Chat - Printable Version
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+---- Thread: Chat (
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Chat -
IvanCroatiaCopy - 07.01.2011
How to make when i press T it's will say only to person who is behind me like in GF. Or /b but i need on T
Ty
Re: Chat -
Toreno - 07.01.2011
lol, you mean ... It will move the camera so you can see who behind you? or...
I don't know, I think this isn't possible.
EDIT:
Ignore this comment, he had a mistake.
Re: Chat -
IvanCroatiaCopy - 07.01.2011
No.. I type wrong
I want like in GF mode when i press T and type something it will say only to persons who are somewhere in circle of me
Re: Chat -
Alex_Valde - 07.01.2011
You need ProxDetector from GF.
Look here:
https://sampforum.blast.hk/showthread.php?tid=207929
Re: Chat -
Toreno - 07.01.2011
Use the function ProxDetector;
pawn Код:
ProxDetector(20.0, playerid, string2, COLOR_FADE1, COLOR_FADE2, COLOR_FADE3, COLOR_FADE4, COLOR_FADE5);
pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}
return 1;
}
EDIT:
lol! People are always posting before I did.
Re: Chat -
Scenario - 07.01.2011
You will need to "return 0;" under "OnPlayerText" and then send the "text[]" to nearby players. Like the above poster, use "ProxDetector", or make a stock/public function yourself.
Re: Chat -
IvanCroatiaCopy - 07.01.2011
Thanks all
Can you help me to make organisation? I watch tutorials but i dont know