - 07.02.2011

this is pretty handy stuff


Re: Scripter's Tools [ver 0.1] - Ash. - 08.02.2011

Thanks TheYoungCapone

Update coming when i get back from school today


Re: Scripter's Tools [ver 0.1] - Curti$ - 08.02.2011

Very useful



Re: Scripter's Tools [ver 0.1] - Janek17 - 08.02.2011

thats wery good skript, i will use this in me GameMode!! tnks budy!


Re: Scripter's Tools [ver 0.1] - Ash. - 08.02.2011

No problem

I havent had time to update, school work
I might have a fiddle soon