SA-MP 0.3c in development -
Kalcor - 04.11.2010
I'm happy to announce that SA-MP 0.3c is now in development and we have some long requested features on the way.
Colour Embedding
Servers can now format messages to contain embedded colours in chat text.
The colour embedding also works in 3D Text labels and dialogs.
The return of custom license plates
The car license plate system has been redesigned and now every vehicle in the game can have a custom license plate. The license plate text can also contain embedded colours.
Server control of vehicle engines, lights, car alarms, boots, bonnets, door locking.
The server can now take full control of the vehicle's engine and lights, meaning they can be conditionally enabled or prevented from being turned on. We also added server control over the boot, bonnet and car alarm.
Particle objects
New object IDs have been added which can be used to create particles. These use the same functions as normal server objects, so they can be worked in with existing streamers. There are over 80 different particle types available which is all the available particle types in GTA: San Andreas. I know there are quite a few servers that want to get their fire departments working, so here is an example of a house fire created on the server with particle objects:
Stunting primitives and additional objects
Thanks to Matite and co. over at GamerX server, SA-MP 0.3c will include some new object IDs which can be used as additional stunting objects for mappers. These include tubes, curved roads, new ramps etc.
And, since there is still time before release, we've got a few more features planned for SA-MP 0.3c that we'll announce at a later date. So stay tuned.
Re: SA-MP 0.3c in development -
Burridge - 04.11.2010
Quote:
Originally Posted by Kalcor
I'm happy to announce that SA-MP 0.3c is now in development and we have some long enabled or prevented from being turned on.
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Does this mean, that for RP engine systems, we can instead of freezing players (which can be open to a lot of un-freezing abuse sometimes) that we can just toggle the engine off, and they can't drive?
I also like the particle object part.
As for the rest, epic stuff.
Re: SA-MP 0.3c in development -
woot - 04.11.2010
Awesome dude!
Re: SA-MP 0.3c in development -
CJ101 - 04.11.2010
looks awesome so far, keep up the good work!
Re: SA-MP 0.3c in development -
Blacklite - 04.11.2010
sweet, loving the car lights/engine controls, and colors in text!
Re: SA-MP 0.3c in development -
K3lroy - 04.11.2010
Pro shit.
Re: SA-MP 0.3c in development -
SAMPGammer - 04.11.2010
OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'M WAITING!!!!!!!!!!!!!!!!!!!!!!!!!! WHEN RELEASE IT, I WILL TRYIT ALL!
KEEP UP THE GOOD WORK!
Re: SA-MP 0.3c in development -
Karlip - 04.11.2010
Awesome!
And burridge, as i read, the engine can now be turned on/off.
Also, please don't rush with 0.3c
Re: SA-MP 0.3c in development -
Westie - 04.11.2010
Quote:
Originally Posted by SAMPGammer
OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'M WAITING!!!!!!!!!!!!!!!!!!!!!!!!!! WHEN RELEASE IT, I WILL TRYIT ALL!
KEEP UP THE GOOD WORK!
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I am almost as excited as this fellow forum user. Except from the myriad of exclamation marks. Any chance for a train/tram path editor?
Re: SA-MP 0.3c in development -
Sergei - 04.11.2010
Simply AWESOME! Can't wait to use all new features daily.
Re: SA-MP 0.3c in development -
SAMPGammer - 04.11.2010
Quote:
Originally Posted by Westie
I am almost as excited as this fellow forum user. Except from the myriad of exclamation marks. Any chance for a train/tram path editor?
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If this are posible, the SA-MP developers are the king of programation.
Re: SA-MP 0.3c in development -
[Saint] - 04.11.2010
oh it's very good news, i very like it. thanks SA-MP Team.
Re: SA-MP 0.3c in development -
BMUK - 04.11.2010
Great news!
Re: SA-MP 0.3c in development -
Matite - 04.11.2010
Quote:
Originally Posted by Burridge
Does this mean, that for RP engine systems, we can instead of freezing players (which can be open to a lot of un-freezing abuse sometimes) that we can just toggle the engine off, and they can't drive?
As for the rest, epic stuff.
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Yes.
As for the other person who asked the tram line question... I tried to fix that before (eg get the other tracks working) and it is not as easy as you think due to the way GTASA works (it puts the spawned/streamed in vehicle on the closest node on the tracks which is not always the correct rail line, one day I will try again but it isn't mega-important for now).
PS SAMP ftw.Thanks Kalcor for all your hard work!
Re: SA-MP 0.3c in development -
Burridge - 04.11.2010
Quote:
Originally Posted by Matite
Yes.
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Thanks for the reply, Matite.

- Will make engine systems a lot better
Re: SA-MP 0.3c in development -
vyper - 04.11.2010
Awesome !

good to hear sa-mp is still going
AW: SA-MP 0.3c in development -
Legц - 04.11.2010
nice nice like you
Re: SA-MP 0.3c in development -
[HLF]Southclaw - 04.11.2010
Wow, looks like some awesome work there, can't wait, I've been wanting those features for a while now
Keep Up The Good Work Team :P
Re: SA-MP 0.3c in development -
Ari3l - 04.11.2010
I was impressed very very good
Re: SA-MP 0.3c in development -
DVDK - 04.11.2010
This is so awesome! thanks all developers for putting so mutch hard work into this!