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[FilterScript] [FS] AdminSpectate 2.1[New Release] - Printable Version

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+--- Thread: [FilterScript] [FS] AdminSpectate 2.1[New Release] (/showthread.php?tid=108247)

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[FS] AdminSpectate 2.1[New Release] - AKA_Cross - 13.11.2009

Download:

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Pastebin Link


Features

Commands

Credits

Change Log: Nov 14
Change Log: Nov 15



Re: [FS] Advanced Spectate System - DiddyBop - 13.11.2009

good job


Re: [FS] Advanced Spectate System - Blunts - 13.11.2009

Will test soon, but I must say.. if this works as described it can help many admins with cheaters.


Re: [FS] Advanced Spectate System - MenaceX^ - 13.11.2009

I think it would be better to do /spec [playerid/name] at all, and it'll detect alone if it needs to spectate a vehicle or not, though if the player leaves the vehicle you need to change to PlayerSpectatePlayer, and if the player is on foot and enters a vehicle, you need to change to PlayerSpectateVehicle.


Re: [FS] Advanced Spectate System - AKA_Cross - 13.11.2009

Quote:
Originally Posted by MenaceX^
I think it would be better to do /spec [playerid/name] at all, and it'll detect alone if it needs to spectate a vehicle or not, though if the player leaves the vehicle you need to change to PlayerSpectatePlayer, and if the player is on foot and enters a vehicle, you need to change to PlayerSpectateVehicle.
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
  for(new x=0; x<MAX_PLAYERS; x++)
  {
     if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && Spec[x][SpectateID] == playerid)
    {
       TogglePlayerSpectating(x, 1);
       PlayerSpectateVehicle(x, vehicleid);
       Spec[x][SpectateType] = ADMIN_SPEC_TYPE_VEHICLE;
    }
  }
  return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    for(new x=0; x<MAX_PLAYERS; x++)
    {
      if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && Spec[x][SpectateID] == playerid && Spec[x][SpectateType] == ADMIN_SPEC_TYPE_VEHICLE)
       {
         TogglePlayerSpectating(x, 1);
        PlayerSpectatePlayer(x, playerid);
         Spec[x][SpectateType] = ADMIN_SPEC_TYPE_PLAYER;
      }
    }
    return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid), When the Player Exits the car it Respecs them and if there Statechanges it calls OnPlayerExitVehicle, Take alook at the Codes.


Re: [FS] Advanced Spectate System[Updated] - Chaprnks - 14.11.2009

Suggestion: Use OnPlayerStateChange instead of OnPlayerEnterVehicle/OnPlayerExitVehicle. For example, if someone presses F, then stops entering the vehicle. You will spectate the vehicle while they are not inside one.


Re: [FS] Advanced Spectate System[Updated] - AKA_Cross - 14.11.2009

mmhm ill Look into it.


Re: [FS] Advanced Spectate System[Updated] - DiddyBop - 14.11.2009

i love this thing. helped me ban 3 people so far that tried to escape with teleporting haha


Re: [FS] Advanced Spectate System[Updated] - Benne - 14.11.2009

Nice script but isn't it the same script as the one in the LA-RP script?


Re: [FS] Advanced Spectate System[Updated] - AKA_Cross - 14.11.2009

Quote:
Originally Posted by KristianB
Nice script but isn't it the same script as the one in the LA-RP script?
Um, im not sure never Looked at LA-RP. this is more of FS from SA-MP Team/Ladmin


Re: [FS] Advanced Spectate System[Updated] - quite_scream - 14.11.2009

Good Job


Re: [FS] Advanced Spectate System[Updated] - Marclang - 14.11.2009

This is about as advanced as Godfather.

You can't even make a proper spectating system, it should spectate the player and change if they move in to a vehicle, that's a nessecity for a spectating system, therefore your spectating system is about as advanced as Godfathe


Re: [FS] Advanced Spectate System[Updated] - AKA_Cross - 14.11.2009

Quote:
Originally Posted by Marclang
This is about as advanced as Godfather.

You can't even make a proper spectating system, it should spectate the player and change if they move in to a vehicle, that's a nessecity for a spectating system, therefore your spectating system is about as advanced as Godfathe
woah.. chill, im working on that. look at one of the posts above.


Re: [FS] Advanced Spectate System[Updated] - 0ne - 14.11.2009

You stole this script from someone, I had it in my filterscript folder before and i still have it and that someone i think is HAMM3R your code is all the same like his, I don't think it's your script.


Re: [FS] Advanced Spectate System[Updated] - AKA_Cross - 14.11.2009

Wasn't Hammer apart of the Dev Team?... this Spec was from the "filterscripts" on the 0.3 Serverpackage, and Some of this that i remade was from Ladmin. so where this from?


Re: [FS] AdminSpectate 2.1[New Release] - N3vz0r - 14.11.2009

Good Job


Re: [FS] AdminSpectate 2.1[New Release] - -| VLV |- Viper - 15.11.2009

lmfao!


Re: [FS] AdminSpectate 2.1[New Release] - caribe88 - 21.01.2010

con you please include virtual world id because i use a lot of virtual worlds for my gms.

Thanks


Re: [FS] AdminSpectate 2.1[New Release] - Janek17 - 13.10.2010

wery good


Re: [FS] AdminSpectate 2.1[New Release] - royal_king - 13.10.2010

good job