Re: SA-MP 0.3z R2-2 server update -
Admigo - 28.04.2014
Quote:
Originally Posted by Micheal123
i want samp R2 not for a server can anyone tell me!
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I don't see any reason to not upgrade the server to Sa-Mp R2-2
Re: SA-MP 0.3z R2-2 server update -
satafinix - 29.04.2014
Good Work
Re: SA-MP 0.3z R2-2 server update -
iFarbod - 30.04.2014
Those useful new natives is awful!
CreateExplosionForPlayer - good for slapping a player
SendDeathMessageToPlayer - uptade the kill feed just e.g players in minigun dm mini game.
BlockIP - All know what is this
OnIncomingConnection - tracking server stat and more ...
AWESOME!
Re: SA-MP 0.3z R2-2 server update -
Meyokie - 05.05.2014
Nice Its Good.
Re: SA-MP 0.3z R2-2 server update -
VladimirMark - 05.05.2014
Finally the 'ackslimit' is raised from 1000 to 3000.
Thanks.
Re: SA-MP 0.3z R2-2 server update -
iZN - 06.05.2014
Quote:
Originally Posted by VladimirMark
Finally the 'ackslimit' is raised from 1000 to 3000.
Thanks.
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You can do that too. It is done only for the noobs who can't even do that.
Re: SA-MP 0.3z R2-2 server update -
Mishima - 07.05.2014
Nice to see some new features and security.
Re: SA-MP 0.3z R2-2 server update -
Don_Cage - 15.05.2014
Thanks!
Re: SA-MP 0.3z R2-2 server update -
KevinPRINCE - 16.05.2014
Kalcor you should add a function/bool/int like GetPlayerNameN(playerid); to find the name of the play without space. Ex: Kevin_Rambo instead of GetPlayerName(playerid); which will give you Kevin Rambo
Re: SA-MP 0.3z R2-2 server update -
kurta999 - 16.05.2014
Scriptable..
Re: SA-MP 0.3z R2-2 server update -
KevinPRINCE - 16.05.2014
Quote:
Originally Posted by kurta999
Scriptable..
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Can you show me an example or help me? Would be greatful
Re: SA-MP 0.3z R2-2 server update -
kurta999 - 16.05.2014
pawn Code:
new str[24];
GetPlayerName(playerid, str, sizeof(str));
RemoveShit(str);
printf("after: %s", str);
stock RemoveShit(player_name[])
{
for(new i, j = strlen(player_name); i != j; i++)
{
if(player_name[i] == '_') player_name[i] = ' ';
}
}
If I good understood what do you want.
Re: SA-MP 0.3z R2-2 server update -
Y_Less - 16.05.2014
Quote:
Originally Posted by KevinPRINCE
Kalcor you should add a function/bool/int like GetPlayerNameN(playerid); to find the name of the play without space. Ex: Kevin_Rambo instead of GetPlayerName(playerid); which will give you Kevin Rambo
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GetPlayerName already returns it with an underscore - the use of that to mean "space" on some servers is just convention, not a rule, so applying that to all servers would be wrong in many cases.
Re: SA-MP 0.3z R2-2 server update -
KevinPRINCE - 16.05.2014
@Y_Less
So this code is legit? And will work no matter what? I mean it will search for that player only right?
Code:
new input[MAX_PLAYER_NAME+1], named[MAX_PLAYER_NAME], idfix, kickid;
format(input, sizeof(input), "%s", GetPlayerNameEx(playerid);
kickid = playerid;
sscanf(input, "u", idfix);
if(idfix == INVALID_PLAYER_ID)
{
SendClientMessageEx(playerid, COLOR_WHITE, "Server: Sorry you have been kicked due to a bug, relog.");
SetTimerEx("KickEx", 1000, 0, "i", kickid);
return 1;
}
Edit: @Kurtaa Thanks bro
Needed:
Code:
if(player_name[i] == ' ') player_name[i] = '_';
AW: SA-MP 0.3z R2-2 server update -
Yawar - 17.05.2014
Well Done !
Re: SA-MP 0.3z R2-2 server update -
iRaiDeN - 07.06.2014
Good one!
Re: SA-MP 0.3z R2-2 server update -
Sasino97 - 15.06.2014
Very Good
Nice upgrade!
But you could have added this to a_vehicles.inc:
Code:
native IsValidVehicle(vehicleid);
for the ones that don't understand: this function exists but it isn't defined by default
Re: SA-MP 0.3z R2-2 server update -
[HLF]Southclaw - 15.06.2014
Quote:
Originally Posted by [GF]Sasino97
Very Good Nice upgrade!
But you could have added this to a_vehicles.inc:
Code:
native IsValidVehicle(vehicleid);
for the ones that don't understand: this function exists but it isn't defined by default
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I really don't understand why stuff like this has been missing for so long. Sure it's easy to add manually and I suppose if it's added now then silly people would get "already defined" errors and not know why.
Still, would be nice to finally get actually completed SA:MP libraries with all the related functions and definitions.
Respuesta: Re: SA-MP 0.3z R2-2 server update -
Malganys - 16.06.2014
Quote:
Originally Posted by [HLF]Southclaw
I really don't understand why stuff like this has been missing for so long. Sure it's easy to add manually and I suppose if it's added now then silly people would get "already defined" errors and not know why.
Still, would be nice to finally get actually completed SA:MP libraries with all the related functions and definitions.
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Sincerely, I prefer (and a lot of people) that Kalcor define it by default, because is a native, same as gpci.
Re: SA-MP 0.3z R2-2 server update -
TheThirdNeo - 16.06.2014
Awesome!!!