HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez], HouseInfo[idx][hExitx], HouseInfo[idx][hExity], HouseInfo[idx][hExitz], HouseInfo[idx][hHealthx], HouseInfo[idx][hHealthy], HouseInfo[idx][hHealthz], HouseInfo[idx][hArmou_rx], HouseInfo[idx][hArmou_ry], HouseInfo[idx][hArmou_rz], HouseInfo[idx][hOwner], HouseInfo[idx][hDiscription], HouseInfo[idx][hValue], HouseInfo[idx][hHel], HouseInfo[idx][hArm], HouseInfo[idx][hInt], HouseInfo[idx][hLock], HouseInfo[idx][hOwned], HouseInfo[idx][hRooms], HouseInfo[idx][hRent], HouseInfo[idx][hRentabil], HouseInfo[idx][hTakings], HouseInfo[idx][hVec], HouseInfo[idx][hVcol1], HouseInfo[idx][hVcol2], HouseInfo[idx][hDate], HouseInfo[idx][hLevel], HouseInfo[idx][hWorld]);
SetPlayerVirtualWorld(playerid, HouseInfo[idx][hWorld]);
SetPlayerVirtualWorld(playerid, 0);
eu eu geio
o problema й como eu defino o mundo pras casas criadas?? edit: ja descobri no meu GM a sequencia й da seguinte forma: Код:
HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez], HouseInfo[idx][hExitx], HouseInfo[idx][hExity], HouseInfo[idx][hExitz], HouseInfo[idx][hHealthx], HouseInfo[idx][hHealthy], HouseInfo[idx][hHealthz], HouseInfo[idx][hArmou_rx], HouseInfo[idx][hArmou_ry], HouseInfo[idx][hArmou_rz], HouseInfo[idx][hOwner], HouseInfo[idx][hDiscription], HouseInfo[idx][hValue], HouseInfo[idx][hHel], HouseInfo[idx][hArm], HouseInfo[idx][hInt], HouseInfo[idx][hLock], HouseInfo[idx][hOwned], HouseInfo[idx][hRooms], HouseInfo[idx][hRent], HouseInfo[idx][hRentabil], HouseInfo[idx][hTakings], HouseInfo[idx][hVec], HouseInfo[idx][hVcol1], HouseInfo[idx][hVcol2], HouseInfo[idx][hDate], HouseInfo[idx][hLevel], HouseInfo[idx][hWorld]); seu tuto deu base pra mim axa isso grande abraзo |