Re: Complete scripting bugs list (0.3 updated) -
hesambia - 07.09.2014
I Tested SPECIAL_ACTION_CUFFED And Also its dont worked.
Re: Complete scripting bugs list (0.3 updated) -
ReD_DeVi - 08.09.2014
Some mistakes are there but anyway good
Respuesta: Complete scripting bugs list (0.3 updated) -
IvanAyuso - 07.10.2014
a_samp.inc
pawn Код:
native EnableZoneNames(enable);
- EnableZoneNames - Doesn't work - is easilly scriptable so should be removed?
This function was removed in SA-MP 0.3. This was due to crashes it caused.
https://sampwiki.blast.hk/wiki/EnableZoneNames
AW: Complete scripting bugs list (0.3 updated) -
Mellnik - 17.01.2015
Any of these getting fixed in 0.3.7?
Re: Complete scripting bugs list (0.3 updated) -
Matess - 18.01.2015
BUG: CreatePickup with ID 14 on water
Example with same Z coord:
ID: 1
CreatePickup(3096, 1, 495.1157,-2869.9233,3.9688, -1);
ID: 14
CreatePickup(3096, 14, 495.1157,-2869.9233,3.9688, -1);
It drops down to water, when the Z coord is lower than 15.13
//well it could be different on different place but still it's a problem
Re: Complete scripting bugs list (0.3 updated) -
xerox8521 - 01.01.2016
GetWeaponName returns a null string for weapon 0 aka Fists. Should be noted on the wiki and the workaround needs to be updated aswell.
Re: Complete scripting bugs list (0.3 updated) -
Abagail - 02.01.2016
pawn Код:
GetWeaponNameEx(weaponid, const weapon[], len)
{
if(weaponid == 0)
{
strcat(weapon, "Fists", sizeof weapon);
return 1;
}
else return GetWeaponName(weaponid, weapon, len);
}
#if defined _ALS_GetWeaponName
#undef GetWeaponName
#else
#define _ALS_GetWeaponName
#endif
#define GetWeaponName GetWeaponNameEx
Re: Complete scripting bugs list (0.3 updated) -
mobiliz - 19.01.2016
https://sampforum.blast.hk/showthread.php?tid=598959
Re: Complete scripting bugs list (0.3 updated) -
beckzy - 05.12.2017
I've just had a quick glance through the wiki bug page. Many of them (I believe) aren't bugs - even a couple that I thought were, and documented in this topic, I have learned aren't actually bugs. I've got a busy day ahead of me today, I'll try and update this topic in the coming days to remove the "bugs" that aren't bugs, and add the ones that are missing.
Re: Complete scripting bugs list (0.3 updated) -
Freaksken - 05.12.2017
My reported bugs:
click.
Also this annoying visual one:
click.
EDIT:
Also have a look at the
Fixes include. Would be cool if these could get fixed natively. But because they are already fixed, they may be less of a priority.
Re: Complete scripting bugs list (0.3 updated) -
CaioTJF - 05.12.2017
In some cases, typing "%%" in dialogs crash the server
Re: Complete scripting bugs list (0.3 updated) -
beckzy - 05.12.2017
Quote:
Originally Posted by CaioTJF
In some cases, typing "%%" in dialogs crash the server
|
Why would you use "%%" anyway?
Re: Complete scripting bugs list (0.3 updated) -
adri1 - 05.12.2017
Quote:
Originally Posted by CaioTJF
In some cases, typing "%%" in dialogs crash the server
|
It will crash if you format a string with inputtext (and contains '%') and use SendClientMessage.
Fix:
Код:
//top OnDialogResponse
if(!isnull(inputtext))
{
for(new i, j = strlen(inputtext); i <= j; i++)
{
if(inputtext[i] == '%') inputtext[i] = '#';
}
}
Re: Complete scripting bugs list (0.3 updated) -
IstuntmanI - 05.12.2017
Quote:
Originally Posted by BeckzyBoi
I've just had a quick glance through the wiki bug page. Many of them (I believe) aren't bugs - even a couple that I thought were, and documented in this topic, I have learned aren't actually bugs. I've got a busy day ahead of me today, I'll try and update this topic in the coming days to remove the "bugs" that aren't bugs, and add the ones that are missing.
|
Yeah, but most of those you are talking about are mostly unexpected features of the GTA SA engine that definitely look bugged. You can't do anything with most of those unexpected edge cases.
Re: Complete scripting bugs list (0.3 updated) -
Admigo - 05.12.2017
The missing animation when a player is entering a locked vehicle(SetVehicleParamsEx) as driver the locked animation is not showing. While entering a locked vehicle as passenger the animation shows fine.
Re: Complete scripting bugs list (0.3 updated) -
Kar - 05.12.2017
Quote:
Originally Posted by BeckzyBoi
Why would you use "%%" anyway?
|
It's not us, the developers who will use it. It's players. I know of a few people who put % in there passwords, and without basic knowledge of sa-mp bugs, your server will easily be crashing.
Re: Complete scripting bugs list (0.3 updated) -
beckzy - 23.12.2017
Quote:
Originally Posted by adri1
It will crash if you format a string with inputtext (and contains '%') and use SendClientMessage.
Fix:
Код:
//top OnDialogResponse
if(!isnull(inputtext))
{
for(new i, j = strlen(inputtext); i <= j; i++)
{
if(inputtext[i] == '%') inputtext[i] = '#';
}
}
|
"i <= j" should be "i < j"
Re: Complete scripting bugs list (0.3 updated) -
beckzy - 28.12.2017
Removed the following as it is fixed since 0.3.8 RC4-2:
- SetPlayerCheckpoint - If the checkpoint is set on a custom object or a non-solid surface it will show floating above the surface.
Re: Complete scripting bugs list (0.3 updated) -
adri1 - 03.01.2018
soundid 177 is crashing me
PlayerPlaySound(playerid, 177, 0.0, 0.0, 0.0);